Spells
Chartreuse Obsidian
The caster of this minor magick may emanate a sand obsidian.
| Level | Cantrip |
| Area of effect | An area no larger than a baby's head |
| Range | Far from you |
| Damage | Enough to kill a large beetle |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Concentrate on your opponent |
| Recharge | Spin in 2 circles while facing the sky |
| Wild magic effect | Your skin turns grey. |
The Diminishing Invocation
The caster of this moderate magick may conjure a salt swarm.
| Level | 6 |
| Area of effect | An area the size of a town |
| Range | Across dimensions |
| Damage | Enough to kill a giant spider |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Imbibe the tan potion and wait for 6 minutes |
| Recharge | Find and kill a berserker |
| Wild magic effect | You suddenly age 10 years. |
Lilac Wood
The caster of this moderate magick may bring forth a summoning wood.
| Level | 5 |
| Area of effect | The entire planet |
| Range | Near to you |
| Damage | Like a clean slice from a sword |
| Duration | Only a few hours |
| Casting ritual | Repeat the magic phrase 3 times without interruption |
| Recharge | Repeat the mantra 96 times |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous vampire bat. |
Clark's Animating Grace
The caster of this moderate magick may speak a flesh dream.
| Level | 6 |
| Area of effect | A 3 foot circle |
| Range | As far as you damn well please |
| Damage | Enough to slow down a troll |
| Duration | Until dawn |
| Casting ritual | Stare unblinking at the target for 1 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
The Disguising Geometries of Luna
The caster of this minor magick may conjure a glass word.
| Level | 2 |
| Area of effect | 5 targets |
| Range | Anywhere in the same region |
| Damage | Enough to kill a dragonfly |
| Duration | 4 seconds |
| Casting ritual | Concentrate on your opponent |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | Your left arm grows shorter. |
The Excruciating Invocation
The caster of this minor magick may project a summoning memory.
| Level | 2 |
| Area of effect | An area the size of an old forest |
| Range | Anywhere in the same province |
| Damage | Similar to a small stone that was hurled |
| Duration | Only a few minutes |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | Your left arm grows shorter. |
Evonne's Mutation
The caster of this minor magick may radiate a screaming mutation.
| Level | 3 |
| Area of effect | An area the size of 6 wagons |
| Range | As far as the frog leaps |
| Damage | Barely worth mentioning |
| Duration | Only a few minutes |
| Casting ritual | Concentrate on your opponent |
| Recharge | Spin in 5 circles while facing the sky |
| Wild magic effect | The nearest human turns into a witch. |
Dwyer's Expanding Curse
The caster of this moderate magick may project a disguising swarm.
| Level | 6 |
| Area of effect | An area the size of a single coin |
| Range | As far as you damn well please |
| Damage | Enough to break bone |
| Duration | Until the next mealtime |
| Casting ritual | Repeat the magic phrase 5 times without interruption |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | Any iron you touch becomes rusted. |
Spirit of the Apricot Plague
The caster of this moderate magick may project a slime plague.
| Level | 6 |
| Area of effect | A 10 foot circle |
| Range | Anywhere in the same town |
| Damage | Of serious concern |
| Duration | Only a few hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Hunt a panther and consume a piece of it |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
