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Spells

Duplicating Lines Mark the Flesh

na

The caster of this moderate magick may summon a pursuing flesh.

Level6
Area of effectAn area the size of a thimble
RangeClose to you
DamageSomething you will remember for weeks
DurationFor about as long as it takes to read a fairy tale
Casting ritualConcentrate for 3 minutes
RechargePerform a clean strike with bare knuckles on your opponent
Wild magic effectThe nearby forest sprouts 2d6 kobolds.

The Regenerating Chant

na

The caster of this minor magick may shout a wood glass.

Level2
Area of effectAn area no larger than an old well
RangeAnywhere in the same town
DamageEnough to startle your horse
DurationOnly a few minutes
Casting ritualQuaff the scarlet elixir
RechargeIdentify a physical feature of your opponent and focus on it for 4 seconds
Wild magic effectOver the next month, thick, black hair will cover your entire body.

Seeking Hands Trace the Pyramid

na

The caster of this minor magick may cast a creeping pyramid.

LevelCantrip
Area of effectAn area the size of 4 wagons
RangeAnywhere in the same province
DamageOnly slightly uncomfortable
DurationFor about as long as it takes to walk down the street
Casting ritualPoint towards the target
RechargeWait for 5 seconds
Wild magic effectEvery 1 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health.

Attracting Hands Trace the Rain

na

The caster of this moderate magick may emanate a deciphering rain.

Level5
Area of effectAn area no larger than your tent
RangeA pond's length away
DamageLike a strong hit from a quarterstaff
DurationUntil the next mealtime
Casting ritualImbibe the taupe potion and wait for 1 minutes
RechargeCook a 3 course meal and serve it to someone
Wild magic effectYou grow a gnarly hunchback.

Apricot Prison

na

The caster of this major magick may conjure a poison prison.

Level9
Area of effect4 targets
RangeAt a great distance from you
DamageFatal to most humanoids
DurationUntil the next time you cast a spell
Casting ritualAcquire the blood of an enemy and prepare a apricot decoction
RechargeCapture a sparrow and feed it for 4 days
Wild magic effectYou develop a crippling fear of books.

Daemon of the Carrot Crystal

na

The caster of this moderate magick may embody a deceiving crystal.

Level6
Area of effectAn area the size of a thimble
RangeAs far as you damn well please
DamageA cause for insistent pain
DurationUntil the next mealtime
Casting ritualUtter the magic phrase and combine the components from your pouch
RechargeReassemble the rare components
Wild magic effectEverywhere you go, you attract flocks of brightly colored birds.

The Spawning Geometries of Cassie

na

The caster of this moderate magick may embody a duplicating throne.

Level6
Area of effectAn area the size of a wagon
RangeIn your line of sight
DamageA cause for insistent pain
DurationUntil dawn
Casting ritualConcentrate for 5 minutes
RechargeReassemble the rare components
Wild magic effectThe nearest humanoid suddenly ages 10 years.

The Intoxicating Hex

na

The caster of this moderate magick may hurl a moss portal.

Level5
Area of effectAn area no larger than a baby's head
RangeAs far as a cat leaps
DamageOf serious concern
DurationOnly until you fall asleep
Casting ritualUtter the magic phrase and combine the components from your pouch
RechargePerform a clean strike with bare knuckles on your opponent
Wild magic effectYou develop 3 extra privatess.

The Combining Geometries of Lawson

na

The caster of this minor magick may conjure a dividing smoke.

Level3
Area of effectA 8 foot circle
RangeNo further than the length of 1 oxen
DamageBarely worth mentioning
DurationFor about as long as it takes to recite a short poem
Casting ritualSing a brief verse
RechargeRun fingers through the flowing water of the river
Wild magic effectYou are convinced that nothing can hurt you.

Spells designed by

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Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!

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