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Spells

Foul Ember

na

The caster of this major magick may shout an opening ember.

Level7
Area of effectAn area the size of a wagon
RangeFar from you
DamageEnough to draw the attention of everyone in town
DurationUntil you have seen 3 sunrises
Casting ritualMaintain unbroken skin contact with the target for 6 hours
RechargeRun fingers through the rustling leaves of the world tree
Wild magic effectA strange, cruel mouth appears somewhere near your head. the things it says upset you.

Turok's Dividing Curse

na

The caster of this moderate magick may emanate a reflecting time.

Level6
Area of effectAn area the size of an old forest
RangeAnywhere in the same province
DamageLike a clean slice from a sword
DurationOnly an hour
Casting ritualStare unblinking at the target for 5 minutes
RechargePerform the complex movements with your arms
Wild magic effectYou are convinced that nothing can hurt you.

Poison of Wendall

na

The caster of this minor magick may sing an opening poison.

Level1
Area of effectAn area the size of a single coin
RangeAnywhere in the same town
DamageEnough to kill a small bird
Duration1 minutes
Casting ritualGesture in the direction of the target
RechargePluck a stone from a running river
Wild magic effectYou are compelled to sing the same song every day at midday. if you try to resist, you find that you cannot breathe until the song is complete.

Daemon of the Ultramarine Wind

na

The caster of this minor magick may radiate a revolting wind.

Level1
Area of effectAn area the size of an old forest
RangeAnywhere in the same region
DamageEnough to cause a puddle to ripple
DurationFor about as long as it takes to walk down the street
Casting ritualGesture in the direction of the target
RechargeWait for 5 minutes
Wild magic effectThe moon makes you horny.

Shadow of Tom

na

The caster of this major magick may bring forth a rat shadow.

Level8
Area of effectThe entire planet
RangeAnywhere in the same province
DamageFatal to most humanoids
DurationA fortnight
Casting ritualAcquire the blood of a zombie and prepare a thistle elixir
RechargeWait for 1 days
Wild magic effectYou can no longer cross rivers while conscious.

Spirit of the Cerulean Amber

na

The caster of this moderate magick may embody a deafening amber.

Level6
Area of effectAn area the size of 3 wagons
RangeA pond's length away
DamageEnough to break bone
DurationOnly a few hours
Casting ritualStare unblinking at the target for 2 minutes
RechargePerform a clean strike with bare knuckles on your opponent
Wild magic effect6 leagues away, a hellhound has spawned. it will hunt you without rest until it kills you or you kill it.

Forbes's Wishing Spell

na

The caster of this minor magick may hurl a charming tentacle.

Level1
Area of effectThe entire cosmos
RangeFar from you
DamageEnough to startle your horse
DurationOnly as long as you can concentrate on it
Casting ritualGesture in the direction of the target
RechargeIdentify a physical feature of your opponent and focus on it for 3 seconds
Wild magic effectThe nearby forest sprouts 2d6 dark youngs.

Forgotten Hammer of Dawn

na

The caster of this major magick may hurl a salt hammer.

Level8
Area of effectA single target
RangeFar from you
DamageWritten about in many stories
DurationUntil all civilizations fade to myth
Casting ritualAcquire the blood of an enemy and prepare a chartreuse decoction
RechargeDestroy the source of gargoyle
Wild magic effectThe nearest humanoid becomes your mortal enemy.

Curse of Mervyn

na

The caster of this minor magick may radiate a warding rain.

Level2
Area of effectAn area no larger than your tent
RangeAnywhere in the same province
DamageOnly slightly uncomfortable
DurationFor as long as you can stand on one foot
Casting ritualQuaff the chocolate elixir
RechargeWait for 6 minutes
Wild magic effectThe moon makes you horny.

Spells designed by

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Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!

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