Spells
The Forseeing Wish
The caster of this major magick may shout a reflecting horn.
Level | 7 |
Area of effect | The entire planet |
Range | Near to you |
Damage | Like the scorching blast of a meteor |
Duration | Until the end of all things |
Casting ritual | Maintain unbroken eye contact with the target for 1 hours |
Recharge | Entirely rediscover the spell from first principles |
Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Daemon of the Bronze Distortion
The caster of this moderate magick may will a glass distortion.
Level | 4 |
Area of effect | An area the size of a wagon |
Range | Anywhere in the same province |
Damage | Enough to kill a giant spider |
Duration | Only until you fall asleep |
Casting ritual | Perform the ritual song |
Recharge | Wait for 19 hours |
Wild magic effect | Your right arm grows 1 foot longer. |
The Blinding Embrace
The caster of this major magick may project a wood bark.
Level | 9 |
Area of effect | An area the size of a young forest |
Range | As far as the frog leaps |
Damage | So intense as to make the caster think twice before casting it |
Duration | Until the end of all things |
Casting ritual | Maintain unbroken eye contact with the target for 5 hours |
Recharge | Hear the song of the phoenix |
Wild magic effect | You lose all your hair. |
Lois's Crushing Curse
The caster of this major magick may radiate a soothing beast.
Level | 7 |
Area of effect | The entire cosmos |
Range | Far from you |
Damage | Enough to drain even the most distinguished wizards |
Duration | 6 days |
Casting ritual | Maintain unbroken eye contact with the target for 5 hours |
Recharge | Run fingers through the rustling leaves of the world tree |
Wild magic effect | The sun makes your skin blister and ooze with moss pus. |
Rebecca's Paralyzing Spell
The caster of this major magick may bring forth an ice cone.
Level | 8 |
Area of effect | A 7 foot circle |
Range | As far as you damn well please |
Damage | Like the deadly sting of a scorpion king |
Duration | Until the end of all things |
Casting ritual | Acquire the blood of a djinn and prepare a red elixir |
Recharge | Pluck a stone from the depths of the underworld |
Wild magic effect | Any iron you touch becomes rusted. |
The Wishing Embrace
The caster of this major magick may cast a terrifying heat.
Level | 7 |
Area of effect | An area no larger than three fighting beggars |
Range | As far as the frog leaps |
Damage | Enough to leave permanent marks on the landscape |
Duration | Until the next time you cast a spell |
Casting ritual | Acquire the blood of a brigand and prepare a lavender elixir |
Recharge | Pluck a stone from the depths of the underworld |
Wild magic effect | You believe you are the most beautiful person on earth. |
Chandra's Scrying Grace
The caster of this major magick may will a blinding soul.
Level | 9 |
Area of effect | An area the size of a town |
Range | No further than the nearest cross road |
Damage | Enough to take a mental toll on any who witness it |
Duration | Until the end of all things |
Casting ritual | Perfectly recite an ancient religious text |
Recharge | Wait for 1 days |
Wild magic effect | Food and water no longer sustain you. only blood. |
Karth's Fungus
The caster of this major magick may invoke a clay fungus.
Level | 9 |
Area of effect | An area no larger than your tent |
Range | No further than the nearest cross road |
Damage | Like the threshing of a wyrms many claws |
Duration | Until the sun fails to rise in the morning |
Casting ritual | Perfectly recite an ancient religious text |
Recharge | Travel to the land of the wraith and recover what has been lost |
Wild magic effect | You develop a terrible fear of arctic terns. |
The Bewildering Wish
The caster of this minor magick may cast an obsidian moss.
Level | Cantrip |
Area of effect | An area the size of a thimble |
Range | A pond's length away |
Damage | Barely worth considering |
Duration | For about as long as it takes to walk down the street |
Casting ritual | Concentrate on your opponent |
Recharge | Scoop a handful of soil from the earth beneath your feet |
Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!