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Spells

Cursed Light

na

The caster of this major magick may invoke a slime light.

Level8
Area of effectAn area the size of a thimble
RangeAs far as the frog leaps
DamageSo intense as to make the caster think twice before casting it
Duration2 days
Casting ritualMaintain unbroken eye contact with the target for 4 hours
RechargeDestroy the source of barghest
Wild magic effectA strange, cruel mouth appears somewhere near your arm. the things it says upset you.

Frances's Clay

na

The caster of this minor magick may shout a dividing clay.

Level1
Area of effectAn area no larger than three fighting beggars
Range4 feet
DamageOnly slightly uncomfortable
DurationFor about as long as it takes to recite the alphabet
Casting ritualUtter the magic phrase
RechargePerform the basic movements with your arms
Wild magic effectYou lose all your teeth

The Shielding Hex of Madoc

na

The caster of this minor magick may materialize an avenging time.

Level2
Area of effectThe entire planet
RangeNear to you
Damage5 hit points
DurationFor as long as you can stand on one foot
Casting ritualUtter the magic phrase
RechargeScoop a handful of soil from the earth beneath your feet
Wild magic effectYou can no longer bring yourself to cut your hair. doing so brings on terrible agony.

The Opening Geometries of Marcelin

na

The caster of this minor magick may speak an excruciating bolt.

LevelCantrip
Area of effectA 20 foot circle
RangeAs far as the frog leaps
DamageSimilar to a small gust of wind
DurationFor about as long as it takes to recite the alphabet
Casting ritualConcentrate on your opponent
RechargeRun fingers through the flowing water of the river
Wild magic effectOver the next 1 days, your eyes will slowly shrink then disappear.

The Shapeshifting Embrace

na

The caster of this major magick may cast a dividing sentinel.

Level7
Area of effectThe entire planet
RangeWithin 2 paces
DamageLike the scorching blast of a meteor
DurationUntil the sun fails to rise in the morning
Casting ritualWalk the leylines surrounding the area for 2 days
RechargeDestroy the source of treant
Wild magic effectEveryone around you smells like gray bats from now on.

The Paralyzing Hex of Meara

na

The caster of this minor magick may invoke a regenerating cone.

LevelCantrip
Area of effectAn area the size of a thimble
RangeNo further than the nearest cross road
DamageSimilar to a small stone that was hurled
DurationOnly as long as you can concentrate on it
Casting ritualPoint towards the target
RechargeReassemble the basic components from your pouch
Wild magic effectYou find that your teeth have all transformed into sharp points.

Simon's Revolting Curse

na

The caster of this moderate magick may speak an opening whisper.

Level5
Area of effectAn area the size of a town
RangeAs far as a cat leaps
DamageEnough to get your enemy's full attention
DurationUntil dawn
Casting ritualPerform a basic dance
RechargeCook a 3 course meal and serve it to someone
Wild magic effectFog appears in any town you sleep in for more than 4 days.

The Repelling Hex of Gert

na

The caster of this major magick may sing a piercing field.

Level7
Area of effectSeveral targets
RangeAt a great distance from you
DamageWritten about in many stories
DurationUntil a child is born
Casting ritualPrepare a ritual circle 2 days in advance
RechargeRepeat the mantra 27 times 14 times
Wild magic effectEvery 1 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health.

Eye of Kharda

na

The caster of this minor magick may will a honey eye.

LevelCantrip
Area of effectAn area the size of a town
Range15 yards
DamageLike a slap from a small child
DurationOnly as long as you can concentrate on it
Casting ritualGesture in the direction of the target
RechargeHear the sound of the sparrow's call
Wild magic effectThe nearby forest sprouts 2d6 centipedes.

Spells designed by

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Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!

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