Spells
Heat of Dominance
The caster of this moderate magick may emanate a crystal heat.
| Level | 6 |
| Area of effect | A 13 foot circle |
| Range | Anywhere in the same province |
| Damage | Enough to break bone |
| Duration | Until dawn |
| Casting ritual | Concentrate for 5 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | Everywhere you go, you leave a asparagus slime trail. |
Cursed Shard
The caster of this minor magick may radiate a charming shard.
| Level | 2 |
| Area of effect | An area no larger than an old well |
| Range | 3 feet |
| Damage | Enough to kill a small squirrel |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Point towards the target |
| Recharge | Wait for 5 minutes |
| Wild magic effect | You suddenly age 10 years. |
Olivia's Charming Spell
The caster of this major magick may will a warding water.
| Level | 8 |
| Area of effect | Several targets |
| Range | Anywhere in the same region |
| Damage | 57 hit points |
| Duration | Until the seasons change |
| Casting ritual | Acquire the blood of a sandworm and prepare a blue elixir |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | You develop an unseemly fascination with butts. |
Eden's Harmony
The caster of this major magick may project a revolting harmony.
| Level | 9 |
| Area of effect | An area no larger than a baby's head |
| Range | No further than the length of 1 oxen |
| Damage | Deadly serious |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Prepare a ritual circle 3 days in advance |
| Recharge | Breed four and ten lemurs |
| Wild magic effect | Your left arm grows shorter. |
The Phasing Hex
The caster of this major magick may invoke a disguising horn.
| Level | 9 |
| Area of effect | An area the size of a town |
| Range | Near to you |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until the end of all things |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Capture a sparrow and feed it for 1 days |
| Wild magic effect | You develop a strong attraction to vampires. |
Asa's Fusing Spell
The caster of this moderate magick may invoke a summoning water.
| Level | 4 |
| Area of effect | A 6 foot circle |
| Range | Near to you |
| Damage | Enough to break bone |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Repeat the magic phrase 3 times without interruption |
| Recharge | Burn a piece of a nuckelavee |
| Wild magic effect | You suddenly age 10 years. |
Animating Hands Trace the Blade
The caster of this moderate magick may sing a wood blade.
| Level | 6 |
| Area of effect | The entire cosmos |
| Range | 9 yards |
| Damage | Enough to kill a giant spider |
| Duration | Only an hour |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | Fog appears in any town you sleep in for more than 5 days. |
Julie's Mesmerizing Spell
The caster of this minor magick may sing a crystal steam.
| Level | 2 |
| Area of effect | Several targets |
| Range | Across dimensions |
| Damage | Similar to a bruised arm |
| Duration | For as long as you can hold your breath |
| Casting ritual | Point towards the target |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You are convinced that nothing can hurt you. |
The Revealing Geometries of Dax
The caster of this minor magick may hurl a petrifying armor.
| Level | 1 |
| Area of effect | Several targets |
| Range | No further than the length of 4 oxen |
| Damage | Quite forgettable |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Sing a brief verse |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | You see dead people though you cannot communicate with them. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
