Spells
The Reflecting Geometries of Vivian
The caster of this moderate magick may sing a blood warp.
| Level | 4 |
| Area of effect | An area the size of an old forest |
| Range | No further than the nearest cross road |
| Damage | Enough to make this spell dangerous |
| Duration | Only a few hours |
| Casting ritual | Imbibe the sapphire potion and wait for 3 minutes |
| Recharge | Wait for 18 hours |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Spirit of the Ruby Bark
The caster of this minor magick may invoke a vine bark.
| Level | 3 |
| Area of effect | The entire planet |
| Range | Near to you |
| Damage | Not more than a candle's singe |
| Duration | For as long as you can hold your breath |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Wait for 4 seconds |
| Wild magic effect | The moon makes you horny. |
Curse of Nina
The caster of this moderate magick may sing a repelling soul.
| Level | 5 |
| Area of effect | Several targets |
| Range | At a short distance from you |
| Damage | Enough to kill a giant spider |
| Duration | 6 hours |
| Casting ritual | Stare unblinking at the target for 4 minutes |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | Your left arm grows shorter. |
Disk of Stoicism
The caster of this minor magick may will a transmuting disk.
| Level | 1 |
| Area of effect | An area the size of a puddle |
| Range | 2 yards |
| Damage | Enough to startle your horse |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Tap your heels together |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | You lose all your hair. |
Royal Vortex
The caster of this major magick may project a transmuting vortex.
| Level | 8 |
| Area of effect | Several targets |
| Range | Near to you |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until the next lunar eclipse |
| Casting ritual | Maintain unbroken skin contact with the target for 5 hours |
| Recharge | Wait for 3 days |
| Wild magic effect | You find that your teeth have all transformed into sharp points. |
Revealing Hands Trace the Wood
The caster of this moderate magick may conjure a crow wood.
| Level | 4 |
| Area of effect | The entire cosmos |
| Range | In your line of sight |
| Damage | Enough to make this spell dangerous |
| Duration | Only an hour |
| Casting ritual | Stare unblinking at the target for 1 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Avery's Fog
The caster of this minor magick may conjure a bark fog.
| Level | Cantrip |
| Area of effect | An area the size of 2 wagons |
| Range | Anywhere in the same town |
| Damage | Like a slap from a small child |
| Duration | For as long as you can hold your breath |
| Casting ritual | Quaff the tyrian elixir |
| Recharge | Wait for 6 seconds |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Reflecting Lines Mark the Hammer
The caster of this major magick may shout a stone hammer.
| Level | 8 |
| Area of effect | An area the size of an old forest |
| Range | Across dimensions |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Prepare a ritual circle 5 days in advance |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Your left arm grows shorter. |
Gert's Acid
The caster of this minor magick may bring forth an ice acid.
| Level | 2 |
| Area of effect | An area the size of a wagon |
| Range | Close to you |
| Damage | Like a slap from a small child |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Tap your heels together |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | You will rise as an undead basilisk after you die. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
