Spells
The Duplicating Invocation
The caster of this minor magick may embody a slime rain.
Level | 2 |
Area of effect | An area the size of a puddle |
Range | As far as the crow flies |
Damage | Enough to kill a small bird |
Duration | For as long as you can stand on one foot |
Casting ritual | Point a focus, such as a wand or crystal, towards the target |
Recharge | Wait for 5 seconds |
Wild magic effect | Your best friend turns into a draugr. |
Brown Ember
The caster of this minor magick may conjure a moss ember.
Level | Cantrip |
Area of effect | An area the size of an old forest |
Range | Anywhere in the same continent |
Damage | Enough to kill a large beetle |
Duration | For as long as you can hold your breath |
Casting ritual | Point a focus, such as a wand or crystal, towards the target |
Recharge | Wait until your mind is clear |
Wild magic effect | Your left arm grows shorter. |
Daemon of the Papaya Coil
The caster of this major magick may speak a piercing coil.
Level | 7 |
Area of effect | An area no larger than an old well |
Range | Close to you |
Damage | Enough to drain even the most distinguished wizards |
Duration | 2 days |
Casting ritual | Prepare a ritual circle 3 days in advance |
Recharge | Repeat the mantra 99 times 60 times |
Wild magic effect | You develop a terrible fear of bears. |
The Soothing Hex
The caster of this minor magick may embody a clay rot.
Level | Cantrip |
Area of effect | An area the size of a single coin |
Range | 5 yards |
Damage | Enough to kill a large beetle |
Duration | Only a few seconds |
Casting ritual | Utter the magic phrase |
Recharge | Pluck a stone from a running river |
Wild magic effect | A strange, cruel mouth appears somewhere near your ear. the things it says upset you. |
The Praying Hex of Tom
The caster of this minor magick may embody a mesmerizing cauldron.
Level | 2 |
Area of effect | An area the size of a thimble |
Range | Far from you |
Damage | Like a slap from a small child |
Duration | Only as long as you can concentrate on it |
Casting ritual | Point towards the target |
Recharge | Wait until your mind is clear |
Wild magic effect | You develop a strong attraction to harpys. |
Yoko's Shapeshifting Spell
The caster of this moderate magick may will a creeping glass.
Level | 5 |
Area of effect | 1 targets |
Range | Anywhere in the same continent |
Damage | Like a strong punch to the face |
Duration | Only a few hours |
Casting ritual | Stare unblinking at the target for 3 minutes |
Recharge | Burn a piece of a chimera |
Wild magic effect | You grow a gnarly hunchback. |
The Grasping Embrace
The caster of this major magick may sing a communicating wood.
Level | 7 |
Area of effect | A 6 foot circle |
Range | Anywhere in the same province |
Damage | Enough to corrupt the world |
Duration | 2 days |
Casting ritual | Maintain unbroken eye contact with the target for 1 hours |
Recharge | Steal something important from a god |
Wild magic effect | Everyone around you smells like water striders from now on. |
The Creeping Invocation
The caster of this minor magick may radiate an expanding crown.
Level | 2 |
Area of effect | An area the size of a barn |
Range | At a short distance from you |
Damage | Enough to cause a puddle to ripple |
Duration | Only a few minutes |
Casting ritual | Snap your fingers clearly |
Recharge | Recite a well-known poem from memory without interruption |
Wild magic effect | You find that your teeth have all transformed into sharp points. |
Spirit of the Saffron Mutation
The caster of this moderate magick may emanate a deciphering mutation.
Level | 6 |
Area of effect | An area the size of a single coin |
Range | Within 2 paces |
Damage | Enough to kill a sickly deer |
Duration | Only an hour |
Casting ritual | Utter the magic phrase and combine the components from your pouch |
Recharge | Reassemble the rare components |
Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!