Spells
The Nullifying Chant
The caster of this minor magick may shout a banishing torrent.
| Level | 2 |
| Area of effect | The entire planet |
| Range | As far as you damn well please |
| Damage | Similar to a bruised arm |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Concentrate on your opponent |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | Your left arm grows shorter. |
Ash of Athol
The caster of this major magick may will an animating ash.
| Level | 8 |
| Area of effect | An area the size of a single coin |
| Range | As far as you damn well please |
| Damage | Like the scorching blast of a meteor |
| Duration | Until the seasons change |
| Casting ritual | Maintain unbroken skin contact with the target for 2 hours |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Your skin turns eggplant. |
Cursed Sphere
The caster of this major magick may sing a blinding sphere.
| Level | 7 |
| Area of effect | An area the size of a town |
| Range | As far as a cat leaps |
| Damage | Enough to draw the attention of the gods |
| Duration | Until the next lunar eclipse |
| Casting ritual | Prepare a casting ground 12 days in advance |
| Recharge | Breed four and ten beluga whales |
| Wild magic effect | Everywhere you go, you leave a carrot slime trail. |
Viridian Servant
The caster of this moderate magick may hurl a concealing servant.
| Level | 5 |
| Area of effect | An area the size of 5 wagons |
| Range | Anywhere in the same province |
| Damage | Of serious concern |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Perform a basic dance |
| Recharge | Hunt a sloth and consume a piece of it |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Foul Negation
The caster of this minor magick may embody a screaming negation.
| Level | 3 |
| Area of effect | A 2 foot circle |
| Range | Far from you |
| Damage | Enough to startle your horse |
| Duration | For as long as you can hold your breath |
| Casting ritual | Snap your fingers clearly |
| Recharge | Identify a physical feature of your opponent and focus on it for 4 seconds |
| Wild magic effect | Your left arm grows shorter. |
Regenerating Lines Mark the Serpent
The caster of this moderate magick may sing a compelling serpent.
| Level | 6 |
| Area of effect | An area no larger than a baby's head |
| Range | Near to you |
| Damage | Something you will remember for weeks |
| Duration | Until the next mealtime |
| Casting ritual | Concentrate for 2 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | You now have the head of a black wisp. |
Daemon of the Smalt Ray
The caster of this moderate magick may hurl an obsidian ray.
| Level | 6 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Anywhere in the same province |
| Damage | Of serious concern |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Perform a basic dance |
| Recharge | Reassemble the rare components |
| Wild magic effect | Your right arm grows 1 foot longer. |
Wood of Righteousness
The caster of this minor magick may bring forth a banishing wood.
| Level | 3 |
| Area of effect | An area the size of a young forest |
| Range | Within 2 paces |
| Damage | Enough to kill a small bird |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Point towards the target |
| Recharge | Wait for 5 minutes |
| Wild magic effect | Your foot doubles in size. |
Daemon of the Auburn Fountain
The caster of this minor magick may summon a clay fountain.
| Level | Cantrip |
| Area of effect | A 6 foot circle |
| Range | At a great distance from you |
| Damage | Enough to kill a dragonfly |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Stare unblinking at the target for 4 seconds |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
