Spells
Persimmon Servant
The caster of this major magick may radiate an obsidian servant.
| Level | 7 |
| Area of effect | An area the size of a young forest |
| Range | 5 yards |
| Damage | Worth writing a song about |
| Duration | Until the seasons change |
| Casting ritual | Acquire the blood of an enemy and prepare a asparagus decoction |
| Recharge | Destroy the source of beastman |
| Wild magic effect | You will rise as an undead dryad after you die. |
The Energizing Hex of Sandra
The caster of this moderate magick may embody a moss armor.
| Level | 6 |
| Area of effect | An area the size of an old forest |
| Range | Near to you |
| Damage | Enough to break bone |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Perform the ritual song |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You lose all your hair. |
Ezekiel's Fortifying Grace
The caster of this minor magick may conjure a vine vortex.
| Level | 3 |
| Area of effect | An area no larger than a baby's head |
| Range | No further than the length of 1 oxen |
| Damage | Enough to startle your horse |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Quaff the tyrian elixir |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | The moon makes you horny. |
Aria's Fortifying Spell
The caster of this minor magick may bring forth a clay portal.
| Level | 2 |
| Area of effect | 1 targets |
| Range | Near to you |
| Damage | Quite forgettable |
| Duration | For as long as you can hold your breath |
| Casting ritual | Stare unblinking at the target for 1 seconds |
| Recharge | Identify a physical feature of your opponent and focus on it for 3 seconds |
| Wild magic effect | You develop a fear of fire. |
The Compelling Embrace
The caster of this moderate magick may project a sap memory.
| Level | 5 |
| Area of effect | An area the size of 1 wagons |
| Range | Anywhere in the same province |
| Damage | Enough to injure a humanoid |
| Duration | Only a few hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Everything you see turns rose. |
The Seeking Wish
The caster of this moderate magick may shout a consuming insect.
| Level | 4 |
| Area of effect | An area no larger than an old well |
| Range | Close to you |
| Damage | Enough to break bone |
| Duration | Only a few hours |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Wait for 7 hours |
| Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Curse of Marcellus
The caster of this major magick may summon a concealing swarm.
| Level | 8 |
| Area of effect | An area the size of 4 wagons |
| Range | A pond's length away |
| Damage | Deadly serious |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Walk the leylines surrounding the area for 2 days |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | You now have the same mating preferences of pronghorn sheeps. |
Communicating Lines Mark the Poison
The caster of this minor magick may project a revealing poison.
| Level | 3 |
| Area of effect | 3 targets |
| Range | In your line of sight |
| Damage | 7 hit points |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Stare unblinking at the target for 5 seconds |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | The moon makes you horny. |
Forgotten Armor of Lia
The caster of this moderate magick may project a blossoming armor.
| Level | 4 |
| Area of effect | An area no larger than an old well |
| Range | No further than the nearest cross road |
| Damage | Enough to take seriously |
| Duration | 5 hours |
| Casting ritual | Perform the ritual song |
| Recharge | Reassemble the rare components |
| Wild magic effect | The wings of a bat sprout from your back. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
