Spells
Daemon of the Ivory Crown
The caster of this moderate magick may shout a fusing crown.
| Level | 5 |
| Area of effect | An area the size of 4 wagons |
| Range | In your line of sight |
| Damage | 18 hit points |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Repeat the magic phrase 3 times without interruption |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Emboldening Invocation
The caster of this moderate magick may materialize a repelling crown.
| Level | 6 |
| Area of effect | An area the size of a single coin |
| Range | As far as the frog leaps |
| Damage | Enough to kill a sickly deer |
| Duration | Only until you fall asleep |
| Casting ritual | Stare unblinking at the target for 4 minutes |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You develop a terrible fear of cockatrices. |
Forgotten Heat of Renee
The caster of this major magick may invoke a creeping heat.
| Level | 7 |
| Area of effect | An area the size of a young forest |
| Range | No further than the nearest cross road |
| Damage | Deadly serious |
| Duration | Until the sun fails to rise in the morning |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Breed four and ten mammoths |
| Wild magic effect | Fog appears in any town you sleep in for more than 1 days. |
Denying Hands Trace the Cloud
The caster of this minor magick may bring forth a duplicating cloud.
| Level | Cantrip |
| Area of effect | The entire cosmos |
| Range | 15 yards |
| Damage | Enough to kill a dragonfly |
| Duration | 5 seconds |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Wait until your mind is clear |
| Wild magic effect | Your right arm grows 1 foot longer. |
The Diminishing Wish
The caster of this moderate magick may summon a grasping whisper.
| Level | 5 |
| Area of effect | An area the size of a wagon |
| Range | 16 feet |
| Damage | Similar to a burn from a blazing torch |
| Duration | 4 hours |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Reassemble the rare components |
| Wild magic effect | You develop a fear of fire. |
Spirit of the Puce Storm
The caster of this minor magick may emanate a wine storm.
| Level | Cantrip |
| Area of effect | An area the size of an old forest |
| Range | Far from you |
| Damage | Like a slap from a small child |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait until your mind is clear |
| Wild magic effect | Everywhere you go, you leave a steel slime trail. |
Frank's Energizing Grace
The caster of this moderate magick may bring forth a honey bone.
| Level | 6 |
| Area of effect | Several targets |
| Range | As far as the crow flies |
| Damage | Enough to make this spell dangerous |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
The Diminishing Hex
The caster of this major magick may embody a poison eye.
| Level | 8 |
| Area of effect | An area the size of a wagon |
| Range | 8 feet |
| Damage | 46 hit points |
| Duration | 4 watches |
| Casting ritual | Maintain unbroken skin contact with the target for 3 hours |
| Recharge | Complete a hero's journey |
| Wild magic effect | Everywhere you go, you leave a alizarin slime trail. |
Sawyer's Deciphering Curse
The caster of this minor magick may materialize a rending sand.
| Level | 2 |
| Area of effect | An area no larger than your tent |
| Range | Anywhere in the same town |
| Damage | Enough to kill a large beetle |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Tap your heels together |
| Recharge | Wait for 6 seconds |
| Wild magic effect | Everything you see turns burgundy. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
