Spells
The Forecasting Hex
The caster of this major magick may hurl a grasping worm.
| Level | 7 |
| Area of effect | An area the size of a wagon |
| Range | Far from you |
| Damage | Enough to kill a troll |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Walk the leylines surrounding the area for 3 days |
| Recharge | Entirely rediscover the spell from first principles |
| Wild magic effect | You now have the same mating preferences of foxs. |
Cursed Swarm
The caster of this major magick may shout a silencing swarm.
| Level | 8 |
| Area of effect | A single target |
| Range | As far as you damn well please |
| Damage | Written about in many stories |
| Duration | Until the next time you cast a spell |
| Casting ritual | Acquire the blood of a bandit and prepare a malachite elixir |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | You develop a terrible fear of pelicans. |
Miriam's Sealing Curse
The caster of this moderate magick may shout a honey lava.
| Level | 4 |
| Area of effect | An area the size of an old forest |
| Range | As far as the crow flies |
| Damage | A cause for insistent pain |
| Duration | Until the next mealtime |
| Casting ritual | Perform the ritual song |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | You switch bodies with the nearest humanoid |
The Mindreading Hex
The caster of this minor magick may speak a vine echo.
| Level | 2 |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same region |
| Damage | Not more than a candle's singe |
| Duration | 2 seconds |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Spin in 6 circles while facing the sky |
| Wild magic effect | You develop a crippling fear of books. |
The Animating Invocation
The caster of this moderate magick may conjure a brine honey.
| Level | 4 |
| Area of effect | An area the size of a thimble |
| Range | Close to you |
| Damage | Enough to slow down a troll |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Imbibe the lavender potion and wait for 4 minutes |
| Recharge | Perform a clean strike with bare knuckles on your opponent |
| Wild magic effect | You are compelled to only tell the truth. |
The Combining Hex of Delia
The caster of this moderate magick may speak a bone blob.
| Level | 6 |
| Area of effect | An area the size of 5 wagons |
| Range | 10 feet |
| Damage | Enough to slow down a troll |
| Duration | 5 hours |
| Casting ritual | Perform a basic dance |
| Recharge | Burn a piece of a berserker |
| Wild magic effect | Your finger doubles in size. |
Hindering Hands Trace the Star
The caster of this minor magick may radiate an opening star.
| Level | 1 |
| Area of effect | An area no larger than a baby's head |
| Range | As far as the crow flies |
| Damage | Enough to cause a puddle to ripple |
| Duration | 6 minutes |
| Casting ritual | Quaff the carrot elixir |
| Recharge | Wait until your mind is clear |
| Wild magic effect | The sun makes your skin blister and ooze with pumpkin pus. |
Seeking Hands Trace the Rain
The caster of this moderate magick may sing a communicating rain.
| Level | 5 |
| Area of effect | An area no larger than a baby's head |
| Range | No further than the nearest cross road |
| Damage | Enough to make this spell dangerous |
| Duration | Only a few hours |
| Casting ritual | Perform a basic dance |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | Your nose turns mustard. |
Eliot's Revolting Grace
The caster of this minor magick may invoke a communicating word.
| Level | Cantrip |
| Area of effect | The entire cosmos |
| Range | Within 2 paces |
| Damage | Similar to a small stone that was hurled |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Quaff the turquoise elixir |
| Recharge | Perform the basic movements with your arms |
| Wild magic effect | One of your family members turns into a clicker. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
