Spells
Daemon of the Alizarin Pit
The caster of this minor magick may sing a soothing pit.
| Level | 3 |
| Area of effect | A 2 foot circle |
| Range | Near to you |
| Damage | Enough to cause a puddle to ripple |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Stare unblinking at the target for 5 seconds |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You lose all your hair. |
The Shielding Chant
The caster of this major magick may emanate an acid cascade.
| Level | 7 |
| Area of effect | The entire cosmos |
| Range | As far as the crow flies |
| Damage | Enough to corrupt a star |
| Duration | A fortnight |
| Casting ritual | Walk the leylines surrounding the area for 6 days |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | The sun makes your skin blister and ooze with firebrick pus. |
Foul Honey
The caster of this major magick may invoke a summoning honey.
| Level | 7 |
| Area of effect | An area no larger than an old well |
| Range | No further than the length of 5 oxen |
| Damage | Worth writing a song about |
| Duration | Until a child is born |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Recite one of the epic poems from memory without interruption |
| Wild magic effect | Fog appears in any town you sleep in for more than 3 days. |
Kharda's Combining Curse
The caster of this minor magick may shout an insect wood.
| Level | Cantrip |
| Area of effect | An area no larger than a baby's head |
| Range | Within 6 paces |
| Damage | Enough to kill a large beetle |
| Duration | Only a few seconds |
| Casting ritual | Quaff the moss elixir |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | The nearest human turns into a kappa. |
Trying Hands Trace the Cloud
The caster of this minor magick may cast an attracting cloud.
| Level | Cantrip |
| Area of effect | An area the size of a young forest |
| Range | A pond's length away |
| Damage | Enough to startle your horse |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Tap your heels together |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Dwyer's Pursuing Spell
The caster of this major magick may conjure a diminishing ember.
| Level | 8 |
| Area of effect | An area the size of a thimble |
| Range | As far as the crow flies |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Travel to the land of the hydra and recover what has been lost |
| Wild magic effect | Everything you see turns steel. |
Jessica's Steam
The caster of this major magick may invoke a tar steam.
| Level | 9 |
| Area of effect | A 4 foot circle |
| Range | Near to you |
| Damage | Fatal to most humanoids |
| Duration | 4 weeks |
| Casting ritual | Acquire the blood of an enemy and prepare a chestnut decoction |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Everyone around you smells like ibexs from now on. |
The Soothing Embrace
The caster of this minor magick may speak a sealing flesh.
| Level | Cantrip |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as a cat leaps |
| Damage | 4 hit points |
| Duration | 4 minutes |
| Casting ritual | Sing a brief verse |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | You will rise as an undead hydra after you die. |
Wishing Lines Mark the Stasis
The caster of this major magick may speak a stone stasis.
| Level | 9 |
| Area of effect | An area no larger than an old well |
| Range | In your line of sight |
| Damage | Enough to take a mental toll on any who witness it |
| Duration | 1 weeks |
| Casting ritual | Acquire the blood of an enemy and prepare a amber decoction |
| Recharge | Travel to the land of the green slime and recover what has been lost |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
