Spells
Foul Sentinel
The caster of this moderate magick may bring forth a bark sentinel.
| Level | 4 |
| Area of effect | An area the size of a young forest |
| Range | Anywhere in the same town |
| Damage | Enough to make this spell dangerous |
| Duration | Only until you fall asleep |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | You switch bodies with the nearest humanoid |
Throne of Pain
The caster of this moderate magick may invoke a tar throne.
| Level | 5 |
| Area of effect | An area no larger than an old well |
| Range | 9 yards |
| Damage | Like a strong punch to the face |
| Duration | Only an hour |
| Casting ritual | Perform the ritual song |
| Recharge | Find and kill a sandworm |
| Wild magic effect | Anyone who spends more than 3 days in your company goes insane. |
Spirit of the Royal Time
The caster of this moderate magick may sing a repelling time.
| Level | 5 |
| Area of effect | An area no larger than a baby's head |
| Range | As far as you damn well please |
| Damage | Enough to kill a giant spider |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Stare unblinking at the target for 2 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
The Forseeing Wish
The caster of this moderate magick may speak a petrifying shadow.
| Level | 6 |
| Area of effect | Several targets |
| Range | As far as you damn well please |
| Damage | Enough to make this spell dangerous |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Stare unblinking at the target for 1 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | Over the next 2 weeks, you will slowly transform into a troll. |
Hiaenna's Concealing Curse
The caster of this minor magick may hurl a honey distortion.
| Level | 3 |
| Area of effect | A 5 foot circle |
| Range | Close to you |
| Damage | Barely worth considering |
| Duration | 6 seconds |
| Casting ritual | Quaff the cinnamon elixir |
| Recharge | Identify a physical feature of your opponent and focus on it for 1 seconds |
| Wild magic effect | You are compelled to only tell the truth. |
Curse of Qualen
The caster of this major magick may will a wood salt.
| Level | 7 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Near to you |
| Damage | Deadly serious |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Maintain unbroken skin contact with the target for 3 hours |
| Recharge | Run fingers through the rustling leaves of the world tree |
| Wild magic effect | You lose all your teeth |
The Energizing Hex of Tanis
The caster of this minor magick may radiate a blinding poison.
| Level | 1 |
| Area of effect | A 1 foot circle |
| Range | As far as the crow flies |
| Damage | Similar to a small gust of wind |
| Duration | 6 seconds |
| Casting ritual | Quaff the titanium elixir |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous balrog. |
The Combining Invocation
The caster of this minor magick may speak a tar oil.
| Level | 2 |
| Area of effect | An area no larger than your tent |
| Range | Within 6 paces |
| Damage | Similar to a bruised arm |
| Duration | 5 seconds |
| Casting ritual | Sing a brief verse |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | Your right arm grows 1 foot longer. |
The Pursuing Embrace
The caster of this major magick may speak a mindreading blood.
| Level | 8 |
| Area of effect | An area the size of a town |
| Range | As far as a cat leaps |
| Damage | Enough to leave permanent marks on the landscape |
| Duration | 1 weeks |
| Casting ritual | Maintain unbroken skin contact with the target for 3 hours |
| Recharge | Repeat the mantra 11 times 23 times |
| Wild magic effect | You grow a gnarly hunchback. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
