Spells
Violet Beam
The caster of this minor magick may will a blossoming beam.
| Level | 2 |
| Area of effect | A 4 foot circle |
| Range | Anywhere in the same province |
| Damage | Enough to startle an animal |
| Duration | For as long as you can hold your breath |
| Casting ritual | Stare unblinking at the target for 4 seconds |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | You now have the head of a black seal. |
The Soothing Hex of Sumesh
The caster of this minor magick may bring forth a mesmerizing ash.
| Level | 3 |
| Area of effect | An area the size of a single coin |
| Range | In your line of sight |
| Damage | Similar to a bruised arm |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Spin in 4 circles while facing the sky |
| Wild magic effect | Anyone who spends more than 5 days in your company goes insane. |
The Shapeshifting Wish
The caster of this minor magick may shout a blinding touch.
| Level | 3 |
| Area of effect | An area the size of a puddle |
| Range | 15 yards |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Point towards the target |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | Every 3 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
The Mindreading Chant
The caster of this major magick may will a foreseeing ghost.
| Level | 9 |
| Area of effect | A single target |
| Range | No further than the nearest cross road |
| Damage | Enough to draw the attention of everyone in town |
| Duration | Until the next time you cast a spell |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Repeat the mantra 47 times 59 times |
| Wild magic effect | The moon makes you horny. |
Robert's Dispelling Grace
The caster of this moderate magick may sing a bewildering sap.
| Level | 4 |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same town |
| Damage | 8 hit points |
| Duration | Until dawn |
| Casting ritual | Concentrate for 2 minutes |
| Recharge | Perform the complex movements with your arms |
| Wild magic effect | The ground around you turns to quicksand. |
Foul Obsidian
The caster of this major magick may will a transporting obsidian.
| Level | 9 |
| Area of effect | Several targets |
| Range | Far from you |
| Damage | Like the cuts of 100 blades |
| Duration | 4 weeks |
| Casting ritual | Acquire the blood of a cyclops and prepare a sky elixir |
| Recharge | Wait for 1 days |
| Wild magic effect | You suddenly age 10 years. |
The Creeping Hex
The caster of this moderate magick may bring forth a clay sphere.
| Level | 6 |
| Area of effect | An area the size of a single coin |
| Range | In your line of sight |
| Damage | Of serious concern |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Find and kill a lamia |
| Wild magic effect | You now have the head of a black killer bee. |
Elvira's Transporting Curse
The caster of this moderate magick may invoke a rending steam.
| Level | 5 |
| Area of effect | A 19 foot circle |
| Range | Across dimensions |
| Damage | Enough to leave permanent marks in stone |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Imbibe the peach potion and wait for 6 minutes |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You lose your butt over the next 3 days. |
Luthor's Grasping Grace
The caster of this major magick may speak a deceiving smoke.
| Level | 8 |
| Area of effect | An area the size of 6 wagons |
| Range | Far from you |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Travel to the land of the scavenger and recover what has been lost |
| Wild magic effect | Over the next 1 days, your eyes will slowly shrink then disappear. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
