Spells
Glass of Katrina
The caster of this major magick may shout a flesh glass.
| Level | 8 |
| Area of effect | A 2 foot circle |
| Range | Anywhere in the same town |
| Damage | Enough to corrupt a star |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Acquire the blood of a striga and prepare a tangerine elixir |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | Your privates doubles in size. |
The Dispelling Chant
The caster of this minor magick may bring forth a wood word.
| Level | 3 |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same province |
| Damage | Similar to a bruised arm |
| Duration | 3 minutes |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Wait for 6 minutes |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
The Enlightening Hex
The caster of this minor magick may sing a duplicating ash.
| Level | Cantrip |
| Area of effect | The entire planet |
| Range | 4 yards |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Point towards the target |
| Recharge | Wait for 5 minutes |
| Wild magic effect | Any iron you touch becomes rusted. |
Foul Portal
The caster of this moderate magick may bring forth an oil portal.
| Level | 6 |
| Area of effect | A 14 foot circle |
| Range | At a short distance from you |
| Damage | Enough to leave permanent marks in stone |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Your hair turns malachite. |
Spirit of the Bistre Cloud
The caster of this minor magick may will a terrifying cloud.
| Level | Cantrip |
| Area of effect | An area no larger than your tent |
| Range | A pond's length away |
| Damage | Like a slap from a small child |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Concentrate on your opponent |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | Everything you see turns magenta. |
Spirit of the Buff Dance
The caster of this moderate magick may conjure a blood dance.
| Level | 6 |
| Area of effect | A 6 foot circle |
| Range | No further than the nearest cross road |
| Damage | Enough to slow down a troll |
| Duration | Only a few hours |
| Casting ritual | Concentrate for 5 minutes |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Sapphire Storm
The caster of this moderate magick may speak a flesh storm.
| Level | 6 |
| Area of effect | An area the size of a thimble |
| Range | Anywhere in the same continent |
| Damage | Enough to break through a wooden door |
| Duration | 2 hours |
| Casting ritual | Perform the ritual song |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | The nearest human turns into a spectre. |
Shapeshifting Lines Mark the Monolith
The caster of this minor magick may emanate a scrying monolith.
| Level | 1 |
| Area of effect | A 15 foot circle |
| Range | As far as the frog leaps |
| Damage | Quite forgettable |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Imprisoning Geometries of Riley
The caster of this major magick may radiate a sealing wood.
| Level | 8 |
| Area of effect | An area no larger than an old well |
| Range | No further than the length of 1 oxen |
| Damage | Fatal to most humanoids |
| Duration | A fortnight |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | You lose all your hair. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
