Spells
Champagne Sphere
The caster of this minor magick may hurl a mindreading sphere.
| Level | Cantrip |
| Area of effect | Several targets |
| Range | No further than the nearest cross road |
| Damage | Quite forgettable |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Wait for 6 minutes |
| Wild magic effect | The nearby forest sprouts 2d6 ifrits. |
Avenging Hands Trace the Beacon
The caster of this moderate magick may will an expanding beacon.
| Level | 4 |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as a cat leaps |
| Damage | Enough to get your enemy's full attention |
| Duration | 6 hours |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | You now have the head of a black caiman. |
Gavril's Transmuting Spell
The caster of this major magick may speak a hastening arrow.
| Level | 8 |
| Area of effect | An area the size of 1 wagons |
| Range | As far as the crow flies |
| Damage | Written about in many stories |
| Duration | 3 days |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Travel to the land of the raider and recover what has been lost |
| Wild magic effect | You can no longer cross rivers while conscious. |
Cursed Claw
The caster of this minor magick may bring forth an opening claw.
| Level | 3 |
| Area of effect | An area the size of a town |
| Range | As far as a cat leaps |
| Damage | Quite forgettable |
| Duration | 3 seconds |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | You will rise as an undead lich after you die. |
The Foreseeing Invocation
The caster of this major magick may embody a bone mind.
| Level | 7 |
| Area of effect | An area no larger than a baby's head |
| Range | At a great distance from you |
| Damage | 36 hit points |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Maintain unbroken eye contact with the target for 4 hours |
| Recharge | Travel to the land of the nomad and recover what has been lost |
| Wild magic effect | You lose all your hair. |
The Dispelling Wish
The caster of this major magick may bring forth a silencing pyramid.
| Level | 9 |
| Area of effect | 6 targets |
| Range | 16 yards |
| Damage | Enough to kill a troll |
| Duration | Until the next lunar eclipse |
| Casting ritual | Walk the leylines surrounding the area for 6 days |
| Recharge | Capture a sparrow and feed it for 3 days |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Frances's Denying Spell
The caster of this moderate magick may cast a withering swarm.
| Level | 4 |
| Area of effect | 2 targets |
| Range | Far from you |
| Damage | Enough to kill a giant spider |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Perform a basic dance |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
The Screaming Hex
The caster of this minor magick may radiate an oil fountain.
| Level | 1 |
| Area of effect | An area the size of a single coin |
| Range | Anywhere in the same town |
| Damage | 6 hit points |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Wait until your mind is clear |
| Wild magic effect | Your foot turns umber. |
Curse of Pallav
The caster of this moderate magick may speak a levitating poison.
| Level | 5 |
| Area of effect | An area the size of a young forest |
| Range | As far as the frog leaps |
| Damage | Like a strong punch to the face |
| Duration | 6 hours |
| Casting ritual | Stare unblinking at the target for 3 minutes |
| Recharge | Burn a piece of a gorgon |
| Wild magic effect | Over the next 4 days, your eyes will slowly shrink then disappear. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
