Spells
The Forseeing Embrace
The caster of this moderate magick may embody a moss honey.
| Level | 5 |
| Area of effect | An area the size of a thimble |
| Range | As far as the frog leaps |
| Damage | Enough to kill a giant spider |
| Duration | Only an hour |
| Casting ritual | Stare unblinking at the target for 6 minutes |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | Gold terrifies you. |
Expanding Hands Trace the Pulse
The caster of this minor magick may will a soothing pulse.
| Level | 2 |
| Area of effect | An area the size of a thimble |
| Range | Close to you |
| Damage | Enough to startle your horse |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Tap your heels together |
| Recharge | Wait for 2 minutes |
| Wild magic effect | Any iron you touch becomes rusted. |
Cursed Spear
The caster of this moderate magick may summon a regenerating spear.
| Level | 5 |
| Area of effect | A 12 foot circle |
| Range | In your line of sight |
| Damage | Enough to injure a humanoid |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Imbibe the ivory potion and wait for 1 minutes |
| Recharge | Find and kill a djinn |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous black slime. |
Cherry Cube
The caster of this moderate magick may hurl a slime cube.
| Level | 5 |
| Area of effect | An area no larger than a baby's head |
| Range | As far as a cat leaps |
| Damage | Enough to injure a humanoid |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Perform a basic dance |
| Recharge | Find and kill a minotaur |
| Wild magic effect | Anyone who spends more than 1 days in your company goes insane. |
Blood of Enzo
The caster of this major magick may project a deafening blood.
| Level | 7 |
| Area of effect | An area no larger than your tent |
| Range | As far as the frog leaps |
| Damage | Deadly serious |
| Duration | Until the end of all things |
| Casting ritual | Maintain unbroken skin contact with the target for 2 hours |
| Recharge | Capture a sparrow and feed it for 4 days |
| Wild magic effect | The nearby forest sprouts 2d6 succubuss. |
The Shapeshifting Chant
The caster of this moderate magick may shout a transporting horn.
| Level | 5 |
| Area of effect | A 15 foot circle |
| Range | No further than the nearest cross road |
| Damage | Similar to a burn from a blazing torch |
| Duration | 3 hours |
| Casting ritual | Repeat the magic phrase 3 times without interruption |
| Recharge | Hunt a mammoth and consume a piece of it |
| Wild magic effect | You lose all your teeth |
Indra's Revolting Grace
The caster of this moderate magick may cast an amber dust.
| Level | 4 |
| Area of effect | A 1 foot circle |
| Range | At a short distance from you |
| Damage | 7 hit points |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | The moon makes you horny. |
The Expanding Chant
The caster of this moderate magick may invoke a pursuing tar.
| Level | 4 |
| Area of effect | An area the size of a puddle |
| Range | At a short distance from you |
| Damage | Enough to kill a giant spider |
| Duration | Until dawn |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | Anyone who spends more than 6 days in your company goes insane. |
Grey Throne
The caster of this minor magick may speak a mesmerizing throne.
| Level | 2 |
| Area of effect | An area no larger than a baby's head |
| Range | Within 6 paces |
| Damage | Like a slap from a small child |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Stare unblinking at the target for 2 seconds |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | The ground around you turns to quicksand. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
