Spells
Foul Pulse
The caster of this major magick may sing a deciphering pulse.
Level | 8 |
Area of effect | An area the size of a young forest |
Range | At a great distance from you |
Damage | So intense as to make the caster think twice before casting it |
Duration | Until the next time you cast a spell |
Casting ritual | Maintain unbroken eye contact with the target for 4 hours |
Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
Wild magic effect | The nearest humanoid becomes your mortal enemy. |
The Diminishing Wish
The caster of this moderate magick may speak a shielding circle.
Level | 6 |
Area of effect | An area the size of a puddle |
Range | Anywhere in the same province |
Damage | Something you will remember for weeks |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Chant magic words while making the appropriate hand motion |
Recharge | Hunt a monkey and consume a piece of it |
Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Dax's Diminishing Spell
The caster of this moderate magick may project a poison light.
Level | 4 |
Area of effect | A 10 foot circle |
Range | A pond's length away |
Damage | Enough to make this spell dangerous |
Duration | Only a few hours |
Casting ritual | Concentrate for 4 minutes |
Recharge | Compose a short song and perform it |
Wild magic effect | The sun makes your skin blister and ooze with sepia pus. |
Reynald's Intoxicating Curse
The caster of this moderate magick may radiate an ice loop.
Level | 5 |
Area of effect | A single target |
Range | Within 3 paces |
Damage | Enough to kill a giant spider |
Duration | Only an hour |
Casting ritual | Stare unblinking at the target for 4 minutes |
Recharge | Wait for 12 hours |
Wild magic effect | Your skin turns red. |
The Crushing Wish
The caster of this moderate magick may speak a brine tar.
Level | 5 |
Area of effect | A 5 foot circle |
Range | Anywhere in the same continent |
Damage | Enough to injure a humanoid |
Duration | Only a few hours |
Casting ritual | Repeat the magic phrase 4 times without interruption |
Recharge | Reassemble the rare components |
Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
Enlightening Hands Trace the Worm
The caster of this minor magick may sing a regenerating worm.
Level | 1 |
Area of effect | An area no larger than a baby's head |
Range | Within 2 paces |
Damage | Enough to startle an animal |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Concentrate on your opponent |
Recharge | Run fingers through the rustling leaves of an adult tree |
Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
The Fusing Hex of Kasandra
The caster of this minor magick may project an insect bubble.
Level | 2 |
Area of effect | A 1 foot circle |
Range | Near to you |
Damage | Quite forgettable |
Duration | Only a few seconds |
Casting ritual | Snap your fingers clearly |
Recharge | Hear the sound of the sparrow's call |
Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Inscribing Lines Mark the Memory
The caster of this moderate magick may will a wood memory.
Level | 4 |
Area of effect | An area the size of a wagon |
Range | Far from you |
Damage | Enough to kill a large dog |
Duration | Only until you fall asleep |
Casting ritual | Imbibe the tan potion and wait for 2 minutes |
Recharge | Remember something bad from your past and then let it go |
Wild magic effect | Birds, birds, birds, birds!!! |
Curse of Ui
The caster of this minor magick may embody an acid vine.
Level | 3 |
Area of effect | An area the size of a barn |
Range | Far from you |
Damage | Just enough to insult someone |
Duration | 1 minutes |
Casting ritual | Stare unblinking at the target for 3 seconds |
Recharge | Scoop a handful of soil from the earth beneath your feet |
Wild magic effect | You can no longer cross rivers while conscious. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!