Spells
Daemon of the Moss Crystal
The caster of this major magick may speak a poison crystal.
| Level | 9 |
| Area of effect | A 10 foot circle |
| Range | Across dimensions |
| Damage | Enough to corrupt a star |
| Duration | Until the end of all things |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Repeat the mantra 46 times 36 times |
| Wild magic effect | Every 6 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
The Illuminating Geometries of Emil
The caster of this moderate magick may project a rending spray.
| Level | 4 |
| Area of effect | An area no larger than an old well |
| Range | As far as a cat leaps |
| Damage | Like a strong hit from a quarterstaff |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Imbibe the slate potion and wait for 2 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | One of your family members turns into a chimera. |
The Hastening Embrace
The caster of this moderate magick may sing a deciphering probability.
| Level | 5 |
| Area of effect | An area the size of an old forest |
| Range | Across dimensions |
| Damage | Like a strong hit from a quarterstaff |
| Duration | Until the next mealtime |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | Your toe turns ash. |
Diminishing Hands Trace the Fountain
The caster of this minor magick may project a wearying fountain.
| Level | 1 |
| Area of effect | Several targets |
| Range | Anywhere in the same region |
| Damage | Similar to a bruised arm |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | The nearby forest sprouts 2d6 scavengers. |
Curse of Bob
The caster of this minor magick may materialize a crystal shield.
| Level | 1 |
| Area of effect | An area the size of a puddle |
| Range | As far as the frog leaps |
| Damage | 8 hit points |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Quaff the mauve elixir |
| Recharge | Wait for 4 seconds |
| Wild magic effect | You develop 5 extra toes. |
The Forking Chant
The caster of this moderate magick may will a crow dance.
| Level | 6 |
| Area of effect | An area the size of a single coin |
| Range | A pond's length away |
| Damage | Of serious concern |
| Duration | 3 hours |
| Casting ritual | Concentrate for 2 minutes |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Salt of Lydia
The caster of this major magick may invoke a stone salt.
| Level | 7 |
| Area of effect | An area the size of a town |
| Range | At a great distance from you |
| Damage | Written about in many stories |
| Duration | 1 watches |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Breed four and ten grizzly bears |
| Wild magic effect | You develop a terrible fear of caribous. |
The Compelling Invocation
The caster of this minor magick may conjure a worm thunder.
| Level | 1 |
| Area of effect | An area the size of a town |
| Range | Across dimensions |
| Damage | Enough to startle your horse |
| Duration | Only a few seconds |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Forgotten Warp of Kalth
The caster of this moderate magick may emanate an acid warp.
| Level | 4 |
| Area of effect | The entire planet |
| Range | A pond's length away |
| Damage | Like a clean slice from a sword |
| Duration | 6 hours |
| Casting ritual | Concentrate for 3 minutes |
| Recharge | Burn a piece of a siren |
| Wild magic effect | You will rise as an undead orc after you die. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
