Spells
Forgotten Touch of Zie
The caster of this major magick may shout a serpent touch.
| Level | 9 |
| Area of effect | An area the size of a barn |
| Range | No further than the length of 1 oxen |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | 2 watches |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Run fingers through the rustling leaves of the world tree |
| Wild magic effect | You develop a strong attraction to doppelgangers. |
The Combining Wish
The caster of this moderate magick may will a deciphering rot.
| Level | 4 |
| Area of effect | An area no larger than an old well |
| Range | No further than the nearest cross road |
| Damage | Enough to kill a large dog |
| Duration | Until the next mealtime |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Burn a piece of a ogre |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
The Fortifying Hex
The caster of this major magick may hurl a shapeshifting water.
| Level | 8 |
| Area of effect | An area the size of a thimble |
| Range | A pond's length away |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | A fortnight |
| Casting ritual | Acquire the blood of an enemy and prepare a viridian decoction |
| Recharge | Repeat the mantra 41 times 19 times |
| Wild magic effect | Everywhere you go, you leave a sangria slime trail. |
Foul Moment
The caster of this moderate magick may sing a diminishing moment.
| Level | 4 |
| Area of effect | A single target |
| Range | Anywhere in the same region |
| Damage | 15 hit points |
| Duration | 5 hours |
| Casting ritual | Repeat the magic phrase 6 times without interruption |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You lose all your hair. |
Samir's Conjuring Spell
The caster of this minor magick may summon a transporting heat.
| Level | 2 |
| Area of effect | An area the size of an old forest |
| Range | As far as the frog leaps |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Stare unblinking at the target for 1 seconds |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Withering Hands Trace the Monolith
The caster of this minor magick may cast a blinding monolith.
| Level | 3 |
| Area of effect | An area no larger than an old well |
| Range | At a great distance from you |
| Damage | Similar to a stubbed toe |
| Duration | Only a few seconds |
| Casting ritual | Stare unblinking at the target for 1 seconds |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Gold terrifies you. |
The Divining Embrace
The caster of this minor magick may summon a crystal cube.
| Level | 2 |
| Area of effect | A 1 foot circle |
| Range | Anywhere in the same town |
| Damage | 6 hit points |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | You suddenly age 10 years. |
Expanding Hands Trace the Loop
The caster of this moderate magick may materialize a sealing loop.
| Level | 6 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same region |
| Damage | 19 hit points |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Reassemble the rare components |
| Wild magic effect | An enormous amethyst fireball appears in the sky and falls towards the nearest town. |
Hamad's Revealing Grace
The caster of this major magick may sing a bone pyramid.
| Level | 8 |
| Area of effect | A single target |
| Range | In your line of sight |
| Damage | Deadly serious |
| Duration | Until the next solar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a amaranth decoction |
| Recharge | Destroy the source of roc |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
