Here Be Taverns

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • FactionsPREMIUM
  • TownsPREMIUM
  • EncountersPREMIUM
  • All generators …
  • Oracle
  • Sword & Source Blog
  • Sign up
  • Created by Sword & Source
Here Be Taverns
Join the Discord
Oracle

Spells

Encoding Lines Mark the Water

na

The caster of this minor magick may shout a thorn water.

Level3
Area of effectAn area no larger than an old well
RangeNo further than the length of 3 oxen
DamageSimilar to a small stone that was hurled
DurationFor as long as you can hold your breath
Casting ritualCombine the basic components from your pouch
RechargeRecite the words of magic with confidence
Wild magic effectThe sun makes your skin blister and ooze with platinum pus.

Ivory Circle

na

The caster of this moderate magick may bring forth a duplicating circle.

Level5
Area of effectAn area no larger than a baby's head
RangeWithin 5 paces
DamageSimilar to a burn from a blazing torch
Duration6 hours
Casting ritualTouch the target with your bare skin
RechargeRest by an open fire with someone you trust
Wild magic effectEverywhere you go, you leave a cinnamon slime trail.

Nikolas's Describing Curse

na

The caster of this minor magick may will a hindering negation.

Level2
Area of effectAn area the size of a single coin
Range13 yards
Damage10 hit points
DurationOnly a few seconds
Casting ritualStare unblinking at the target for 5 seconds
RechargeWait until your mind is clear
Wild magic effectYou switch bodies with the nearest humanoid

Expanding Lines Mark the Stasis

na

The caster of this major magick may cast a consuming stasis.

Level9
Area of effectAn area no larger than three fighting beggars
RangeAs far as you damn well please
DamageEnough to leave permanent marks on the landscape
DurationUntil all civilizations fade to myth
Casting ritualAcquire the blood of an enemy and prepare a yellow decoction
RechargeSteal something important from a god
Wild magic effectOver the next 3 days, your eyes will slowly shrink then disappear.

Spirit of the Spring Lava

na

The caster of this moderate magick may speak a shielding lava.

Level6
Area of effectAn area no larger than an old well
Range10 feet
DamageA cause for insistent pain
DurationOnly until you fall asleep
Casting ritualUtter the magic phrase and combine the components from your pouch
RechargeReassemble the rare components
Wild magic effectThe ground around you turns to quicksand.

Creeping Lines Mark the Call

na

The caster of this moderate magick may radiate a crushing call.

Level4
Area of effectAn area the size of a puddle
RangeAs far as the crow flies
DamageA cause for insistent pain
DurationUntil the next mealtime
Casting ritualChant magic words while making the appropriate hand motion
RechargeWait for 9 hours
Wild magic effectYou suddenly age 10 years.

Ember's Tar

na

The caster of this minor magick may hurl a dividing tar.

Level3
Area of effectAn area the size of a barn
RangeAcross dimensions
DamageSimilar to a small stone that was hurled
Duration5 seconds
Casting ritualSnap your fingers clearly
RechargeHear the sound of the sparrow's call
Wild magic effectYou are compelled to only tell the truth.

Rending Lines Mark the Torrent

na

The caster of this minor magick may cast a piercing torrent.

Level1
Area of effectA 13 foot circle
RangeAnywhere in the same town
DamageEnough to startle an animal
DurationFor as long as you can stand on one foot
Casting ritualTap your heels together
RechargeIdentify a physical feature of your opponent and focus on it for 5 seconds
Wild magic effectFog appears in any town you sleep in for more than 3 days.

Curse of Walter

na

The caster of this major magick may shout a phasing heat.

Level9
Area of effectAn area the size of a barn
Range12 yards
DamageWritten about in many stories
Duration1 watches
Casting ritualPerform a ritual sacrifice while chanting the magic phrases
RechargeRepeat the mantra 64 times 100 times
Wild magic effectYou switch bodies with the nearest humanoid

Spells designed by

Avatar for Sword & Source Sword & Source

Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!

Tools and articles for TTRPG Fans

Sword & Source creates tools and content for Game Masters, Worldbuilders,
and Tabletop Roleplaying Fanatics.
Subscribe to our newsletter to explore fantasy gaming, improve your skills,
and get advanced access to future projects.

Random Generators

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • Factions
  • Towns
  • Encounters
  • Browse all generators

Resources for Game Masters

  • Storycraft - Mobile game for creative adventures with friends
  • Sword & Source - TTRPG Blog & Newsletter
  • LegendKeeper - Collaborative Worldbuilding Software
  • Quickstart Guide to Game Mastering
  • Novus Bestiary - 5e Monster Myths

ROMANTASY GAMES

  • Runes & Romance - Choose your romantasy story

Errata

  • Premium Generators
  • See what's new
  • SRDs
  • Want to use some content?
  • Privacy policy
  • Send feedback or say hi

  • Here Be Taverns is a project by
    Sword & Source
“Winter is coming.”
– George R.R. Martin, A Game of Thrones

Printed from www.herebetaverns.com

Here Be Taverns is a project by Sword & Source
Visit www.swordandsource.ca for more RPG resources