Spells
Memory of Ambition
The caster of this moderate magick may sing a stone memory.
| Level | 6 |
| Area of effect | Several targets |
| Range | Anywhere in the same town |
| Damage | Enough to kill a large dog |
| Duration | 1 hours |
| Casting ritual | Concentrate for 4 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Blinding Lines Mark the Blood
The caster of this major magick may summon an enraging blood.
| Level | 9 |
| Area of effect | The entire cosmos |
| Range | At a short distance from you |
| Damage | Like being bitten by an ancient reptile |
| Duration | 3 watches |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Daemon of the Aqua Wall
The caster of this minor magick may summon a stone wall.
| Level | 1 |
| Area of effect | An area no larger than a baby's head |
| Range | Within 5 paces |
| Damage | Similar to a small gust of wind |
| Duration | For as long as you can hold your breath |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Spin in 1 circles while facing the sky |
| Wild magic effect | You can no longer bring yourself to cut your hair. doing so brings on terrible agony. |
Curse of Natalia
The caster of this moderate magick may will a blinding form.
| Level | 6 |
| Area of effect | An area the size of a thimble |
| Range | No further than the nearest cross road |
| Damage | Enough to break through a wooden door |
| Duration | Until the next mealtime |
| Casting ritual | Imbibe the malachite potion and wait for 5 minutes |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | You are compelled to sing the same song every day at midday. if you try to resist, you find that you cannot breathe until the song is complete. |
Curse of Marge
The caster of this minor magick may cast a terrifying arrow.
| Level | 3 |
| Area of effect | A 15 foot circle |
| Range | Close to you |
| Damage | Enough to kill a large beetle |
| Duration | Only a few minutes |
| Casting ritual | Stare unblinking at the target for 5 seconds |
| Recharge | Recite a well-known poem from memory without interruption |
| Wild magic effect | You are compelled to sing the same song every day at midday. if you try to resist, you find that you cannot breathe until the song is complete. |
The Revealing Geometries of Nelson
The caster of this major magick may materialize a brine warp.
| Level | 8 |
| Area of effect | An area the size of a thimble |
| Range | At a great distance from you |
| Damage | Enough to draw the attention of the gods |
| Duration | Until the next lunar eclipse |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | You now have the head of a black wyvern. |
Forgotten Beacon of Reynald
The caster of this minor magick may hurl a sealing beacon.
| Level | Cantrip |
| Area of effect | An area the size of a thimble |
| Range | Far from you |
| Damage | Enough to kill a large beetle |
| Duration | Only a few minutes |
| Casting ritual | Stare unblinking at the target for 1 seconds |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | Your arm turns cream. |
Jen's Shapeshifting Grace
The caster of this major magick may bring forth a bone word.
| Level | 7 |
| Area of effect | A 16 foot circle |
| Range | At a great distance from you |
| Damage | Fatal to most humanoids |
| Duration | 5 days |
| Casting ritual | Maintain unbroken skin contact with the target for 6 hours |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Nayeli's Describing Spell
The caster of this major magick may shout a revealing monolith.
| Level | 9 |
| Area of effect | 5 targets |
| Range | Anywhere in the same province |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until the next lunar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a aquamarine decoction |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Every 4 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
