Spells
Daemon of the Cornflower Gate
The caster of this major magick may will a duplicating gate.
| Level | 8 |
| Area of effect | The entire cosmos |
| Range | As far as a cat leaps |
| Damage | Like the scorching blast of a meteor |
| Duration | Until a child is born |
| Casting ritual | Walk the leylines surrounding the area for 5 days |
| Recharge | Repeat the mantra 62 times 89 times |
| Wild magic effect | Gold terrifies you. |
Forgotten Ectoplasm of Kamal
The caster of this minor magick may speak a deciphering ectoplasm.
| Level | 3 |
| Area of effect | An area the size of 1 wagons |
| Range | A pond's length away |
| Damage | Enough to kill a large beetle |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Concentrate on your opponent |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | Your right arm grows 1 foot longer. |
Giselle's Expanding Grace
The caster of this minor magick may summon a compelling bubble.
| Level | 1 |
| Area of effect | An area no larger than a baby's head |
| Range | A pond's length away |
| Damage | Similar to a stubbed toe |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Utter the magic phrase |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Daemon of the Blue Storm
The caster of this minor magick may embody a levitating storm.
| Level | 1 |
| Area of effect | An area the size of a puddle |
| Range | At a short distance from you |
| Damage | Barely worth mentioning |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Snap your fingers clearly |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | Your right arm grows 1 foot longer. |
Forgotten Ash of Fletch
The caster of this minor magick may materialize a bone ash.
| Level | 2 |
| Area of effect | An area the size of a puddle |
| Range | No further than the length of 3 oxen |
| Damage | Similar to a small stone that was hurled |
| Duration | 6 seconds |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Creeping Embrace
The caster of this minor magick may invoke a vine field.
| Level | 1 |
| Area of effect | 5 targets |
| Range | Across dimensions |
| Damage | Similar to a stubbed toe |
| Duration | Only a few seconds |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait for 3 seconds |
| Wild magic effect | The nearby forest sprouts 2d6 kobolds. |
Silencing Hands Trace the Chariot
The caster of this moderate magick may materialize a bone chariot.
| Level | 6 |
| Area of effect | The entire planet |
| Range | At a short distance from you |
| Damage | Enough to make this spell dangerous |
| Duration | Until the next mealtime |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Burn a piece of a warrior |
| Wild magic effect | Fog appears in any town you sleep in for more than 3 days. |
Cursed Obsidian
The caster of this moderate magick may project a mindreading obsidian.
| Level | 5 |
| Area of effect | A 3 foot circle |
| Range | As far as the frog leaps |
| Damage | Enough to kill a giant spider |
| Duration | Until the next mealtime |
| Casting ritual | Concentrate for 4 minutes |
| Recharge | Repeat the mantra 82 times |
| Wild magic effect | Any iron you touch becomes rusted. |
Revolting Hands Trace the Call
The caster of this moderate magick may will a consuming call.
| Level | 5 |
| Area of effect | An area the size of a thimble |
| Range | In your line of sight |
| Damage | A cause for insistent pain |
| Duration | Only an hour |
| Casting ritual | Imbibe the amber potion and wait for 1 minutes |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | You develop an unseemly fascination with foots. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
