Spells
Wearying Hands Trace the Poison
The caster of this major magick may radiate an insect poison.
| Level | 8 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Anywhere in the same continent |
| Damage | Enough to corrupt a star |
| Duration | A fortnight |
| Casting ritual | Maintain unbroken skin contact with the target for 6 hours |
| Recharge | Run fingers through the rustling leaves of the world tree |
| Wild magic effect | Your left arm grows shorter. |
Cursed Spray
The caster of this minor magick may cast an emboldening spray.
| Level | 2 |
| Area of effect | An area the size of a young forest |
| Range | Close to you |
| Damage | Barely worth mentioning |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Concentrate on your opponent |
| Recharge | Recite a well-known poem from memory without interruption |
| Wild magic effect | You lose all your hair. |
The Forecasting Wish
The caster of this minor magick may project a slime plague.
| Level | 2 |
| Area of effect | An area the size of 1 wagons |
| Range | No further than the length of 6 oxen |
| Damage | 3 hit points |
| Duration | Only a few minutes |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Identify a physical feature of your opponent and focus on it for 4 seconds |
| Wild magic effect | You switch bodies with the nearest humanoid |
Emboldening Lines Mark the Shard
The caster of this minor magick may speak a blood shard.
| Level | 1 |
| Area of effect | Several targets |
| Range | Near to you |
| Damage | Enough to kill a dragonfly |
| Duration | Only a few seconds |
| Casting ritual | Snap your fingers clearly |
| Recharge | Spin in 5 circles while facing the sky |
| Wild magic effect | Fog appears in any town you sleep in for more than 3 days. |
Eggplant Aura
The caster of this major magick may radiate a blinding aura.
| Level | 8 |
| Area of effect | An area no larger than your tent |
| Range | Near to you |
| Damage | Enough to drain even the most distinguished wizards |
| Duration | 4 watches |
| Casting ritual | Maintain unbroken skin contact with the target for 2 hours |
| Recharge | Repeat the mantra 20 times 54 times |
| Wild magic effect | You now have the same mating preferences of owlbears. |
Ash of Sorrow
The caster of this minor magick may project an expanding ash.
| Level | 1 |
| Area of effect | An area the size of 1 wagons |
| Range | Anywhere in the same region |
| Damage | Enough to kill a large beetle |
| Duration | For as long as you can hold your breath |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | Over the next 3 weeks, you will slowly transform into a cyclops. |
Cursed Smoke
The caster of this moderate magick may shout a deceiving smoke.
| Level | 5 |
| Area of effect | Several targets |
| Range | A pond's length away |
| Damage | Enough to kill a giant spider |
| Duration | 6 hours |
| Casting ritual | Perform a basic dance |
| Recharge | Find and kill a vampire bat |
| Wild magic effect | You develop a terrible fear of armadillos. |
The Screaming Chant
The caster of this minor magick may shout an encoding bolt.
| Level | 3 |
| Area of effect | Several targets |
| Range | As far as you damn well please |
| Damage | Not more than a candle's singe |
| Duration | For as long as you can hold your breath |
| Casting ritual | Stare unblinking at the target for 3 seconds |
| Recharge | Spin in 4 circles while facing the sky |
| Wild magic effect | You believe you are the most beautiful person on earth. |
The Foreseeing Hex of Jarrad
The caster of this major magick may conjure a bark echo.
| Level | 7 |
| Area of effect | A 16 foot circle |
| Range | Anywhere in the same region |
| Damage | Enough to kill a troll |
| Duration | Until a child is born |
| Casting ritual | Walk the leylines surrounding the area for 3 days |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | Everything you see turns rust. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
