Spells
Kallum's Diminishing Curse
The caster of this moderate magick may hurl an encoding colossus.
| Level | 5 |
| Area of effect | Several targets |
| Range | In your line of sight |
| Damage | Of serious concern |
| Duration | Only a few hours |
| Casting ritual | Stare unblinking at the target for 3 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | You develop insanity: fears own hand |
Daemon of the Violet Swarm
The caster of this major magick may embody a deceiving swarm.
| Level | 8 |
| Area of effect | An area the size of a young forest |
| Range | 3 feet |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | Until a child is born |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You develop insanity: fears trees |
The Compelling Geometries of Cassie
The caster of this minor magick may bring forth a salt gate.
| Level | Cantrip |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same region |
| Damage | Similar to a bruised arm |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Utter the magic phrase |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Fire of Miriam
The caster of this minor magick may shout a crow fire.
| Level | Cantrip |
| Area of effect | The entire planet |
| Range | No further than the nearest cross road |
| Damage | Not more than a candle's singe |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Quaff the wisteri elixir |
| Recharge | Wait for 4 seconds |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Curse of Mace
The caster of this minor magick may cast a pursuing wind.
| Level | 2 |
| Area of effect | An area no larger than three fighting beggars |
| Range | No further than the nearest cross road |
| Damage | Similar to a bruised arm |
| Duration | Only a few minutes |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | Over the next 1 days, your eyes will slowly shrink then disappear. |
Piercing Lines Mark the Crow
The caster of this minor magick may radiate a wood crow.
| Level | Cantrip |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same region |
| Damage | Similar to a small gust of wind |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Stare unblinking at the target for 2 seconds |
| Recharge | Wait until your mind is clear |
| Wild magic effect | Everyone around you smells like rattlesnakes from now on. |
Daemon of the Seashell Wall
The caster of this major magick may materialize a duplicating wall.
| Level | 8 |
| Area of effect | An area the size of a barn |
| Range | 18 yards |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until the next solar eclipse |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | The nearby forest sprouts 2d6 clickers. |
The Terrifying Hex of Danforth
The caster of this minor magick may sing a blossoming key.
| Level | 3 |
| Area of effect | An area the size of a town |
| Range | At a great distance from you |
| Damage | Just enough to insult someone |
| Duration | 1 seconds |
| Casting ritual | Concentrate on your opponent |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | You suddenly age 10 years. |
Ahsoka's Dispelling Curse
The caster of this minor magick may radiate a warding sap.
| Level | 2 |
| Area of effect | An area the size of a single coin |
| Range | A pond's length away |
| Damage | Enough to startle an animal |
| Duration | Only a few minutes |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Anyone who spends more than 3 days in your company goes insane. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
