Spells
Lawson's Searching Spell
The caster of this major magick may materialize a poison insect.
| Level | 8 |
| Area of effect | The entire cosmos |
| Range | At a great distance from you |
| Damage | Enough to corrupt the world |
| Duration | 2 days |
| Casting ritual | Acquire the blood of a bean-nighe and prepare a dandelion elixir |
| Recharge | Repeat the mantra 69 times 48 times |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Foul Flesh
The caster of this moderate magick may conjure an expanding flesh.
| Level | 5 |
| Area of effect | 4 targets |
| Range | Anywhere in the same continent |
| Damage | Enough to kill a sickly deer |
| Duration | Only until you fall asleep |
| Casting ritual | Perform the ritual song |
| Recharge | Wait for 13 hours |
| Wild magic effect | Everyone around you smells like mongooses from now on. |
Titus's Revealing Curse
The caster of this moderate magick may radiate a serpent disk.
| Level | 6 |
| Area of effect | The entire cosmos |
| Range | As far as the frog leaps |
| Damage | Enough to take seriously |
| Duration | Until dawn |
| Casting ritual | Concentrate for 5 minutes |
| Recharge | Hunt a bison and consume a piece of it |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Sazi's Dispelling Curse
The caster of this minor magick may speak a crystal stone.
| Level | 1 |
| Area of effect | The entire cosmos |
| Range | At a great distance from you |
| Damage | 4 hit points |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Quaff the bronze elixir |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Birds, birds, birds, birds!!! |
The Sealing Embrace
The caster of this moderate magick may conjure an obsidian mutation.
| Level | 6 |
| Area of effect | An area the size of a wagon |
| Range | As far as the crow flies |
| Damage | Enough to take seriously |
| Duration | Only a few hours |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You grow a gnarly hunchback. |
Foul Stone
The caster of this moderate magick may cast a piercing stone.
| Level | 6 |
| Area of effect | A single target |
| Range | Across dimensions |
| Damage | 14 hit points |
| Duration | 2 hours |
| Casting ritual | Imbibe the titanium potion and wait for 3 minutes |
| Recharge | Find and kill a patchwork |
| Wild magic effect | Fog appears in any town you sleep in for more than 3 days. |
Spirit of the Eggplant Bolt
The caster of this major magick may emanate a blinding bolt.
| Level | 9 |
| Area of effect | An area no larger than an old well |
| Range | Within 3 paces |
| Damage | Written about in many stories |
| Duration | Until the end of all things |
| Casting ritual | Walk the leylines surrounding the area for 2 days |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | You lose all your teeth |
Violet Crow
The caster of this moderate magick may materialize a salt crow.
| Level | 4 |
| Area of effect | The entire cosmos |
| Range | Across dimensions |
| Damage | Similar to a burn from a blazing torch |
| Duration | Until dawn |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | You grow a gnarly hunchback. |
Spawning Hands Trace the Water
The caster of this moderate magick may project a slime water.
| Level | 6 |
| Area of effect | An area the size of a town |
| Range | 16 feet |
| Damage | Enough to get your enemy's full attention |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You can no longer cross rivers while conscious. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
