Here Be Taverns

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • FactionsPREMIUM
  • TownsPREMIUM
  • EncountersPREMIUM
  • All generators …
  • Oracle
  • Sword & Source Blog
  • Sign up
  • Created by Sword & Source
Here Be Taverns
Join the Discord
Oracle

Spells

The Withering Invocation

na

The caster of this major magick may invoke a water mutation.

Level8
Area of effectAn area the size of a barn
RangeAt a short distance from you
DamageEnough to drain even the most distinguished wizards
DurationUntil the next time you cast a spell
Casting ritualUtter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted
RechargeComplete a hero's journey
Wild magic effectThe sun makes your skin blister and ooze with copper pus.

Foul Insect

na

The caster of this moderate magick may cast an enveloping insect.

Level5
Area of effect4 targets
Range15 feet
DamageEnough to kill a giant spider
DurationOnly an hour
Casting ritualUtter the magic phrase and combine the components from your pouch
RechargeCook a 3 course meal and serve it to someone
Wild magic effectYour finger doubles in size.

The Compelling Invocation

na

The caster of this moderate magick may invoke an intoxicating wall.

Level5
Area of effect6 targets
RangeA pond's length away
DamageLike a strong punch to the face
DurationOnly until you fall asleep
Casting ritualPerform a basic dance
RechargeFind and kill a ettin
Wild magic effectYou develop a strong attraction to hellhounds.

Spirit of the Green Snow

na

The caster of this minor magick may summon a creeping snow.

Level3
Area of effectAn area the size of a town
RangeWithin 2 paces
DamageSimilar to a small gust of wind
DurationFor as long as you can stand on one foot
Casting ritualPoint a focus, such as a wand or crystal, towards the target
RechargePluck a stone from a running river
Wild magic effectEverything you see turns sepia.

Daemon of the Coral Chaos

na

The caster of this minor magick may embody a thorn chaos.

LevelCantrip
Area of effectAn area the size of a wagon
RangeAt a short distance from you
DamageSimilar to a bruised arm
DurationOnly as long as you can concentrate on it
Casting ritualUtter the magic phrase
RechargeWait until your mind is clear
Wild magic effectYou lose all your hair.

Form of Greed

na

The caster of this major magick may radiate a bark form.

Level8
Area of effectAn area no larger than an old well
RangeAnywhere in the same continent
DamageLike the scorching blast of a meteor
DurationUntil you have seen 3 sunrises
Casting ritualAcquire the blood of a siren and prepare a chestnut elixir
RechargePluck a stone from the depths of the underworld
Wild magic effectYour mouth will slowly disappear over the next fortnight.

The Conjuring Hex of Hardwin

na

The caster of this major magick may cast an enveloping trap.

Level8
Area of effectThe entire cosmos
RangeNo further than the nearest cross road
DamageLike being bitten by an ancient reptile
DurationUntil the sun fails to rise in the morning
Casting ritualPrepare a casting ground 19 days in advance
RechargeRun fingers through the flowing water of the lost river of hubur
Wild magic effectYour left arm grows shorter.

The Grasping Hex

na

The caster of this major magick may bring forth a blood dance.

Level7
Area of effectAn area the size of an old forest
RangeAcross dimensions
DamageEnough to kill a troll
Duration6 weeks
Casting ritualPrepare a ritual circle 3 days in advance
RechargeBreed four and ten buffalo
Wild magic effectOver the next month, thick, black hair will cover your entire body.

Curse of Kyle

na

The caster of this minor magick may conjure a reflecting light.

Level1
Area of effectAn area no larger than a baby's head
RangeNo further than the length of 6 oxen
DamageEnough to startle your horse
DurationFor as long as you can stand on one foot
Casting ritualCombine the basic components from your pouch
RechargeHear the sound of the sparrow's call
Wild magic effectYou begin to hallucinate the eyes of a large cat peering at you from every dark corner.

Spells designed by

Avatar for Sword & Source Sword & Source

Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!

Tools and articles for TTRPG Fans

Sword & Source creates tools and content for Game Masters, Worldbuilders,
and Tabletop Roleplaying Fanatics.
Subscribe to our newsletter to explore fantasy gaming, improve your skills,
and get advanced access to future projects.

Random Generators

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • Factions
  • Towns
  • Encounters
  • Browse all generators

Resources for Game Masters

  • Storycraft - Mobile game for creative adventures with friends
  • Sword & Source - TTRPG Blog & Newsletter
  • LegendKeeper - Collaborative Worldbuilding Software
  • Quickstart Guide to Game Mastering
  • Novus Bestiary - 5e Monster Myths

ROMANTASY GAMES

  • Runes & Romance - Choose your romantasy story

Errata

  • Premium Generators
  • See what's new
  • SRDs
  • Want to use some content?
  • Privacy policy
  • Send feedback or say hi

  • Here Be Taverns is a project by
    Sword & Source
“Winter is coming.”
– George R.R. Martin, A Game of Thrones

Printed from www.herebetaverns.com

Here Be Taverns is a project by Sword & Source
Visit www.swordandsource.ca for more RPG resources