Spells
John's Excruciating Grace
The caster of this moderate magick may bring forth a slime steed.
| Level | 4 |
| Area of effect | An area the size of an old forest |
| Range | 18 feet |
| Damage | Enough to kill a giant spider |
| Duration | Only until you fall asleep |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Burn a piece of a assassin |
| Wild magic effect | You develop an unseemly fascination with hairs. |
Elise's Arrow
The caster of this major magick may embody a deafening arrow.
| Level | 9 |
| Area of effect | A 13 foot circle |
| Range | A pond's length away |
| Damage | Like the threshing of a wyrms many claws |
| Duration | A fortnight |
| Casting ritual | Prepare a casting ground 13 days in advance |
| Recharge | Wear the skin of a mountain goat for 16 days |
| Wild magic effect | Everywhere you go, you leave a magnolia slime trail. |
The Deciphering Invocation
The caster of this major magick may bring forth a paralyzing dance.
| Level | 9 |
| Area of effect | An area the size of a town |
| Range | At a short distance from you |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | Until a child is born |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Wait for 3 days |
| Wild magic effect | Food and water no longer sustain you. only blood. |
The Mindreading Geometries of Hana
The caster of this major magick may materialize a hindering pit.
| Level | 9 |
| Area of effect | An area the size of a barn |
| Range | 16 yards |
| Damage | Enough to draw the attention of everyone in town |
| Duration | Until the next lunar eclipse |
| Casting ritual | Acquire the blood of an enemy and prepare a sandy decoction |
| Recharge | Travel to the land of the dryad and recover what has been lost |
| Wild magic effect | An enormous pumpkin fireball appears in the sky and falls towards the nearest town. |
Bubble of Cowardice
The caster of this major magick may summon a mesmerizing bubble.
| Level | 7 |
| Area of effect | An area the size of a young forest |
| Range | Within 4 paces |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until the seasons change |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Breed four and ten zebra |
| Wild magic effect | Smoke of amethyst color pours from your mouth, eyes, and ears for 6 minutes. any who touch it turn into pathetic mushroom creatures. |
The Levitating Hex of Shirley
The caster of this moderate magick may summon a hindering key.
| Level | 4 |
| Area of effect | An area no larger than your tent |
| Range | A pond's length away |
| Damage | Enough to take seriously |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Imbibe the seashell potion and wait for 5 minutes |
| Recharge | Compose a short song and perform it |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
The Inscribing Geometries of Kirsten
The caster of this moderate magick may embody an ice tentacle.
| Level | 5 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Anywhere in the same region |
| Damage | Of serious concern |
| Duration | Only a few hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Find and kill a orc |
| Wild magic effect | You develop insanity: believes they are a cat |
Hammer of Divinity
The caster of this moderate magick may emanate a transporting hammer.
| Level | 4 |
| Area of effect | An area the size of a barn |
| Range | 8 feet |
| Damage | Enough to break through a wooden door |
| Duration | Only an hour |
| Casting ritual | Stare unblinking at the target for 3 minutes |
| Recharge | Repeat the mantra 23 times |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Forgotten Clay of Samir
The caster of this minor magick may radiate a deceiving clay.
| Level | Cantrip |
| Area of effect | An area the size of a single coin |
| Range | At a short distance from you |
| Damage | Enough to kill a small squirrel |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Quaff the sienna elixir |
| Recharge | Identify a physical feature of your opponent and focus on it for 1 seconds |
| Wild magic effect | Any iron you touch becomes rusted. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
