Spells

Plasma of Andrew

na

The caster of this major magick may materialize a silencing plasma.

Level9
Area of effectA 12 foot circle
RangeA pond's length away
DamageEnough to kill a troll
DurationA fortnight
Casting ritualPerform a ritual sacrifice while chanting the magic phrases
RechargeEntirely rediscover the spell from first principles
Wild magic effectAnyone who spends more than 5 days in your company goes insane.

Divining Lines Mark the Chain

na

The caster of this major magick may conjure a deceiving chain.

Level7
Area of effectAn area the size of a puddle
RangeAnywhere in the same province
DamageEnough to permanently scar any who survive it
DurationUntil the next solar eclipse
Casting ritualAcquire the blood of an enemy and prepare a copper decoction
RechargeRemove one finger from your main hand and burn it at an altar using rare firesalts
Wild magic effectEverywhere you go, you leave a chartreuse slime trail.

Spirit of the Cyan Wind

na

The caster of this moderate magick may emanate a levitating wind.

Level6
Area of effectAn area no larger than your tent
RangeClose to you
DamageSimilar to a burn from a blazing torch
DurationFor about as long as it takes to read a fairy tale
Casting ritualConcentrate for 5 minutes
RechargeWait until your heartrate drops below the rhythm of a horse's plodding clop
Wild magic effectYour mouth will slowly disappear over the next fortnight.

Enlightening Lines Mark the Ray

na

The caster of this major magick may project a wearying ray.

Level9
Area of effectAn area the size of a wagon
RangeAnywhere in the same province
DamageLike the threshing of a wyrms many claws
DurationUntil the next time you cast a spell
Casting ritualUtter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted
RechargeRun fingers through the flowing water of the lost river of hubur
Wild magic effectAnyone who spends more than 2 days in your company goes insane.

Fletcher's Shield

na

The caster of this minor magick may invoke a charming shield.

LevelCantrip
Area of effectAn area no larger than an old well
RangeFar from you
DamageEnough to kill a dragonfly
DurationFor about as long as it takes to recite the alphabet
Casting ritualSnap your fingers clearly
RechargeWait until your mind is clear
Wild magic effectYour best friend turns into a bean-nighe.

Caitlin's Silencing Spell

na

The caster of this major magick may invoke a regenerating cloak.

Level7
Area of effectAn area the size of a young forest
RangeNo further than the length of 6 oxen
DamageEnough to corrupt a star
DurationUntil you have seen 3 sunsets
Casting ritualPerform a ritual sacrifice while chanting the magic phrases
RechargeRun fingers through the flowing water of the lost river of hubur
Wild magic effectYou now have the head of a black coyote.

Foul Wind

na

The caster of this minor magick may hurl an obsidian wind.

Level3
Area of effectAn area no larger than a baby's head
RangeAt a great distance from you
DamageNot more than a candle's singe
DurationOnly as long as you can concentrate on it
Casting ritualSnap your fingers clearly
RechargePerform the basic movements with your arms
Wild magic effectYou now have the head of a black black bear.

The Scrying Invocation

na

The caster of this minor magick may sing a shielding blade.

LevelCantrip
Area of effectAn area the size of a puddle
RangeAs far as a cat leaps
DamageSimilar to a small gust of wind
DurationFor about as long as it takes to recite a short poem
Casting ritualUtter the magic phrase
RechargeRecite the words of magic with confidence
Wild magic effectEverything you see turns wisteri.

Spirit of the Cherry Blade

na

The caster of this major magick may will an amber blade.

Level9
Area of effectAn area the size of a young forest
RangeWithin 3 paces
DamageWritten about in many stories
DurationUntil you have seen 3 sunsets
Casting ritualPerfectly recite an ancient religious text
RechargeSteal something important from a god
Wild magic effectYou believe you are the most beautiful person on earth.

Spells designed by

Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!