Spells
Foul Bone
The caster of this moderate magick may cast a withering bone.
| Level | 6 |
| Area of effect | An area the size of a barn |
| Range | Far from you |
| Damage | A cause for insistent pain |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | You now have the same mating preferences of beluga whales. |
The Reflecting Hex of Forbes
The caster of this major magick may summon a bone fire.
| Level | 8 |
| Area of effect | An area the size of a wagon |
| Range | No further than the nearest cross road |
| Damage | Like the scorching blast of a meteor |
| Duration | Until the next solar eclipse |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Repeat the mantra 7 times 37 times |
| Wild magic effect | You develop insanity: believes they are a dog |
The Dividing Hex of Derrick
The caster of this major magick may hurl a brine snow.
| Level | 9 |
| Area of effect | A 6 foot circle |
| Range | As far as a cat leaps |
| Damage | Enough to corrupt a star |
| Duration | Until the next time you cast a spell |
| Casting ritual | Prepare a ritual circle 1 days in advance |
| Recharge | Breed four and ten baboons |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous pirate. |
The Creeping Hex
The caster of this moderate magick may conjure a clay colossus.
| Level | 6 |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as the crow flies |
| Damage | Enough to get your enemy's full attention |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | The nearest human turns into a mummy. |
Shangela's Blossoming Curse
The caster of this minor magick may hurl a poison cube.
| Level | 3 |
| Area of effect | The entire planet |
| Range | At a short distance from you |
| Damage | Enough to startle your horse |
| Duration | For as long as you can hold your breath |
| Casting ritual | Sing a brief verse |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You lose all your teeth |
Persimmon Rot
The caster of this moderate magick may materialize an ice rot.
| Level | 5 |
| Area of effect | An area the size of a town |
| Range | At a short distance from you |
| Damage | Of serious concern |
| Duration | Only a few hours |
| Casting ritual | Perform the ritual song |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You find that your teeth have all transformed into sharp points. |
Foul Golem
The caster of this moderate magick may sing a dispelling golem.
| Level | 5 |
| Area of effect | An area no larger than your tent |
| Range | At a great distance from you |
| Damage | Enough to kill a sickly deer |
| Duration | Until dawn |
| Casting ritual | Repeat the magic phrase 2 times without interruption |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | Over the next 4 days, your eyes will slowly shrink then disappear. |
Foreseeing Hands Trace the Dream
The caster of this minor magick may materialize a maddening dream.
| Level | 1 |
| Area of effect | An area no larger than an old well |
| Range | At a short distance from you |
| Damage | Enough to startle your horse |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Snap your fingers clearly |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You suddenly age 10 years. |
Searching Lines Mark the Thorn
The caster of this major magick may materialize a crow thorn.
| Level | 9 |
| Area of effect | 5 targets |
| Range | Anywhere in the same region |
| Damage | Deadly serious |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Walk the leylines surrounding the area for 5 days |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | An enormous taupe fireball appears in the sky and falls towards the nearest town. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
