Spells
Forgotten Storm of Forbes
The caster of this minor magick may project an enlightening storm.
| Level | 3 |
| Area of effect | A 3 foot circle |
| Range | A pond's length away |
| Damage | Enough to kill a small bird |
| Duration | 6 minutes |
| Casting ritual | Concentrate on your opponent |
| Recharge | Wait until your mind is clear |
| Wild magic effect | The nearby forest sprouts 2d6 harpys. |
Curse of Ria
The caster of this moderate magick may hurl a blinding whisper.
| Level | 5 |
| Area of effect | A 17 foot circle |
| Range | No further than the nearest cross road |
| Damage | Like a strong punch to the face |
| Duration | 2 hours |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You develop a terrible fear of jackrabbits. |
The Denying Wish
The caster of this moderate magick may emanate a reflecting ectoplasm.
| Level | 4 |
| Area of effect | An area no larger than your tent |
| Range | Anywhere in the same town |
| Damage | Enough to make this spell dangerous |
| Duration | Only a few hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | Everything you see turns amaranth. |
Daemon of the White Wall
The caster of this minor magick may shout a diminishing wall.
| Level | 3 |
| Area of effect | An area the size of an old forest |
| Range | No further than the length of 3 oxen |
| Damage | Just enough to insult someone |
| Duration | 3 minutes |
| Casting ritual | Stare unblinking at the target for 5 seconds |
| Recharge | Spin in 4 circles while facing the sky |
| Wild magic effect | Birds, birds, birds, birds!!! |
Foul Spray
The caster of this minor magick may materialize a shielding spray.
| Level | 2 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same continent |
| Damage | Only slightly uncomfortable |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Snap your fingers clearly |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
The Duplicating Hex of Jacques
The caster of this major magick may materialize an emboldening field.
| Level | 9 |
| Area of effect | An area the size of 1 wagons |
| Range | As far as you damn well please |
| Damage | Fatal to most humanoids |
| Duration | 4 weeks |
| Casting ritual | Maintain unbroken skin contact with the target for 5 hours |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | The nearby forest sprouts 2d6 ifrits. |
Foul Chaos
The caster of this moderate magick may emanate an animating chaos.
| Level | 6 |
| Area of effect | 3 targets |
| Range | 15 yards |
| Damage | Enough to break bone |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | The nearest human turns into a titan. |
Tentacle of Apathy
The caster of this major magick may project an enveloping tentacle.
| Level | 8 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same town |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until the end of all things |
| Casting ritual | Maintain unbroken eye contact with the target for 5 hours |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You lose your ear over the next 4 days. |
The Diminishing Hex
The caster of this moderate magick may sing a disguising aura.
| Level | 5 |
| Area of effect | An area the size of a town |
| Range | No further than the nearest cross road |
| Damage | Enough to break through a wooden door |
| Duration | Until the next mealtime |
| Casting ritual | Imbibe the sapphire potion and wait for 5 minutes |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Everywhere you go, you leave a alizarin slime trail. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
