Spells
Foul Armor
The caster of this major magick may cast a tar armor.
| Level | 7 |
| Area of effect | An area the size of a thimble |
| Range | In your line of sight |
| Damage | Enough to take a mental toll on any who witness it |
| Duration | 5 weeks |
| Casting ritual | Prepare a ritual circle 6 days in advance |
| Recharge | Travel to the land of the incubus and recover what has been lost |
| Wild magic effect | You develop a strong attraction to grims. |
The Dividing Invocation
The caster of this minor magick may embody a withering shard.
| Level | 2 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Far from you |
| Damage | Enough to kill a large beetle |
| Duration | 5 minutes |
| Casting ritual | Sing a brief verse |
| Recharge | Identify a physical feature of your opponent and focus on it for 1 seconds |
| Wild magic effect | Your ear doubles in size. |
Christopher's Conjuring Spell
The caster of this major magick may conjure an emboldening servant.
| Level | 7 |
| Area of effect | An area no larger than an old well |
| Range | As far as a cat leaps |
| Damage | Enough to draw the attention of the gods |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Prepare a casting ground 9 days in advance |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | Gold terrifies you. |
Harold's Praying Grace
The caster of this moderate magick may project an avenging ray.
| Level | 6 |
| Area of effect | An area the size of a barn |
| Range | Anywhere in the same town |
| Damage | Enough to kill a large dog |
| Duration | Only a few hours |
| Casting ritual | Repeat the magic phrase 3 times without interruption |
| Recharge | Repeat the mantra 57 times |
| Wild magic effect | You see dead people though you cannot communicate with them. |
The Fusing Hex
The caster of this major magick may radiate a phasing tentacle.
| Level | 9 |
| Area of effect | An area the size of a puddle |
| Range | In your line of sight |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until the next time you cast a spell |
| Casting ritual | Maintain unbroken eye contact with the target for 1 hours |
| Recharge | Destroy the source of werewolf |
| Wild magic effect | You develop 5 extra legs. |
The Grasping Invocation
The caster of this minor magick may cast an encoding sphere.
| Level | 1 |
| Area of effect | An area the size of a puddle |
| Range | As far as the crow flies |
| Damage | 1 hit points |
| Duration | 5 minutes |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait for 1 minutes |
| Wild magic effect | A strange, cruel mouth appears somewhere near your butt. the things it says upset you. |
Curse of Katherine
The caster of this minor magick may materialize a repelling thorn.
| Level | 2 |
| Area of effect | An area no larger than three fighting beggars |
| Range | No further than the length of 5 oxen |
| Damage | Barely worth mentioning |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Quaff the smalt elixir |
| Recharge | Recite a well-known poem from memory without interruption |
| Wild magic effect | You lose all your teeth |
The Enveloping Hex of Luthor
The caster of this moderate magick may materialize a transmuting dance.
| Level | 6 |
| Area of effect | An area the size of a wagon |
| Range | Close to you |
| Damage | Enough to injure a humanoid |
| Duration | Only a few hours |
| Casting ritual | Stare unblinking at the target for 5 minutes |
| Recharge | Hunt a wild horse and consume a piece of it |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Daemon of the Red Clay
The caster of this minor magick may sing an ember clay.
| Level | 3 |
| Area of effect | The entire planet |
| Range | As far as the crow flies |
| Damage | Similar to a small stone that was hurled |
| Duration | For about as long as it takes to walk down the street |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait for 3 minutes |
| Wild magic effect | Everything you see turns seashell. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
