Spells
Hastening Hands Trace the Sap
The caster of this major magick may hurl a reflecting sap.
| Level | 9 |
| Area of effect | The entire cosmos |
| Range | As far as the crow flies |
| Damage | 35 hit points |
| Duration | Until the next solar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a purple decoction |
| Recharge | Capture a sparrow and feed it for 3 days |
| Wild magic effect | Your best friend turns into a chimera. |
Balian's Thorn
The caster of this minor magick may will an attracting thorn.
| Level | Cantrip |
| Area of effect | An area the size of a wagon |
| Range | Anywhere in the same region |
| Damage | Enough to kill a small bird |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Snap your fingers clearly |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | Fog appears in any town you sleep in for more than 5 days. |
Daemon of the Cinnabar Smoke
The caster of this moderate magick may summon a glass smoke.
| Level | 4 |
| Area of effect | An area the size of an old forest |
| Range | Near to you |
| Damage | Enough to leave permanent marks in stone |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Compose a short song and perform it |
| Wild magic effect | You now have the same mating preferences of swamp sparrows. |
Green Mask
The caster of this major magick may project a nullifying mask.
| Level | 9 |
| Area of effect | The entire cosmos |
| Range | Within 6 paces |
| Damage | Enough to take a mental toll on any who witness it |
| Duration | Until the sun fails to rise in the morning |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Repeat the mantra 96 times 62 times |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Daemon of the Saffron Memory
The caster of this major magick may project an emboldening memory.
| Level | 7 |
| Area of effect | Several targets |
| Range | Across dimensions |
| Damage | Deadly serious |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Complete a hero's journey |
| Wild magic effect | Your right arm grows 1 foot longer. |
Forgotten Slime of Violet
The caster of this minor magick may emanate a rat slime.
| Level | 1 |
| Area of effect | 1 targets |
| Range | 5 yards |
| Damage | Quite forgettable |
| Duration | 2 seconds |
| Casting ritual | Stare unblinking at the target for 4 seconds |
| Recharge | Wait for 3 seconds |
| Wild magic effect | You lose all your hair. |
The Imprisoning Hex of Alyx
The caster of this minor magick may summon a repelling ectoplasm.
| Level | 2 |
| Area of effect | A 12 foot circle |
| Range | At a short distance from you |
| Damage | Enough to kill a dragonfly |
| Duration | Only a few minutes |
| Casting ritual | Tap your heels together |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Daemon of the Spring Dream
The caster of this major magick may project a glass dream.
| Level | 8 |
| Area of effect | A single target |
| Range | 19 feet |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until the seasons change |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Steal something important from a god |
| Wild magic effect | You are convinced that nothing can hurt you. |
Energizing Hands Trace the Clay
The caster of this major magick may emanate a crystal clay.
| Level | 8 |
| Area of effect | A 6 foot circle |
| Range | No further than the length of 2 oxen |
| Damage | Like the scorching blast of a meteor |
| Duration | 3 days |
| Casting ritual | Maintain unbroken skin contact with the target for 4 hours |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | You can no longer cross rivers while conscious. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
