Spells
The Diminishing Geometries of Mushin
The caster of this major magick may materialize a wood beacon.
| Level | 7 |
| Area of effect | An area the size of a young forest |
| Range | Near to you |
| Damage | 20 hit points |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Acquire the blood of a bean-nighe and prepare a chocolate elixir |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You are convinced that nothing can hurt you. |
The Energizing Chant
The caster of this moderate magick may emanate a bewildering star.
| Level | 5 |
| Area of effect | An area the size of 3 wagons |
| Range | Close to you |
| Damage | Enough to make this spell dangerous |
| Duration | 3 hours |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Burn a piece of a mandrake |
| Wild magic effect | Your skin turns corn. |
Curse of Jago
The caster of this minor magick may sing a flesh honey.
| Level | 1 |
| Area of effect | Several targets |
| Range | A pond's length away |
| Damage | 4 hit points |
| Duration | 5 seconds |
| Casting ritual | Point towards the target |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | You develop insanity: always lies |
The Enveloping Geometries of Peter
The caster of this minor magick may invoke an expanding disk.
| Level | 3 |
| Area of effect | Several targets |
| Range | At a great distance from you |
| Damage | Just enough to insult someone |
| Duration | For as long as you can hold your breath |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | The nearby forest sprouts 2d6 gorgons. |
Sam's Forking Curse
The caster of this moderate magick may shout an opening pit.
| Level | 5 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same town |
| Damage | Enough to make this spell dangerous |
| Duration | Only a few hours |
| Casting ritual | Stare unblinking at the target for 4 minutes |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | 2 leagues away, a kobold has spawned. it will hunt you without rest until it kills you or you kill it. |
The Animating Hex of Walter
The caster of this minor magick may bring forth a worm distortion.
| Level | 3 |
| Area of effect | An area the size of a thimble |
| Range | At a short distance from you |
| Damage | Similar to a small stone that was hurled |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Snap your fingers clearly |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | Over the next 4 days, your eyes will slowly shrink then disappear. |
Sarab's Crushing Curse
The caster of this major magick may radiate an insect spray.
| Level | 7 |
| Area of effect | An area no larger than an old well |
| Range | Anywhere in the same continent |
| Damage | Like being bitten by an ancient reptile |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Acquire the blood of an enemy and prepare a cinnabar decoction |
| Recharge | Wait for 4 days |
| Wild magic effect | You lose all your hair. |
The Hindering Hex
The caster of this moderate magick may summon an enlightening blob.
| Level | 4 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same region |
| Damage | Like a strong punch to the face |
| Duration | Until the next mealtime |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Wait for 17 hours |
| Wild magic effect | The ground around you turns to quicksand. |
Ricky's Grasping Spell
The caster of this major magick may materialize a wood light.
| Level | 9 |
| Area of effect | An area no larger than an old well |
| Range | Near to you |
| Damage | Enough to corrupt the world |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Maintain unbroken skin contact with the target for 2 hours |
| Recharge | Recite one of the epic poems from memory without interruption |
| Wild magic effect | You will rise as an undead sandworm after you die. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
