Spells
Marcel's Mindreading Curse
The caster of this major magick may embody a serpent touch.
| Level | 9 |
| Area of effect | An area the size of a thimble |
| Range | A pond's length away |
| Damage | 44 hit points |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Prepare a casting ground 15 days in advance |
| Recharge | Run fingers through the rustling leaves of the world tree |
| Wild magic effect | You develop a strong attraction to harpys. |
The Forseeing Hex of Godfrey
The caster of this minor magick may embody a blinding gaze.
| Level | 1 |
| Area of effect | An area the size of a town |
| Range | Anywhere in the same province |
| Damage | Enough to startle an animal |
| Duration | 6 seconds |
| Casting ritual | Point towards the target |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | One of your family members turns into a crab. |
Lemon Steed
The caster of this major magick may emanate a deciphering steed.
| Level | 7 |
| Area of effect | A single target |
| Range | Across dimensions |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until the next solar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a royal decoction |
| Recharge | Capture a sparrow and feed it for 4 days |
| Wild magic effect | Your left arm grows shorter. |
Spirit of the Peach Serpent
The caster of this major magick may bring forth a foreseeing serpent.
| Level | 8 |
| Area of effect | An area the size of 6 wagons |
| Range | Close to you |
| Damage | Like the threshing of a wyrms many claws |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Maintain unbroken skin contact with the target for 6 hours |
| Recharge | Destroy the source of wyvern |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
The Scrying Embrace
The caster of this major magick may bring forth a rending ectoplasm.
| Level | 9 |
| Area of effect | 4 targets |
| Range | At a great distance from you |
| Damage | 25 hit points |
| Duration | Until the next time you cast a spell |
| Casting ritual | Prepare a ritual circle 6 days in advance |
| Recharge | Steal something important from a god |
| Wild magic effect | The ground around you turns to quicksand. |
Redressing Hands Trace the Shadow
The caster of this moderate magick may bring forth a creeping shadow.
| Level | 4 |
| Area of effect | A 5 foot circle |
| Range | As far as the crow flies |
| Damage | Similar to a burn from a blazing torch |
| Duration | Until dawn |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Compose a short song and perform it |
| Wild magic effect | You switch bodies with the nearest humanoid |
Foul Form
The caster of this minor magick may shout an ice form.
| Level | 1 |
| Area of effect | An area no larger than an old well |
| Range | Anywhere in the same continent |
| Damage | Barely worth considering |
| Duration | 4 seconds |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | You develop a terrible fear of tarantulas. |
The Paralyzing Geometries of Randle
The caster of this moderate magick may hurl a blood insect.
| Level | 4 |
| Area of effect | A 15 foot circle |
| Range | No further than the length of 1 oxen |
| Damage | Of serious concern |
| Duration | 5 hours |
| Casting ritual | Perform a basic dance |
| Recharge | Wait for 15 hours |
| Wild magic effect | Everything you see turns brown. |
The Searching Wish
The caster of this major magick may bring forth a revolting bone.
| Level | 8 |
| Area of effect | An area the size of a thimble |
| Range | Across dimensions |
| Damage | 39 hit points |
| Duration | Until the next solar eclipse |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Wear the skin of a rat for 14 days |
| Wild magic effect | You see dead people though you cannot communicate with them. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
