Spells
Phasing Hands Trace the Moment
The caster of this major magick may summon an imprisoning moment.
| Level | 7 |
| Area of effect | An area no larger than a baby's head |
| Range | Within 2 paces |
| Damage | Like the deadly sting of a scorpion king |
| Duration | 2 days |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Complete a hero's journey |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Fortifying Embrace
The caster of this moderate magick may conjure an obsidian acid.
| Level | 6 |
| Area of effect | An area the size of a puddle |
| Range | At a short distance from you |
| Damage | Enough to make this spell dangerous |
| Duration | Only an hour |
| Casting ritual | Imbibe the cyan potion and wait for 6 minutes |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | Birds, birds, birds, birds!!! |
The Warding Wish
The caster of this major magick may summon a petrifying prison.
| Level | 8 |
| Area of effect | An area the size of a single coin |
| Range | In your line of sight |
| Damage | Enough to corrupt a star |
| Duration | Until the next lunar eclipse |
| Casting ritual | Walk the leylines surrounding the area for 4 days |
| Recharge | Complete a hero's journey |
| Wild magic effect | Gold terrifies you. |
The Conjuring Wish
The caster of this moderate magick may invoke a clay void.
| Level | 4 |
| Area of effect | An area the size of a barn |
| Range | As far as the crow flies |
| Damage | Enough to break bone |
| Duration | Until dawn |
| Casting ritual | Perform a basic dance |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | Over the next 5 weeks, you will slowly transform into a lamia. |
Daemon of the Umber Acid
The caster of this moderate magick may invoke a hastening acid.
| Level | 6 |
| Area of effect | An area the size of a wagon |
| Range | As far as the crow flies |
| Damage | A cause for insistent pain |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Stare unblinking at the target for 2 minutes |
| Recharge | Hunt a ferret and consume a piece of it |
| Wild magic effect | Your finger doubles in size. |
Brittany's Warding Curse
The caster of this moderate magick may invoke a salt spray.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | No further than the length of 4 oxen |
| Damage | Enough to break through a wooden door |
| Duration | Only a few hours |
| Casting ritual | Imbibe the russet potion and wait for 6 minutes |
| Recharge | Wait for 5 hours |
| Wild magic effect | Your right arm grows 1 foot longer. |
Curse of Ned
The caster of this moderate magick may summon a wine acid.
| Level | 5 |
| Area of effect | An area the size of a barn |
| Range | Anywhere in the same province |
| Damage | Enough to break bone |
| Duration | Until dawn |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Find and kill a raven |
| Wild magic effect | Over the next 6 days, your eyes will slowly shrink then disappear. |
The Resurrecting Hex of Llewelyn
The caster of this minor magick may shout a lava smoke.
| Level | 1 |
| Area of effect | Several targets |
| Range | Anywhere in the same region |
| Damage | Not more than a candle's singe |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Stare unblinking at the target for 1 seconds |
| Recharge | Wait until your mind is clear |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Spirit of the Gold Insect
The caster of this major magick may project an excruciating insect.
| Level | 8 |
| Area of effect | 5 targets |
| Range | As far as a cat leaps |
| Damage | Enough to corrupt a star |
| Duration | Until a child is born |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | An enormous azure fireball appears in the sky and falls towards the nearest town. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
