Spells
Regenerating Lines Mark the Dance
The caster of this moderate magick may conjure a mindreading dance.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | Anywhere in the same town |
| Damage | Of serious concern |
| Duration | Only an hour |
| Casting ritual | Perform the ritual song |
| Recharge | Hunt a bighorn sheep and consume a piece of it |
| Wild magic effect | Over the next 5 days, your eyes will slowly shrink then disappear. |
The Diminishing Hex of Llewelyn
The caster of this moderate magick may cast an enveloping harmony.
| Level | 4 |
| Area of effect | An area the size of 1 wagons |
| Range | Within 2 paces |
| Damage | Like a clean slice from a sword |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Perform the ritual song |
| Recharge | Compose a short song and perform it |
| Wild magic effect | A strange, cruel mouth appears somewhere near your hand. the things it says upset you. |
Olivia's Dividing Curse
The caster of this minor magick may radiate a blinding moss.
| Level | 2 |
| Area of effect | An area no larger than your tent |
| Range | 16 yards |
| Damage | Enough to kill a small squirrel |
| Duration | 4 minutes |
| Casting ritual | Concentrate on your opponent |
| Recharge | Run fingers through the rustling leaves of an adult tree |
| Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Kael's Sealing Curse
The caster of this moderate magick may embody a summoning wind.
| Level | 4 |
| Area of effect | A 3 foot circle |
| Range | Anywhere in the same town |
| Damage | Of serious concern |
| Duration | 3 hours |
| Casting ritual | Perform a basic dance |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | You now have the same mating preferences of ticks. |
Foul Steam
The caster of this minor magick may summon an animating steam.
| Level | 3 |
| Area of effect | The entire planet |
| Range | At a short distance from you |
| Damage | Enough to kill a large beetle |
| Duration | 6 minutes |
| Casting ritual | Snap your fingers clearly |
| Recharge | Spin in 1 circles while facing the sky |
| Wild magic effect | You switch bodies with the nearest humanoid |
Conjuring Hands Trace the Storm
The caster of this major magick may materialize a foreseeing storm.
| Level | 8 |
| Area of effect | The entire cosmos |
| Range | A pond's length away |
| Damage | Enough to take a mental toll on any who witness it |
| Duration | 4 watches |
| Casting ritual | Acquire the blood of a hydra and prepare a spring elixir |
| Recharge | Capture a sparrow and feed it for 3 days |
| Wild magic effect | You lose all your hair. |
Enlightening Lines Mark the Probability
The caster of this moderate magick may speak a dividing probability.
| Level | 6 |
| Area of effect | A 16 foot circle |
| Range | Across dimensions |
| Damage | Of serious concern |
| Duration | Only until you fall asleep |
| Casting ritual | Imbibe the violet potion and wait for 2 minutes |
| Recharge | Repeat the mantra 99 times |
| Wild magic effect | You lose all your hair. |
Katinka's Transmuting Curse
The caster of this moderate magick may emanate an enraging loop.
| Level | 5 |
| Area of effect | An area the size of a single coin |
| Range | Within 1 paces |
| Damage | Of serious concern |
| Duration | 5 hours |
| Casting ritual | Perform the ritual song |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Any iron you touch becomes rusted. |
Curse of Emily
The caster of this moderate magick may materialize an ice water.
| Level | 4 |
| Area of effect | An area no larger than three fighting beggars |
| Range | 8 feet |
| Damage | Enough to make this spell dangerous |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Find and kill a treant |
| Wild magic effect | Your right arm grows 1 foot longer. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
