Spells
Stephanie's Consuming Curse
The caster of this moderate magick may radiate a crystal dust.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | Across dimensions |
| Damage | 11 hit points |
| Duration | 2 hours |
| Casting ritual | Repeat the magic phrase 4 times without interruption |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | You switch bodies with the nearest humanoid |
The Fusing Chant
The caster of this major magick may speak an imprisoning light.
| Level | 9 |
| Area of effect | An area no larger than an old well |
| Range | As far as you damn well please |
| Damage | Enough to corrupt the world |
| Duration | Until the end of all things |
| Casting ritual | Walk the leylines surrounding the area for 1 days |
| Recharge | Breed four and ten gorillas |
| Wild magic effect | Fog appears in any town you sleep in for more than 5 days. |
The Bewildering Hex of Symond
The caster of this minor magick may emanate a sand soul.
| Level | Cantrip |
| Area of effect | 4 targets |
| Range | Anywhere in the same region |
| Damage | Enough to kill a large beetle |
| Duration | 6 seconds |
| Casting ritual | Quaff the celadon elixir |
| Recharge | Wait until your mind is clear |
| Wild magic effect | The ground around you turns to quicksand. |
Cursed Whisper
The caster of this minor magick may conjure an imprisoning whisper.
| Level | 1 |
| Area of effect | An area no larger than an old well |
| Range | As far as the crow flies |
| Damage | Enough to kill a small bird |
| Duration | 5 minutes |
| Casting ritual | Quaff the aquamarine elixir |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Your skin turns purple. |
Spirit of the Sienna Poison
The caster of this major magick may will a crow poison.
| Level | 7 |
| Area of effect | An area the size of a wagon |
| Range | No further than the length of 4 oxen |
| Damage | Enough to draw the attention of the gods |
| Duration | Until the end of all things |
| Casting ritual | Acquire the blood of a troll and prepare a vermilion elixir |
| Recharge | Travel to the land of the minotaur and recover what has been lost |
| Wild magic effect | Birds, birds, birds, birds!!! |
The Energizing Embrace
The caster of this minor magick may hurl a maddening ectoplasm.
| Level | 3 |
| Area of effect | An area no larger than three fighting beggars |
| Range | 20 feet |
| Damage | Similar to a bruised arm |
| Duration | Only a few minutes |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | You develop an unseemly fascination with hands. |
Winona's Blinding Grace
The caster of this moderate magick may sing a resurrecting chariot.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | A pond's length away |
| Damage | Enough to leave permanent marks in stone |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You grow a gnarly hunchback. |
Forgotten Mind of Mack
The caster of this moderate magick may conjure a wearying mind.
| Level | 5 |
| Area of effect | An area no larger than your tent |
| Range | Far from you |
| Damage | Like a strong hit from a quarterstaff |
| Duration | 3 hours |
| Casting ritual | Perform a basic dance |
| Recharge | Repeat the mantra 66 times |
| Wild magic effect | You lose all your hair. |
Brass Gate
The caster of this minor magick may will a hastening gate.
| Level | 3 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same region |
| Damage | Similar to a small gust of wind |
| Duration | Only a few seconds |
| Casting ritual | Stare unblinking at the target for 4 seconds |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | You are compelled to sing the same song every day at midday. if you try to resist, you find that you cannot breathe until the song is complete. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
