Spells
Blast of Menace
The caster of this minor magick may radiate a brine blast.
| Level | 3 |
| Area of effect | An area the size of 6 wagons |
| Range | Far from you |
| Damage | Enough to kill a small bird |
| Duration | Only a few seconds |
| Casting ritual | Tap your heels together |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You can no longer cross rivers while conscious. |
Hastening Lines Mark the Wood
The caster of this moderate magick may shout a wood wood.
| Level | 4 |
| Area of effect | A 13 foot circle |
| Range | Far from you |
| Damage | Enough to leave permanent marks in stone |
| Duration | Until the next mealtime |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Hunt a bighorn sheep and consume a piece of it |
| Wild magic effect | One of your family members turns into a demon boar. |
Gar's Swarm
The caster of this moderate magick may emanate an excruciating swarm.
| Level | 4 |
| Area of effect | The entire cosmos |
| Range | 19 yards |
| Damage | Enough to slow down a troll |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Repeat the magic phrase 6 times without interruption |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | Birds, birds, birds, birds!!! |
Daemon of the White Blood
The caster of this minor magick may radiate a vine blood.
| Level | Cantrip |
| Area of effect | An area the size of a barn |
| Range | No further than the nearest cross road |
| Damage | Enough to kill a large beetle |
| Duration | 5 minutes |
| Casting ritual | Quaff the aqua elixir |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | You now have the head of a black marsh wren. |
Tomato Spray
The caster of this moderate magick may bring forth a dispelling spray.
| Level | 5 |
| Area of effect | An area the size of 6 wagons |
| Range | Within 4 paces |
| Damage | Like a clean slice from a sword |
| Duration | Until dawn |
| Casting ritual | Perform a basic dance |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You lose your nose over the next 5 days. |
The Pursuing Geometries of Nikolas
The caster of this minor magick may sing a stone field.
| Level | 2 |
| Area of effect | A 16 foot circle |
| Range | As far as you damn well please |
| Damage | Enough to startle an animal |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Wait until your mind is clear |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous fly. |
Daemon of the Periwinkle Amber
The caster of this moderate magick may sing a poison amber.
| Level | 6 |
| Area of effect | An area no larger than three fighting beggars |
| Range | In your line of sight |
| Damage | Enough to kill a sickly deer |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Repeat the mantra 62 times |
| Wild magic effect | The sun makes your skin blister and ooze with wisteri pus. |
Avenging Lines Mark the Warp
The caster of this major magick may shout a charming warp.
| Level | 7 |
| Area of effect | An area no larger than an old well |
| Range | Across dimensions |
| Damage | Like the cuts of 100 blades |
| Duration | 1 watches |
| Casting ritual | Acquire the blood of a ettin and prepare a lemon elixir |
| Recharge | Destroy the source of mandrake |
| Wild magic effect | You develop a crippling fear of books. |
Expanding Lines Mark the Stone
The caster of this moderate magick may embody a communicating stone.
| Level | 6 |
| Area of effect | An area no larger than an old well |
| Range | As far as you damn well please |
| Damage | 10 hit points |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Imbibe the flax potion and wait for 5 minutes |
| Recharge | Wait for 10 hours |
| Wild magic effect | You develop 1 extra foots. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
