Spells
The Summoning Invocation
The caster of this major magick may speak a hastening trap.
| Level | 7 |
| Area of effect | A 20 foot circle |
| Range | In your line of sight |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until the seasons change |
| Casting ritual | Maintain unbroken skin contact with the target for 4 hours |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | 1 leagues away, a manticore has spawned. it will hunt you without rest until it kills you or you kill it. |
Clay of Ricon
The caster of this major magick may radiate a bewildering clay.
| Level | 8 |
| Area of effect | Several targets |
| Range | Far from you |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until the next solar eclipse |
| Casting ritual | Acquire the blood of a satyr and prepare a thistle elixir |
| Recharge | Complete a hero's journey |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
The Grasping Embrace
The caster of this moderate magick may summon a mindreading armor.
| Level | 5 |
| Area of effect | Several targets |
| Range | As far as a cat leaps |
| Damage | 21 hit points |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | Smoke of sangria color pours from your mouth, eyes, and ears for 6 minutes. any who touch it turn into pathetic mushroom creatures. |
The Searching Invocation
The caster of this major magick may project a mindreading gaze.
| Level | 8 |
| Area of effect | An area no larger than your tent |
| Range | Across dimensions |
| Damage | Worth writing a song about |
| Duration | 3 days |
| Casting ritual | Acquire the blood of a cave bear and prepare a salmon elixir |
| Recharge | Breed four and ten apes |
| Wild magic effect | One of your family members turns into a vampire bat. |
Mandy's Silencing Grace
The caster of this minor magick may cast a moss bolt.
| Level | 3 |
| Area of effect | A 17 foot circle |
| Range | Anywhere in the same region |
| Damage | Only slightly uncomfortable |
| Duration | 2 seconds |
| Casting ritual | Quaff the magnolia elixir |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You grow a gnarly hunchback. |
Daemon of the Cyan Eye
The caster of this moderate magick may will a vine eye.
| Level | 5 |
| Area of effect | An area the size of a barn |
| Range | Far from you |
| Damage | Enough to get your enemy's full attention |
| Duration | Until dawn |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Find and kill a zombie bear |
| Wild magic effect | You lose all your teeth |
Curse of Isabelle
The caster of this major magick may conjure an expanding dust.
| Level | 8 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Near to you |
| Damage | Like the cuts of 100 blades |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Travel to the land of the clicker and recover what has been lost |
| Wild magic effect | You develop an unseemly fascination with hairs. |
Curse of Richard
The caster of this major magick may invoke a poison harmony.
| Level | 7 |
| Area of effect | A single target |
| Range | Far from you |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until a child is born |
| Casting ritual | Acquire the blood of a spider and prepare a green elixir |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Eye of Marge
The caster of this major magick may speak a hindering eye.
| Level | 9 |
| Area of effect | A 1 foot circle |
| Range | Close to you |
| Damage | 48 hit points |
| Duration | A fortnight |
| Casting ritual | Acquire the blood of an enemy and prepare a white decoction |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
