Spells
Cursed Wind
The caster of this major magick may materialize a blinding wind.
| Level | 8 |
| Area of effect | The entire planet |
| Range | As far as a cat leaps |
| Damage | Like the threshing of a wyrms many claws |
| Duration | Until the end of all things |
| Casting ritual | Acquire the blood of an enemy and prepare a apricot decoction |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | You now have the same mating preferences of eagles. |
The Imprisoning Hex
The caster of this major magick may materialize a transmuting smoke.
| Level | 7 |
| Area of effect | A 3 foot circle |
| Range | Near to you |
| Damage | Written about in many stories |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Over the next 6 weeks, you will slowly transform into a morlock. |
The Diminishing Wish
The caster of this major magick may invoke a regenerating servant.
| Level | 9 |
| Area of effect | An area the size of a thimble |
| Range | In your line of sight |
| Damage | Enough to corrupt the world |
| Duration | Until the next solar eclipse |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Complete a hero's journey |
| Wild magic effect | Gold terrifies you. |
The Intoxicating Hex
The caster of this major magick may summon an emboldening brine.
| Level | 9 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same town |
| Damage | Enough to kill a troll |
| Duration | Until the seasons change |
| Casting ritual | Maintain unbroken skin contact with the target for 2 hours |
| Recharge | Destroy the source of bandit |
| Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Marek's Shard
The caster of this moderate magick may conjure a blinding shard.
| Level | 4 |
| Area of effect | An area the size of a town |
| Range | No further than the length of 3 oxen |
| Damage | Enough to break through a wooden door |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Perform a basic dance |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | Gold terrifies you. |
Daemon of the Mauve Smoke
The caster of this minor magick may emanate a blossoming smoke.
| Level | 2 |
| Area of effect | An area no larger than your tent |
| Range | As far as a cat leaps |
| Damage | Similar to a small gust of wind |
| Duration | 1 minutes |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | Birds, birds, birds, birds!!! |
Mind of Roger
The caster of this moderate magick may hurl a lava mind.
| Level | 5 |
| Area of effect | An area no larger than an old well |
| Range | As far as the frog leaps |
| Damage | Enough to leave permanent marks in stone |
| Duration | Only a few hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Your right arm grows 1 foot longer. |
Geoffrey's Inscribing Spell
The caster of this minor magick may invoke a water worm.
| Level | 1 |
| Area of effect | Several targets |
| Range | No further than the nearest cross road |
| Damage | Enough to kill a dragonfly |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Snap your fingers clearly |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You develop an unseemly fascination with noses. |
Spirit of the Tomato Dance
The caster of this minor magick may embody a fusing dance.
| Level | 3 |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as the frog leaps |
| Damage | Like a slap from a small child |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Snap your fingers clearly |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | The nearby forest sprouts 2d6 shadows. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
