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Spells
Spirit of the Red Probability
The caster of this minor magick may will an amber probability.
Level | Cantrip |
Area of effect | An area the size of a barn |
Range | 15 feet |
Damage | Similar to a bruised arm |
Duration | Only a few minutes |
Casting ritual | Point towards the target |
Recharge | Scoop a handful of soil from the earth beneath your feet |
Wild magic effect | Your skin turns lemon. |
The Withering Hex
The caster of this major magick may embody a water star.
Level | 8 |
Area of effect | The entire planet |
Range | As far as the frog leaps |
Damage | Enough to permanently scar any who survive it |
Duration | Until the next solar eclipse |
Casting ritual | Walk the leylines surrounding the area for 3 days |
Recharge | Hear the song of the phoenix |
Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Cursed Poison
The caster of this moderate magick may cast a honey poison.
Level | 6 |
Area of effect | A 14 foot circle |
Range | Across dimensions |
Damage | Enough to take seriously |
Duration | Only an hour |
Casting ritual | Repeat the magic phrase 4 times without interruption |
Recharge | Perform a clean strike with bare knuckles on your opponent |
Wild magic effect | The ground around you turns to quicksand. |
Divining Hands Trace the Soul
The caster of this minor magick may project a deceiving soul.
Level | 1 |
Area of effect | 1 targets |
Range | A pond's length away |
Damage | Enough to startle an animal |
Duration | 6 minutes |
Casting ritual | Gesture in the direction of the target |
Recharge | Reassemble the basic components from your pouch |
Wild magic effect | Everywhere you go, you leave a amaranth slime trail. |
Ewan's Star
The caster of this major magick may embody a soothing star.
Level | 8 |
Area of effect | An area the size of a young forest |
Range | Across dimensions |
Damage | Enough to drain even the most distinguished wizards |
Duration | Until the end of all things |
Casting ritual | Acquire the blood of an enemy and prepare a white decoction |
Recharge | Capture a sparrow and feed it for 2 days |
Wild magic effect | Everything you see turns cream. |
Gert's Warding Spell
The caster of this minor magick may embody a mindreading blood.
Level | Cantrip |
Area of effect | An area the size of a barn |
Range | 13 feet |
Damage | Enough to cause a puddle to ripple |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Tap your heels together |
Recharge | Run fingers through the flowing water of the river |
Wild magic effect | The ground around you turns to quicksand. |
Cone of Divinity
The caster of this moderate magick may will a nullifying cone.
Level | 6 |
Area of effect | An area the size of a single coin |
Range | Anywhere in the same province |
Damage | Enough to break bone |
Duration | Until the temperature changes at dusk |
Casting ritual | Perform a basic dance |
Recharge | Hunt a coyote and consume a piece of it |
Wild magic effect | You develop 6 extra fingers. |
The Pursuing Invocation
The caster of this moderate magick may will a lava word.
Level | 6 |
Area of effect | An area the size of an old forest |
Range | At a short distance from you |
Damage | Enough to break through a wooden door |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Stare unblinking at the target for 5 minutes |
Recharge | Rest by an open fire with someone you trust |
Wild magic effect | A strange, cruel mouth appears somewhere near your head. the things it says upset you. |
The Crushing Chant
The caster of this minor magick may project a soothing void.
Level | 2 |
Area of effect | A 3 foot circle |
Range | As far as the crow flies |
Damage | Similar to a small gust of wind |
Duration | For as long as you can stand on one foot |
Casting ritual | Tap your heels together |
Recharge | Recite the words of magic with confidence |
Wild magic effect | Food and water no longer sustain you. only blood. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!