Spells
Nathalie's Hastening Spell
The caster of this major magick may will an illuminating amber.
| Level | 7 |
| Area of effect | 4 targets |
| Range | At a great distance from you |
| Damage | Worth writing a song about |
| Duration | Until the sun fails to rise in the morning |
| Casting ritual | Prepare a casting ground 11 days in advance |
| Recharge | Steal something important from a god |
| Wild magic effect | Over the next 4 weeks, you will slowly transform into a shadow. |
The Transmuting Geometries of Fiona
The caster of this major magick may cast a hastening void.
| Level | 9 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same continent |
| Damage | Enough to corrupt the world |
| Duration | Until the seasons change |
| Casting ritual | Prepare a casting ground 4 days in advance |
| Recharge | Steal something important from a god |
| Wild magic effect | Your foot doubles in size. |
Curse of Katarina
The caster of this major magick may embody a worm honey.
| Level | 7 |
| Area of effect | 6 targets |
| Range | At a great distance from you |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | 2 watches |
| Casting ritual | Walk the leylines surrounding the area for 5 days |
| Recharge | Breed four and ten prairie dogs |
| Wild magic effect | The sun makes your skin blister and ooze with papaya pus. |
Curse of Roan
The caster of this major magick may cast a stone tar.
| Level | 8 |
| Area of effect | An area no larger than your tent |
| Range | Far from you |
| Damage | Like the cuts of 100 blades |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Travel to the land of the kobold and recover what has been lost |
| Wild magic effect | Any iron you touch becomes rusted. |
The Warding Hex
The caster of this moderate magick may radiate a screaming key.
| Level | 6 |
| Area of effect | The entire cosmos |
| Range | Close to you |
| Damage | Of serious concern |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Perform the ritual song |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | You will rise as an undead warrior after you die. |
The Communicating Hex of Nena
The caster of this minor magick may will a creeping heat.
| Level | Cantrip |
| Area of effect | An area no larger than your tent |
| Range | At a great distance from you |
| Damage | Enough to kill a small bird |
| Duration | 6 seconds |
| Casting ritual | Tap your heels together |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | Your foot turns seashell. |
Enraging Lines Mark the Gaze
The caster of this minor magick may cast a scrying gaze.
| Level | 3 |
| Area of effect | Several targets |
| Range | 19 feet |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Sing a brief verse |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | Birds, birds, birds, birds!!! |
The Scrying Hex
The caster of this major magick may conjure a foreseeing acid.
| Level | 9 |
| Area of effect | The entire cosmos |
| Range | 15 feet |
| Damage | Like the cuts of 100 blades |
| Duration | Until the end of all things |
| Casting ritual | Prepare a casting ground 11 days in advance |
| Recharge | Recite one of the epic poems from memory without interruption |
| Wild magic effect | You will rise as an undead warlock after you die. |
The Phasing Invocation
The caster of this minor magick may summon a slime mind.
| Level | 1 |
| Area of effect | 2 targets |
| Range | In your line of sight |
| Damage | Enough to kill a dragonfly |
| Duration | 5 seconds |
| Casting ritual | Quaff the carrot elixir |
| Recharge | Spin in 4 circles while facing the sky |
| Wild magic effect | The wings of a bat sprout from your back. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
