Spells
Curse of Alyx
The caster of this major magick may invoke a mindreading gate.
| Level | 8 |
| Area of effect | An area the size of a puddle |
| Range | In your line of sight |
| Damage | Worth writing a song about |
| Duration | Until a child is born |
| Casting ritual | Prepare a ritual circle 1 days in advance |
| Recharge | Wait for 4 days |
| Wild magic effect | You can no longer cross rivers while conscious. |
Laban's Soothing Spell
The caster of this minor magick may hurl a vine cloak.
| Level | 1 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Anywhere in the same region |
| Damage | 2 hit points |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Concentrate on your opponent |
| Recharge | Wait for 1 minutes |
| Wild magic effect | Your skin turns ultramarine. |
The Fortifying Chant
The caster of this minor magick may conjure a shapeshifting wine.
| Level | 2 |
| Area of effect | A single target |
| Range | 12 yards |
| Damage | 6 hit points |
| Duration | Only a few minutes |
| Casting ritual | Sing a brief verse |
| Recharge | Wait until your mind is clear |
| Wild magic effect | The nearest humanoid suddenly ages 10 years. |
The Diminishing Wish
The caster of this major magick may radiate a petrifying light.
| Level | 9 |
| Area of effect | An area the size of a wagon |
| Range | As far as you damn well please |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | Until a child is born |
| Casting ritual | Prepare a ritual circle 3 days in advance |
| Recharge | Complete a hero's journey |
| Wild magic effect | Any iron you touch becomes rusted. |
Bewildering Lines Mark the Arrow
The caster of this major magick may embody an excruciating arrow.
| Level | 9 |
| Area of effect | The entire cosmos |
| Range | 3 feet |
| Damage | Worth writing a song about |
| Duration | Until the end of all things |
| Casting ritual | Prepare a ritual circle 1 days in advance |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Gold terrifies you. |
The Mindreading Hex
The caster of this moderate magick may shout a deceiving serpent.
| Level | 4 |
| Area of effect | An area the size of a barn |
| Range | At a short distance from you |
| Damage | Like a strong punch to the face |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Hunt a grizzly bear and consume a piece of it |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Curse of Seymor
The caster of this minor magick may materialize a wine soul.
| Level | Cantrip |
| Area of effect | A 3 foot circle |
| Range | Anywhere in the same town |
| Damage | Enough to cause a puddle to ripple |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Tap your heels together |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You suddenly age 10 years. |
The Reflecting Invocation
The caster of this major magick may invoke a charming cloud.
| Level | 9 |
| Area of effect | An area no larger than your tent |
| Range | As far as you damn well please |
| Damage | Like being bitten by an ancient reptile |
| Duration | 6 watches |
| Casting ritual | Maintain unbroken skin contact with the target for 5 hours |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | Your right arm grows 1 foot longer. |
Ash of Charlie
The caster of this minor magick may shout a dispelling ash.
| Level | Cantrip |
| Area of effect | An area the size of a thimble |
| Range | Far from you |
| Damage | Quite forgettable |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Quaff the cornflower elixir |
| Recharge | Wait for 2 seconds |
| Wild magic effect | Your best friend turns into a raven. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
