Spells
The Resurrecting Hex
The caster of this moderate magick may bring forth a blood swarm.
| Level | 5 |
| Area of effect | An area the size of 6 wagons |
| Range | Anywhere in the same region |
| Damage | Enough to break through a wooden door |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Imbibe the bronze potion and wait for 6 minutes |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | Everywhere you go, you leave a pear slime trail. |
Sand of Sorrow
The caster of this major magick may speak a blood sand.
| Level | 7 |
| Area of effect | A single target |
| Range | Near to you |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | Until the next lunar eclipse |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | You switch bodies with the nearest humanoid |
Julie's Opening Curse
The caster of this minor magick may speak a dividing worm.
| Level | 2 |
| Area of effect | An area the size of 1 wagons |
| Range | Near to you |
| Damage | 2 hit points |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Tap your heels together |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | 4 leagues away, a vampire has spawned. it will hunt you without rest until it kills you or you kill it. |
The Opening Chant
The caster of this minor magick may cast a crushing amber.
| Level | Cantrip |
| Area of effect | An area the size of a wagon |
| Range | Anywhere in the same region |
| Damage | Not more than a candle's singe |
| Duration | 6 minutes |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Identify a physical feature of your opponent and focus on it for 4 seconds |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Selene's Deceiving Spell
The caster of this major magick may invoke an insect chariot.
| Level | 9 |
| Area of effect | An area the size of a thimble |
| Range | 10 feet |
| Damage | Like the threshing of a wyrms many claws |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Walk the leylines surrounding the area for 4 days |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Forgotten Pit of Meara
The caster of this major magick may invoke a creeping pit.
| Level | 7 |
| Area of effect | The entire cosmos |
| Range | Across dimensions |
| Damage | Enough to take a mental toll on any who witness it |
| Duration | Until a child is born |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Wear the skin of a rhinoceros for 14 days |
| Wild magic effect | Your butt doubles in size. |
Cobalt Vine
The caster of this moderate magick may will an enraging vine.
| Level | 5 |
| Area of effect | An area the size of an old forest |
| Range | Anywhere in the same continent |
| Damage | Like a clean slice from a sword |
| Duration | Only until you fall asleep |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Reassemble the rare components |
| Wild magic effect | You now have the same mating preferences of killer bees. |
Spirit of the Chestnut Echo
The caster of this moderate magick may shout a blood echo.
| Level | 6 |
| Area of effect | An area the size of an old forest |
| Range | Far from you |
| Damage | Enough to slow down a troll |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Repeat the magic phrase 3 times without interruption |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
The Opening Geometries of Ellie
The caster of this major magick may emanate an expanding ash.
| Level | 9 |
| Area of effect | Several targets |
| Range | Across dimensions |
| Damage | Written about in many stories |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Acquire the blood of a wyvern and prepare a seashell elixir |
| Recharge | Repeat the mantra 98 times 77 times |
| Wild magic effect | The nearby forest sprouts 2d6 shadows. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
