Spells
The Summoning Chant
The caster of this moderate magick may summon a summoning gate.
| Level | 4 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Near to you |
| Damage | Of serious concern |
| Duration | Only an hour |
| Casting ritual | Perform a basic dance |
| Recharge | Burn a piece of a dullahan |
| Wild magic effect | You switch bodies with the nearest humanoid |
Forseeing Hands Trace the Harmony
The caster of this minor magick may sing a stone harmony.
| Level | 3 |
| Area of effect | A single target |
| Range | Anywhere in the same continent |
| Damage | Enough to kill a small squirrel |
| Duration | 6 minutes |
| Casting ritual | Snap your fingers clearly |
| Recharge | Recite a well-known poem from memory without interruption |
| Wild magic effect | You believe you are the most beautiful person on earth. |
Ash of Schemery
The caster of this moderate magick may will a mesmerizing ash.
| Level | 4 |
| Area of effect | An area the size of a barn |
| Range | Anywhere in the same town |
| Damage | Enough to kill a large dog |
| Duration | Only a few hours |
| Casting ritual | Repeat the magic phrase 4 times without interruption |
| Recharge | Hunt a owlbear and consume a piece of it |
| Wild magic effect | Food and water no longer sustain you. only blood. |
Eve's Dispelling Grace
The caster of this major magick may will a glass sphere.
| Level | 9 |
| Area of effect | A 5 foot circle |
| Range | As far as a cat leaps |
| Damage | Like the scorching blast of a meteor |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | An enormous stone fireball appears in the sky and falls towards the nearest town. |
Akasha's Terrifying Spell
The caster of this major magick may sing a levitating star.
| Level | 9 |
| Area of effect | An area the size of a single coin |
| Range | Anywhere in the same town |
| Damage | Deadly serious |
| Duration | 4 days |
| Casting ritual | Acquire the blood of a werewolf and prepare a black elixir |
| Recharge | Travel to the land of the sandworm and recover what has been lost |
| Wild magic effect | Your arm doubles in size. |
Jaden's Field
The caster of this moderate magick may will a regenerating field.
| Level | 4 |
| Area of effect | An area the size of a young forest |
| Range | No further than the nearest cross road |
| Damage | Like a strong punch to the face |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Perform a basic dance |
| Recharge | Find and kill a titan |
| Wild magic effect | Your right arm grows 1 foot longer. |
Loop of Nina
The caster of this moderate magick may sing a regenerating loop.
| Level | 5 |
| Area of effect | An area the size of a wagon |
| Range | Anywhere in the same region |
| Damage | A cause for insistent pain |
| Duration | Only an hour |
| Casting ritual | Imbibe the cinnamon potion and wait for 4 minutes |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | You lose all your hair. |
Curse of Kyle
The caster of this major magick may summon a wood eye.
| Level | 9 |
| Area of effect | An area no larger than a baby's head |
| Range | As far as the frog leaps |
| Damage | Enough to kill a troll |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Acquire the blood of a skeleton and prepare a slate elixir |
| Recharge | Complete a hero's journey |
| Wild magic effect | Everything you see turns stone. |
Daemon of the Myrtle Shield
The caster of this moderate magick may bring forth a slime shield.
| Level | 4 |
| Area of effect | An area the size of a young forest |
| Range | Near to you |
| Damage | Enough to slow down a troll |
| Duration | Until dawn |
| Casting ritual | Concentrate for 2 minutes |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Everything you see turns white. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
