Spells
The Pursuing Chant
The caster of this minor magick may emanate a water vortex.
| Level | Cantrip |
| Area of effect | An area the size of a wagon |
| Range | Anywhere in the same continent |
| Damage | Only slightly uncomfortable |
| Duration | For as long as you can hold your breath |
| Casting ritual | Stare unblinking at the target for 6 seconds |
| Recharge | Recite a well-known poem from memory without interruption |
| Wild magic effect | An enormous thistle fireball appears in the sky and falls towards the nearest town. |
The Intoxicating Chant
The caster of this major magick may hurl a spawning chaos.
| Level | 8 |
| Area of effect | A 5 foot circle |
| Range | No further than the nearest cross road |
| Damage | Enough to leave permanent marks on the landscape |
| Duration | Until the next lunar eclipse |
| Casting ritual | Prepare a casting ground 9 days in advance |
| Recharge | Wait for 1 days |
| Wild magic effect | The sun makes your skin blister and ooze with dandelion pus. |
The Concealing Hex
The caster of this minor magick may invoke a pursuing cloak.
| Level | 3 |
| Area of effect | The entire planet |
| Range | Near to you |
| Damage | Barely worth mentioning |
| Duration | 2 minutes |
| Casting ritual | Tap your heels together |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | An enormous chocolate fireball appears in the sky and falls towards the nearest town. |
Foul Probability
The caster of this minor magick may shout a flesh probability.
| Level | 2 |
| Area of effect | An area no larger than your tent |
| Range | Within 6 paces |
| Damage | Quite forgettable |
| Duration | 4 seconds |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait until your mind is clear |
| Wild magic effect | 6 leagues away, a raider has spawned. it will hunt you without rest until it kills you or you kill it. |
Curse of Sam
The caster of this major magick may materialize a dispelling thorn.
| Level | 7 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Anywhere in the same region |
| Damage | Enough to corrupt the world |
| Duration | Until the end of all things |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Wait for 1 days |
| Wild magic effect | Every 4 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
Forgotten Oil of Fribbington
The caster of this moderate magick may radiate an intoxicating oil.
| Level | 4 |
| Area of effect | A single target |
| Range | Anywhere in the same continent |
| Damage | Enough to break bone |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Perform the ritual song |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Everywhere you go, you leave a fuchsia slime trail. |
Cursed Glass
The caster of this major magick may emanate a salt glass.
| Level | 7 |
| Area of effect | An area the size of a puddle |
| Range | Far from you |
| Damage | Like the scorching blast of a meteor |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Maintain unbroken skin contact with the target for 1 hours |
| Recharge | Destroy the source of old one |
| Wild magic effect | You suddenly age 10 years. |
Wind of Rose
The caster of this minor magick may materialize a clay wind.
| Level | Cantrip |
| Area of effect | An area no larger than your tent |
| Range | Anywhere in the same region |
| Damage | Quite forgettable |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Quaff the goldenrod elixir |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You are convinced that nothing can hurt you. |
The Bewildering Hex of Kharda
The caster of this major magick may project a fusing rot.
| Level | 7 |
| Area of effect | An area the size of a young forest |
| Range | Near to you |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Wait for 2 days |
| Wild magic effect | You lose all your teeth |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
