Spells
Encoding Lines Mark the Water
The caster of this minor magick may shout a thorn water.
| Level | 3 |
| Area of effect | An area no larger than an old well |
| Range | No further than the length of 3 oxen |
| Damage | Similar to a small stone that was hurled |
| Duration | For as long as you can hold your breath |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | The sun makes your skin blister and ooze with platinum pus. |
Ivory Circle
The caster of this moderate magick may bring forth a duplicating circle.
| Level | 5 |
| Area of effect | An area no larger than a baby's head |
| Range | Within 5 paces |
| Damage | Similar to a burn from a blazing torch |
| Duration | 6 hours |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Everywhere you go, you leave a cinnamon slime trail. |
Nikolas's Describing Curse
The caster of this minor magick may will a hindering negation.
| Level | 2 |
| Area of effect | An area the size of a single coin |
| Range | 13 yards |
| Damage | 10 hit points |
| Duration | Only a few seconds |
| Casting ritual | Stare unblinking at the target for 5 seconds |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You switch bodies with the nearest humanoid |
Expanding Lines Mark the Stasis
The caster of this major magick may cast a consuming stasis.
| Level | 9 |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as you damn well please |
| Damage | Enough to leave permanent marks on the landscape |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Acquire the blood of an enemy and prepare a yellow decoction |
| Recharge | Steal something important from a god |
| Wild magic effect | Over the next 3 days, your eyes will slowly shrink then disappear. |
Spirit of the Spring Lava
The caster of this moderate magick may speak a shielding lava.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | 10 feet |
| Damage | A cause for insistent pain |
| Duration | Only until you fall asleep |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Reassemble the rare components |
| Wild magic effect | The ground around you turns to quicksand. |
Creeping Lines Mark the Call
The caster of this moderate magick may radiate a crushing call.
| Level | 4 |
| Area of effect | An area the size of a puddle |
| Range | As far as the crow flies |
| Damage | A cause for insistent pain |
| Duration | Until the next mealtime |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Wait for 9 hours |
| Wild magic effect | You suddenly age 10 years. |
Ember's Tar
The caster of this minor magick may hurl a dividing tar.
| Level | 3 |
| Area of effect | An area the size of a barn |
| Range | Across dimensions |
| Damage | Similar to a small stone that was hurled |
| Duration | 5 seconds |
| Casting ritual | Snap your fingers clearly |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | You are compelled to only tell the truth. |
Rending Lines Mark the Torrent
The caster of this minor magick may cast a piercing torrent.
| Level | 1 |
| Area of effect | A 13 foot circle |
| Range | Anywhere in the same town |
| Damage | Enough to startle an animal |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Tap your heels together |
| Recharge | Identify a physical feature of your opponent and focus on it for 5 seconds |
| Wild magic effect | Fog appears in any town you sleep in for more than 3 days. |
Curse of Walter
The caster of this major magick may shout a phasing heat.
| Level | 9 |
| Area of effect | An area the size of a barn |
| Range | 12 yards |
| Damage | Written about in many stories |
| Duration | 1 watches |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Repeat the mantra 64 times 100 times |
| Wild magic effect | You switch bodies with the nearest humanoid |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
