Spells
Dividing Lines Mark the Distortion
The caster of this moderate magick may hurl a mindreading distortion.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | No further than the length of 6 oxen |
| Damage | Enough to break through a wooden door |
| Duration | 6 hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | You now have the same mating preferences of groundhogs. |
Disguising Lines Mark the Ghost
The caster of this minor magick may radiate a hastening ghost.
| Level | Cantrip |
| Area of effect | An area the size of a town |
| Range | A pond's length away |
| Damage | Enough to startle an animal |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Stare unblinking at the target for 6 seconds |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You are compelled to only tell the truth. |
Throne of Pain
The caster of this minor magick may radiate a repelling throne.
| Level | 3 |
| Area of effect | An area the size of a young forest |
| Range | Close to you |
| Damage | Only slightly uncomfortable |
| Duration | 2 seconds |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You develop 5 extra arms. |
Forgotten Torch of Marilyn
The caster of this minor magick may hurl a screaming torch.
| Level | 3 |
| Area of effect | The entire cosmos |
| Range | Across dimensions |
| Damage | Enough to startle an animal |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Spin in 4 circles while facing the sky |
| Wild magic effect | You are compelled to always lie. |
Cursed Tar
The caster of this moderate magick may bring forth a revealing tar.
| Level | 5 |
| Area of effect | An area the size of a thimble |
| Range | Anywhere in the same continent |
| Damage | 12 hit points |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Repeat the magic phrase 2 times without interruption |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | The nearest humanoid becomes your mortal enemy. |
Revealing Hands Trace the Rat
The caster of this minor magick may invoke a clay rat.
| Level | 2 |
| Area of effect | An area the size of a wagon |
| Range | In your line of sight |
| Damage | Barely worth mentioning |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | The nearby forest sprouts 2d6 wights. |
The Animating Chant
The caster of this moderate magick may bring forth a transmuting prison.
| Level | 5 |
| Area of effect | An area the size of 3 wagons |
| Range | No further than the length of 6 oxen |
| Damage | Enough to take seriously |
| Duration | Until the next mealtime |
| Casting ritual | Concentrate for 6 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | You develop an unseemly fascination with arms. |
Eric's Petrifying Grace
The caster of this major magick may shout a pursuing flesh.
| Level | 9 |
| Area of effect | A 15 foot circle |
| Range | As far as a cat leaps |
| Damage | Fatal to most humanoids |
| Duration | Until the next lunar eclipse |
| Casting ritual | Acquire the blood of a goblin and prepare a green elixir |
| Recharge | Travel to the land of the purple worm and recover what has been lost |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous berserker. |
Animating Lines Mark the Fog
The caster of this moderate magick may summon a duplicating fog.
| Level | 6 |
| Area of effect | An area the size of a town |
| Range | Close to you |
| Damage | Something you will remember for weeks |
| Duration | 4 hours |
| Casting ritual | Stare unblinking at the target for 1 minutes |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Your hand turns teal. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
