Spells
Plasma of Andrew
The caster of this major magick may materialize a silencing plasma.
| Level | 9 |
| Area of effect | A 12 foot circle |
| Range | A pond's length away |
| Damage | Enough to kill a troll |
| Duration | A fortnight |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Anyone who spends more than 5 days in your company goes insane. |
Divining Lines Mark the Chain
The caster of this major magick may conjure a deceiving chain.
| Level | 7 |
| Area of effect | An area the size of a puddle |
| Range | Anywhere in the same province |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until the next solar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a copper decoction |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | Everywhere you go, you leave a chartreuse slime trail. |
Spirit of the Cyan Wind
The caster of this moderate magick may emanate a levitating wind.
| Level | 6 |
| Area of effect | An area no larger than your tent |
| Range | Close to you |
| Damage | Similar to a burn from a blazing torch |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Concentrate for 5 minutes |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
Enlightening Lines Mark the Ray
The caster of this major magick may project a wearying ray.
| Level | 9 |
| Area of effect | An area the size of a wagon |
| Range | Anywhere in the same province |
| Damage | Like the threshing of a wyrms many claws |
| Duration | Until the next time you cast a spell |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | Anyone who spends more than 2 days in your company goes insane. |
Fletcher's Shield
The caster of this minor magick may invoke a charming shield.
| Level | Cantrip |
| Area of effect | An area no larger than an old well |
| Range | Far from you |
| Damage | Enough to kill a dragonfly |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Snap your fingers clearly |
| Recharge | Wait until your mind is clear |
| Wild magic effect | Your best friend turns into a bean-nighe. |
Caitlin's Silencing Spell
The caster of this major magick may invoke a regenerating cloak.
| Level | 7 |
| Area of effect | An area the size of a young forest |
| Range | No further than the length of 6 oxen |
| Damage | Enough to corrupt a star |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You now have the head of a black coyote. |
Foul Wind
The caster of this minor magick may hurl an obsidian wind.
| Level | 3 |
| Area of effect | An area no larger than a baby's head |
| Range | At a great distance from you |
| Damage | Not more than a candle's singe |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Snap your fingers clearly |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | You now have the head of a black black bear. |
The Scrying Invocation
The caster of this minor magick may sing a shielding blade.
| Level | Cantrip |
| Area of effect | An area the size of a puddle |
| Range | As far as a cat leaps |
| Damage | Similar to a small gust of wind |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Utter the magic phrase |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | Everything you see turns wisteri. |
Spirit of the Cherry Blade
The caster of this major magick may will an amber blade.
| Level | 9 |
| Area of effect | An area the size of a young forest |
| Range | Within 3 paces |
| Damage | Written about in many stories |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Steal something important from a god |
| Wild magic effect | You believe you are the most beautiful person on earth. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
