Spells
Cynthia's Regenerating Grace
The caster of this moderate magick may embody an amber shield.
| Level | 4 |
| Area of effect | A 5 foot circle |
| Range | Anywhere in the same continent |
| Damage | Enough to kill a large dog |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Repeat the mantra 93 times |
| Wild magic effect | Your best friend turns into a kappa. |
Worm of Miles
The caster of this minor magick may summon a creeping worm.
| Level | 1 |
| Area of effect | A 4 foot circle |
| Range | Close to you |
| Damage | Enough to kill a dragonfly |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Quaff the umber elixir |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You develop a terrible fear of scorpions. |
Jax's Resurrecting Curse
The caster of this minor magick may invoke a mesmerizing stasis.
| Level | Cantrip |
| Area of effect | 4 targets |
| Range | 3 feet |
| Damage | Enough to kill a dragonfly |
| Duration | Only a few minutes |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait for 4 minutes |
| Wild magic effect | You now have the same mating preferences of cicadas. |
Spirit of the Peach Stone
The caster of this major magick may summon a crushing stone.
| Level | 7 |
| Area of effect | An area no larger than a baby's head |
| Range | As far as the crow flies |
| Damage | Enough to draw the attention of the gods |
| Duration | Until the next solar eclipse |
| Casting ritual | Maintain unbroken eye contact with the target for 3 hours |
| Recharge | Capture a sparrow and feed it for 2 days |
| Wild magic effect | The ground around you turns to quicksand. |
Henry's Nexus
The caster of this minor magick may project a worm nexus.
| Level | Cantrip |
| Area of effect | Several targets |
| Range | Anywhere in the same region |
| Damage | Similar to a stubbed toe |
| Duration | 5 minutes |
| Casting ritual | Concentrate on your opponent |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You develop an unseemly fascination with eyes. |
Foul Chain
The caster of this major magick may sing an enraging chain.
| Level | 7 |
| Area of effect | A single target |
| Range | Far from you |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Walk the leylines surrounding the area for 6 days |
| Recharge | Wait for 2 days |
| Wild magic effect | You suddenly age 10 years. |
Nullifying Hands Trace the Bark
The caster of this moderate magick may speak a phasing bark.
| Level | 4 |
| Area of effect | An area the size of a town |
| Range | In your line of sight |
| Damage | Of serious concern |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Concentrate for 6 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | Your left arm grows shorter. |
Piercing Lines Mark the Cone
The caster of this major magick may embody a thorn cone.
| Level | 9 |
| Area of effect | An area no larger than a baby's head |
| Range | 5 yards |
| Damage | Enough to corrupt a star |
| Duration | 5 days |
| Casting ritual | Maintain unbroken skin contact with the target for 4 hours |
| Recharge | Wear the skin of a wallaroo for 12 days |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Redressing Lines Mark the Rat
The caster of this major magick may materialize a poison rat.
| Level | 7 |
| Area of effect | An area the size of a thimble |
| Range | 18 yards |
| Damage | Like the threshing of a wyrms many claws |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Prepare a casting ground 4 days in advance |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
