Spells
The Opening Geometries of Cordelia
The caster of this major magick may speak a rat swarm.
| Level | 7 |
| Area of effect | An area no larger than a baby's head |
| Range | Anywhere in the same province |
| Damage | Written about in many stories |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Acquire the blood of a sandworm and prepare a scarlet elixir |
| Recharge | Travel to the land of the troglodyte and recover what has been lost |
| Wild magic effect | You develop a crippling fear of books. |
Gael's Blossoming Grace
The caster of this moderate magick may conjure an excruciating ray.
| Level | 5 |
| Area of effect | The entire planet |
| Range | Anywhere in the same town |
| Damage | Similar to a burn from a blazing torch |
| Duration | Only until you fall asleep |
| Casting ritual | Perform a basic dance |
| Recharge | Find and kill a raven |
| Wild magic effect | The nearby forest sprouts 2d6 flys. |
Fortifying Hands Trace the Wood
The caster of this minor magick may hurl a blinding wood.
| Level | 1 |
| Area of effect | An area no larger than a baby's head |
| Range | 19 yards |
| Damage | Not more than a candle's singe |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Sing a brief verse |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Curse of Eliot
The caster of this minor magick may sing a crow mind.
| Level | 2 |
| Area of effect | The entire planet |
| Range | A pond's length away |
| Damage | Enough to kill a large beetle |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Quaff the rust elixir |
| Recharge | Spin in 6 circles while facing the sky |
| Wild magic effect | You are convinced that nothing can hurt you. |
The Petrifying Invocation
The caster of this minor magick may project a blinding word.
| Level | 3 |
| Area of effect | Several targets |
| Range | 5 feet |
| Damage | Enough to kill a small bird |
| Duration | For as long as you can hold your breath |
| Casting ritual | Quaff the lilac elixir |
| Recharge | Identify a physical feature of your opponent and focus on it for 6 seconds |
| Wild magic effect | One of your family members turns into a treant. |
The Summoning Wish
The caster of this minor magick may emanate a duplicating shard.
| Level | Cantrip |
| Area of effect | The entire planet |
| Range | Close to you |
| Damage | Enough to kill a large beetle |
| Duration | Only a few seconds |
| Casting ritual | Point towards the target |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | You develop a fear of fire. |
Spirit of the Smalt Bolt
The caster of this major magick may bring forth a foreseeing bolt.
| Level | 7 |
| Area of effect | An area the size of 5 wagons |
| Range | A pond's length away |
| Damage | Enough to corrupt a star |
| Duration | Until the end of all things |
| Casting ritual | Prepare a casting ground 3 days in advance |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | Your head turns tyrian. |
Beast of Elias
The caster of this minor magick may radiate a pursuing beast.
| Level | Cantrip |
| Area of effect | An area the size of an old forest |
| Range | Across dimensions |
| Damage | Enough to cause a puddle to ripple |
| Duration | 3 minutes |
| Casting ritual | Tap your heels together |
| Recharge | Wait for 2 seconds |
| Wild magic effect | Your right arm grows 1 foot longer. |
Dinan's Trying Spell
The caster of this major magick may conjure a blinding sentinel.
| Level | 7 |
| Area of effect | An area no larger than an old well |
| Range | Far from you |
| Damage | Like the cuts of 100 blades |
| Duration | Until the next lunar eclipse |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Run fingers through the rustling leaves of the world tree |
| Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
