Characters
Gavril Reece

They wear an eyepatch.
Ideal: They dream of exploring lost civilizations.
Flaw: They have a strong paranoia about mountains.
Bond: They work in the castle despite the known danger within.
“That armor looks ill-fitting! Come to my shop and I'll take care of that for you.”
Cassius Mervor

They have a prisoner's brand across their back.
Ideal: All that matters is their children in their arms.
Flaw: They blindly seek revenge against a rival.
Bond: They protect a gang of orphans.
“Be careful and keep alert.”
Pallav Deverin

They walk on crutches
Ideal: All that matters is a stout shield in their hands.
Flaw: They are obsessed with the power of magical flight.
Bond: They swore to defeat their rival in combat.
“Salutations.”
Nigel Anwen

They wear aristocratic robes.
Ideal: If a job is worth doing it's worth being paid for.
Flaw: They have a strong paranoia about authoroty.
Bond: They preserve written knowledge for future generations.
“I'll be the judge of that.”
Ivan Mulgrew

They have hard, black eyes.
Ideal: Anything is possible with arcane knowledge.
Flaw: They constantly obsess over future decisions.
Bond: They have been branded a heretic by the church.
“Strong spirits! Make happy!”
Raven Filaen

They avoid cracks in the pavement.
Ideal: Violence is the only language universally understood.
Flaw: They are obsessed with becoming a mage.
Bond: They secretly wish to join a temple.
“Undead and all sorts of evil types crawl about these lands.”
Fribbington Enola

They wear pristine town guard armor.
Ideal: They would do anything for a friend.
Flaw: They constantly obsess over future decisions.
Bond: They swore to defeat their rival in combat.
“Take it from an old adventurer: you should just stop right now.”
Maz Roderick

A tamed wolverine walks by their side.
Ideal: They only feel alive when creating brand-new alchemy recipes.
Flaw: They are obsessed with joining a high-ranking guild.
Bond: They work double shifts to provide for a sick loved one.
“This shield is a family heirloom.”
Eric Enola

They are always jolly.
Ideal: They only feel alive when walking through untamed wilderness.
Flaw: They will always choose money.
Bond: They once worked with the local thieves' guild.
“Have you heard about Sheera the bard?”
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Character portraits by
NPC Generator with professions and personality
The Character Generator provides a name, personality quirk, and description of the NPC's motivations and bonds. It also includes portraits to inspire!
All the written content for Characters was designed by Icarus Games. The portraits were illustrated and generously provided for this project by DMHeroes.com. If you want to use any of the content, please read the terms first. Happy adventuring!
