Spells
The Communicating Geometries of Bernie
The caster of this moderate magick may project an acid rat.
| Level | 4 |
| Area of effect | The entire planet |
| Range | Across dimensions |
| Damage | Enough to kill a sickly deer |
| Duration | Until the next mealtime |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
Don's Diminishing Spell
The caster of this minor magick may radiate a salt throne.
| Level | 2 |
| Area of effect | Several targets |
| Range | Anywhere in the same region |
| Damage | Not more than a candle's singe |
| Duration | Only a few minutes |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait for 1 minutes |
| Wild magic effect | 2 leagues away, a crab has spawned. it will hunt you without rest until it kills you or you kill it. |
Cassius's Warding Grace
The caster of this minor magick may will a reflecting moss.
| Level | 1 |
| Area of effect | The entire planet |
| Range | A pond's length away |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Snap your fingers clearly |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | You can no longer cross rivers while conscious. |
Forgotten Elemental of Dax
The caster of this major magick may conjure an energizing elemental.
| Level | 8 |
| Area of effect | An area the size of a single coin |
| Range | Near to you |
| Damage | Enough to draw the attention of everyone in town |
| Duration | Until a child is born |
| Casting ritual | Acquire the blood of a cyclops and prepare a green elixir |
| Recharge | Capture a sparrow and feed it for 5 days |
| Wild magic effect | You grow a gnarly hunchback. |
The Forking Embrace
The caster of this moderate magick may cast a consuming claw.
| Level | 6 |
| Area of effect | Several targets |
| Range | At a short distance from you |
| Damage | Enough to kill a sickly deer |
| Duration | Until dawn |
| Casting ritual | Stare unblinking at the target for 4 minutes |
| Recharge | Hunt a coyote and consume a piece of it |
| Wild magic effect | You now have the head of a black bluejay. |
Curse of Karen
The caster of this major magick may shout a banishing light.
| Level | 8 |
| Area of effect | The entire cosmos |
| Range | Within 5 paces |
| Damage | Enough to drain even the most distinguished wizards |
| Duration | Until a child is born |
| Casting ritual | Walk the leylines surrounding the area for 2 days |
| Recharge | Repeat the mantra 38 times 38 times |
| Wild magic effect | Birds, birds, birds, birds!!! |
The Enveloping Wish
The caster of this minor magick may invoke a wine cloud.
| Level | 2 |
| Area of effect | An area the size of a thimble |
| Range | As far as the frog leaps |
| Damage | Enough to kill a small bird |
| Duration | Only a few minutes |
| Casting ritual | Point towards the target |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | The sun makes your skin blister and ooze with sapphire pus. |
Ivana's Transmuting Curse
The caster of this minor magick may project a sand tentacle.
| Level | 3 |
| Area of effect | An area the size of a town |
| Range | Close to you |
| Damage | Enough to startle an animal |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Snap your fingers clearly |
| Recharge | Spin in 6 circles while facing the sky |
| Wild magic effect | You lose your foot over the next 2 days. |
Talia's Charming Grace
The caster of this moderate magick may shout a grasping arrow.
| Level | 6 |
| Area of effect | An area the size of an old forest |
| Range | 17 feet |
| Damage | A cause for insistent pain |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Perform a basic dance |
| Recharge | Find and kill a purple worm |
| Wild magic effect | An enormous ash fireball appears in the sky and falls towards the nearest town. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
