Spells

Cardinal Prison

na

The caster of this major magick may invoke a paralyzing prison.

Level9
Area of effectAn area no larger than three fighting beggars
RangeFar from you
DamageDeadly serious
Duration5 weeks
Casting ritualMaintain unbroken skin contact with the target for 2 hours
RechargeWait for 6 days
Wild magic effectYou lose your nose over the next 3 days.

The Describing Hex of Ruth

na

The caster of this major magick may sing a deceiving blade.

Level8
Area of effectAn area the size of 5 wagons
RangeNo further than the nearest cross road
DamageEnough to drain even the most distinguished wizards
DurationUntil you have seen 3 sunsets
Casting ritualMaintain unbroken skin contact with the target for 5 hours
RechargeWait for 4 days
Wild magic effectYou suddenly age 10 years.

Jessica's Hindering Spell

na

The caster of this moderate magick may project a bone beacon.

Level4
Area of effectThe entire cosmos
RangeAnywhere in the same continent
DamageEnough to injure a humanoid
DurationFor about as long as it takes to read a fairy tale
Casting ritualTouch the target with your bare skin
RechargeReassemble the rare components
Wild magic effectSmoke of green color pours from your mouth, eyes, and ears for 4 minutes. any who touch it turn into pathetic mushroom creatures.

The Dispelling Hex

na

The caster of this moderate magick may bring forth a revealing key.

Level6
Area of effectAn area the size of a young forest
RangeNo further than the length of 2 oxen
DamageSimilar to a burn from a blazing torch
DurationOnly a few hours
Casting ritualTouch the target with your bare skin
RechargeCook a 3 course meal and serve it to someone
Wild magic effectEvery 6 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health.

Revealing Lines Mark the Heat

na

The caster of this minor magick may conjure a creeping heat.

Level1
Area of effectAn area no larger than a baby's head
Range2 yards
DamageEnough to startle your horse
DurationOnly a few minutes
Casting ritualConcentrate on your opponent
RechargeScoop a handful of soil from the earth beneath your feet
Wild magic effectYour left arm grows shorter.

Conn's Withering Curse

na

The caster of this moderate magick may sing a phasing shield.

Level6
Area of effectA 4 foot circle
RangeNear to you
DamageLike a strong hit from a quarterstaff
DurationOnly until you fall asleep
Casting ritualImbibe the tawny potion and wait for 4 minutes
RechargeReassemble the rare components
Wild magic effectThe moon makes you horny.

Forgotten Honey of Mary

na

The caster of this moderate magick may sing an illuminating honey.

Level6
Area of effectAn area the size of a young forest
RangeNo further than the nearest cross road
DamageLike a strong hit from a quarterstaff
Duration4 hours
Casting ritualChant magic words while making the appropriate hand motion
RechargePerform the complex movements with your arms
Wild magic effectSmoke of rose color pours from your mouth, eyes, and ears for 2 minutes. any who touch it turn into pathetic mushroom creatures.

The Warding Wish

na

The caster of this minor magick may cast a water chaos.

Level1
Area of effectAn area no larger than an old well
RangeNo further than the nearest cross road
DamageLike a slap from a small child
DurationOnly a few seconds
Casting ritualGesture in the direction of the target
RechargePluck a stone from a running river
Wild magic effectAny iron you touch becomes rusted.

The Deciphering Invocation

na

The caster of this minor magick may hurl an enraging moss.

Level2
Area of effectAn area no larger than an old well
Range9 feet
DamageEnough to cause a puddle to ripple
DurationFor as long as you can hold your breath
Casting ritualCombine the basic components from your pouch
RechargeScoop a handful of soil from the earth beneath your feet
Wild magic effectOne of your family members turns into a draugr.

Spells designed by

Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!