Spells
The Praying Hex of Tenjon
The caster of this minor magick may radiate a wood slime.
| Level | 2 |
| Area of effect | An area the size of an old forest |
| Range | No further than the nearest cross road |
| Damage | Barely worth considering |
| Duration | Only a few seconds |
| Casting ritual | Sing a brief verse |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Deciphering Wish
The caster of this moderate magick may hurl a soothing portal.
| Level | 4 |
| Area of effect | A 1 foot circle |
| Range | As far as a cat leaps |
| Damage | Similar to a burn from a blazing torch |
| Duration | 3 hours |
| Casting ritual | Perform a basic dance |
| Recharge | Reassemble the rare components |
| Wild magic effect | You lose all your teeth |
Hassan's Hastening Spell
The caster of this major magick may bring forth a deafening harmony.
| Level | 9 |
| Area of effect | An area no larger than an old well |
| Range | As far as the frog leaps |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until the next time you cast a spell |
| Casting ritual | Acquire the blood of an enemy and prepare a ultramarine decoction |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Curse of Meara
The caster of this major magick may radiate a clay cloud.
| Level | 7 |
| Area of effect | An area the size of a single coin |
| Range | Within 4 paces |
| Damage | Like the deadly sting of a scorpion king |
| Duration | 2 watches |
| Casting ritual | Acquire the blood of a frost golem and prepare a teal elixir |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You develop 3 extra butts. |
Moment of Gareth
The caster of this moderate magick may project a wood moment.
| Level | 5 |
| Area of effect | Several targets |
| Range | As far as you damn well please |
| Damage | Enough to injure a humanoid |
| Duration | Only an hour |
| Casting ritual | Stare unblinking at the target for 6 minutes |
| Recharge | Find and kill a ant |
| Wild magic effect | You will rise as an undead death knight after you die. |
Foul Wall
The caster of this minor magick may hurl a brine wall.
| Level | 3 |
| Area of effect | An area the size of a barn |
| Range | Within 6 paces |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Tap your heels together |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | You lose all your teeth |
Cursed Sphere
The caster of this major magick may embody a crushing sphere.
| Level | 9 |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as the crow flies |
| Damage | Enough to drain even the most distinguished wizards |
| Duration | Until the next time you cast a spell |
| Casting ritual | Walk the leylines surrounding the area for 1 days |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | You switch bodies with the nearest humanoid |
Forgotten Cascade of Jax
The caster of this minor magick may project a blinding cascade.
| Level | 1 |
| Area of effect | An area the size of a barn |
| Range | Across dimensions |
| Damage | Enough to kill a large beetle |
| Duration | 2 seconds |
| Casting ritual | Quaff the royal elixir |
| Recharge | Wait for 5 seconds |
| Wild magic effect | A strange, cruel mouth appears somewhere near your head. the things it says upset you. |
Shard of Michael
The caster of this major magick may bring forth an enveloping shard.
| Level | 9 |
| Area of effect | An area no larger than a baby's head |
| Range | At a great distance from you |
| Damage | Enough to permanently scar any who survive it |
| Duration | 4 days |
| Casting ritual | Maintain unbroken skin contact with the target for 6 hours |
| Recharge | Wear the skin of a kangaroo for 9 days |
| Wild magic effect | Fog appears in any town you sleep in for more than 1 days. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
