Spells
Spirit of the Royal Sap
The caster of this major magick may summon a concealing sap.
| Level | 8 |
| Area of effect | The entire planet |
| Range | Near to you |
| Damage | Like the scorching blast of a meteor |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Prepare a ritual circle 4 days in advance |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Over the next 4 weeks, you will slowly transform into a dark elf. |
Concealing Hands Trace the Water
The caster of this major magick may cast a blossoming water.
| Level | 7 |
| Area of effect | A single target |
| Range | 19 feet |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | 5 watches |
| Casting ritual | Prepare a ritual circle 6 days in advance |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | Your eye turns firebrick. |
The Diminishing Hex of Natar
The caster of this moderate magick may will a thorn bolt.
| Level | 5 |
| Area of effect | An area the size of a young forest |
| Range | A pond's length away |
| Damage | Something you will remember for weeks |
| Duration | Until dawn |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Reassemble the rare components |
| Wild magic effect | You find that your teeth have all transformed into sharp points. |
Hugh's Wishing Grace
The caster of this moderate magick may conjure a water oil.
| Level | 6 |
| Area of effect | The entire cosmos |
| Range | Across dimensions |
| Damage | Enough to take seriously |
| Duration | 4 hours |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | Gold terrifies you. |
The Diminishing Wish
The caster of this minor magick may radiate a brine sphere.
| Level | 2 |
| Area of effect | An area the size of an old forest |
| Range | Anywhere in the same town |
| Damage | Like a slap from a small child |
| Duration | For as long as you can hold your breath |
| Casting ritual | Concentrate on your opponent |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You now have the same mating preferences of bats. |
Key of Greed
The caster of this minor magick may radiate an enlightening key.
| Level | 1 |
| Area of effect | An area the size of a town |
| Range | As far as you damn well please |
| Damage | Similar to a small stone that was hurled |
| Duration | For as long as you can hold your breath |
| Casting ritual | Concentrate on your opponent |
| Recharge | Identify a physical feature of your opponent and focus on it for 3 seconds |
| Wild magic effect | You can no longer bring yourself to cut your hair. doing so brings on terrible agony. |
The Dispelling Chant
The caster of this moderate magick may hurl a hindering sap.
| Level | 5 |
| Area of effect | An area the size of an old forest |
| Range | 10 feet |
| Damage | Enough to injure a humanoid |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Reassemble the rare components |
| Wild magic effect | You lose all your hair. |
Cursed Servant
The caster of this moderate magick may bring forth a levitating servant.
| Level | 5 |
| Area of effect | The entire cosmos |
| Range | 1 yards |
| Damage | A cause for insistent pain |
| Duration | Only an hour |
| Casting ritual | Stare unblinking at the target for 2 minutes |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | You now have the head of a black worg. |
The Paralyzing Geometries of Dana
The caster of this minor magick may conjure a nullifying aura.
| Level | 2 |
| Area of effect | An area no larger than an old well |
| Range | Within 2 paces |
| Damage | Barely worth considering |
| Duration | 5 minutes |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | Anyone who spends more than 6 days in your company goes insane. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
