Spells
Spirit of the Emerald Blade
The caster of this minor magick may embody a sand blade.
| Level | Cantrip |
| Area of effect | An area the size of a thimble |
| Range | Anywhere in the same continent |
| Damage | Barely worth mentioning |
| Duration | For as long as you can hold your breath |
| Casting ritual | Quaff the tangerine elixir |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Ivor's Redressing Curse
The caster of this moderate magick may embody a resurrecting cube.
| Level | 4 |
| Area of effect | An area the size of a wagon |
| Range | As far as the frog leaps |
| Damage | Like a clean slice from a sword |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Daventry's Key
The caster of this moderate magick may radiate a bone key.
| Level | 4 |
| Area of effect | An area the size of a town |
| Range | Anywhere in the same continent |
| Damage | Enough to make this spell dangerous |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Concentrate for 4 minutes |
| Recharge | Wait for 5 hours |
| Wild magic effect | You develop a terrible fear of mooses. |
The Seeking Hex of Kallum
The caster of this minor magick may embody a bark servant.
| Level | 3 |
| Area of effect | A 6 foot circle |
| Range | Within 2 paces |
| Damage | Similar to a small gust of wind |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Sing a brief verse |
| Recharge | Spin in 2 circles while facing the sky |
| Wild magic effect | Over the next 5 days, your eyes will slowly shrink then disappear. |
The Expanding Hex of Parsons
The caster of this minor magick may conjure a brine crystal.
| Level | 3 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same continent |
| Damage | Similar to a bruised arm |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Tap your heels together |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | You develop a fear of fire. |
Foul Steam
The caster of this minor magick may sing a petrifying steam.
| Level | 2 |
| Area of effect | A 19 foot circle |
| Range | No further than the nearest cross road |
| Damage | Similar to a stubbed toe |
| Duration | Only a few minutes |
| Casting ritual | Tap your heels together |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | You lose all your hair. |
Natar's Touch
The caster of this moderate magick may radiate a disguising touch.
| Level | 6 |
| Area of effect | A 15 foot circle |
| Range | Far from you |
| Damage | 23 hit points |
| Duration | Until the next mealtime |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Repeat the mantra 68 times |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
The Revealing Invocation
The caster of this minor magick may will a wine armor.
| Level | 3 |
| Area of effect | 3 targets |
| Range | As far as a cat leaps |
| Damage | Enough to startle your horse |
| Duration | 1 minutes |
| Casting ritual | Concentrate on your opponent |
| Recharge | Spin in 3 circles while facing the sky |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Oil of Apathy
The caster of this major magick may conjure an amber oil.
| Level | 8 |
| Area of effect | Several targets |
| Range | Anywhere in the same province |
| Damage | Enough to leave permanent marks on the landscape |
| Duration | Until the next solar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a dandelion decoction |
| Recharge | Wait for 5 days |
| Wild magic effect | You develop a fear of fire. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
