Spells
Forgotten Monolith of Dorian
The caster of this minor magick may shout a water monolith.
| Level | 3 |
| Area of effect | A single target |
| Range | Close to you |
| Damage | Just enough to insult someone |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Sing a brief verse |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | The sun makes your skin blister and ooze with pear pus. |
Curse of Talia
The caster of this major magick may speak a sand tar.
| Level | 8 |
| Area of effect | An area the size of a wagon |
| Range | Anywhere in the same continent |
| Damage | Fatal to most humanoids |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Maintain unbroken skin contact with the target for 2 hours |
| Recharge | Destroy the source of doppelganger |
| Wild magic effect | Everyone around you smells like lions from now on. |
Gate of Lisa
The caster of this major magick may cast a shielding gate.
| Level | 8 |
| Area of effect | An area no larger than three fighting beggars |
| Range | 1 yards |
| Damage | Written about in many stories |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Prepare a casting ground 9 days in advance |
| Recharge | Capture a sparrow and feed it for 3 days |
| Wild magic effect | You will rise as an undead djinn after you die. |
Gold Rot
The caster of this minor magick may radiate a vine rot.
| Level | 1 |
| Area of effect | Several targets |
| Range | As far as the frog leaps |
| Damage | Similar to a bruised arm |
| Duration | For as long as you can hold your breath |
| Casting ritual | Stare unblinking at the target for 1 seconds |
| Recharge | Identify a physical feature of your opponent and focus on it for 6 seconds |
| Wild magic effect | You can no longer cross rivers while conscious. |
Daemon of the Malachite Swarm
The caster of this minor magick may radiate a vine swarm.
| Level | 1 |
| Area of effect | An area the size of a single coin |
| Range | As far as the frog leaps |
| Damage | Enough to kill a small bird |
| Duration | Only a few minutes |
| Casting ritual | Point towards the target |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | You will rise as an undead dryad after you die. |
The Imprisoning Embrace
The caster of this major magick may shout a consuming form.
| Level | 9 |
| Area of effect | A 17 foot circle |
| Range | As far as the crow flies |
| Damage | Enough to corrupt the world |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Walk the leylines surrounding the area for 4 days |
| Recharge | Destroy the source of minotaur |
| Wild magic effect | 4 leagues away, a vampire has spawned. it will hunt you without rest until it kills you or you kill it. |
The Warding Geometries of Chandra
The caster of this major magick may speak a nullifying vortex.
| Level | 9 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Close to you |
| Damage | 56 hit points |
| Duration | 1 weeks |
| Casting ritual | Prepare a ritual circle 4 days in advance |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | One of your family members turns into a wight. |
Indigo Lightning
The caster of this major magick may will an energizing lightning.
| Level | 7 |
| Area of effect | An area the size of a thimble |
| Range | At a great distance from you |
| Damage | 57 hit points |
| Duration | Until a child is born |
| Casting ritual | Acquire the blood of an enemy and prepare a cerise decoction |
| Recharge | Destroy the source of bean-nighe |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Grasping Wish
The caster of this major magick may summon a communicating worm.
| Level | 7 |
| Area of effect | Several targets |
| Range | Near to you |
| Damage | 20 hit points |
| Duration | 4 weeks |
| Casting ritual | Acquire the blood of an enemy and prepare a beige decoction |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | 2 leagues away, a green slime has spawned. it will hunt you without rest until it kills you or you kill it. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
