Spells
Jakob's Shielding Spell
The caster of this major magick may radiate an enlightening bone.
| Level | 7 |
| Area of effect | The entire cosmos |
| Range | Across dimensions |
| Damage | Like the scorching blast of a meteor |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Walk the leylines surrounding the area for 3 days |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | One of your family members turns into a skeleton. |
The Describing Chant
The caster of this minor magick may sing a diminishing ice.
| Level | Cantrip |
| Area of effect | A 3 foot circle |
| Range | 12 yards |
| Damage | Not more than a candle's singe |
| Duration | For about as long as it takes to recite a short poem |
| Casting ritual | Snap your fingers clearly |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You develop a crippling fear of books. |
Curse of Rashur
The caster of this major magick may emanate a scrying chaos.
| Level | 7 |
| Area of effect | An area the size of a town |
| Range | Anywhere in the same town |
| Damage | Enough to drain even the most distinguished wizards |
| Duration | 6 weeks |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | Over the next 3 weeks, you will slowly transform into a gorgon. |
Periwinkle Amber
The caster of this moderate magick may bring forth a shielding amber.
| Level | 6 |
| Area of effect | An area no larger than a baby's head |
| Range | Close to you |
| Damage | Enough to kill a sickly deer |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Repeat the magic phrase 5 times without interruption |
| Recharge | Hunt a ice bat and consume a piece of it |
| Wild magic effect | Gold terrifies you. |
Gia's Trying Curse
The caster of this major magick may conjure a worm negation.
| Level | 7 |
| Area of effect | 4 targets |
| Range | 7 feet |
| Damage | Like the threshing of a wyrms many claws |
| Duration | 1 watches |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Wear the skin of a arctic wolf for 5 days |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
The Silencing Geometries of Ruther
The caster of this moderate magick may summon a crystal colossus.
| Level | 5 |
| Area of effect | An area the size of 2 wagons |
| Range | Anywhere in the same region |
| Damage | Of serious concern |
| Duration | 4 hours |
| Casting ritual | Stare unblinking at the target for 1 minutes |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Your right arm grows 1 foot longer. |
The Consuming Geometries of Kyle
The caster of this moderate magick may emanate a dispelling vine.
| Level | 5 |
| Area of effect | An area the size of a puddle |
| Range | Within 3 paces |
| Damage | Enough to kill a sickly deer |
| Duration | Only a few hours |
| Casting ritual | Repeat the magic phrase 4 times without interruption |
| Recharge | Repeat the mantra 45 times |
| Wild magic effect | You develop a fear of fire. |
Jericho's Revolting Grace
The caster of this major magick may summon a maddening sphere.
| Level | 8 |
| Area of effect | An area the size of a wagon |
| Range | As far as the frog leaps |
| Damage | Enough to corrupt the world |
| Duration | 5 weeks |
| Casting ritual | Prepare a casting ground 14 days in advance |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You develop a fear of fire. |
The Maddening Embrace
The caster of this major magick may invoke a revealing spear.
| Level | 7 |
| Area of effect | An area the size of a town |
| Range | Anywhere in the same region |
| Damage | Enough to corrupt the world |
| Duration | 3 weeks |
| Casting ritual | Walk the leylines surrounding the area for 4 days |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | You lose your foot over the next 2 days. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
