Spells
Touch of Apathy
The caster of this moderate magick may invoke a sap touch.
| Level | 4 |
| Area of effect | 4 targets |
| Range | 14 feet |
| Damage | Like a strong hit from a quarterstaff |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Stare unblinking at the target for 5 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
Insect of Robert
The caster of this minor magick may shout a hindering insect.
| Level | Cantrip |
| Area of effect | An area no larger than an old well |
| Range | Anywhere in the same region |
| Damage | Barely worth considering |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Stare unblinking at the target for 6 seconds |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | You develop a terrible fear of swallows. |
Field of Honor
The caster of this minor magick may cast a poison field.
| Level | 2 |
| Area of effect | An area the size of a puddle |
| Range | No further than the length of 6 oxen |
| Damage | Similar to a small stone that was hurled |
| Duration | 2 seconds |
| Casting ritual | Tap your heels together |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | Your right arm grows 1 foot longer. |
Daemon of the Amaranth Vortex
The caster of this major magick may will a bark vortex.
| Level | 7 |
| Area of effect | An area no larger than an old well |
| Range | Within 1 paces |
| Damage | Fatal to most humanoids |
| Duration | Until the next time you cast a spell |
| Casting ritual | Maintain unbroken skin contact with the target for 6 hours |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
Foul Swarm
The caster of this moderate magick may embody a maddening swarm.
| Level | 4 |
| Area of effect | An area no larger than your tent |
| Range | As far as a cat leaps |
| Damage | Like a clean slice from a sword |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Concentrate for 6 minutes |
| Recharge | Hunt a whale and consume a piece of it |
| Wild magic effect | Fog appears in any town you sleep in for more than 2 days. |
The Diminishing Hex
The caster of this major magick may sing an excruciating salt.
| Level | 7 |
| Area of effect | An area no larger than your tent |
| Range | Anywhere in the same province |
| Damage | 58 hit points |
| Duration | Until the next time you cast a spell |
| Casting ritual | Walk the leylines surrounding the area for 4 days |
| Recharge | Recite one of the epic poems from memory without interruption |
| Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Ellie's Deafening Curse
The caster of this major magick may radiate a phasing portal.
| Level | 8 |
| Area of effect | The entire cosmos |
| Range | As far as a cat leaps |
| Damage | Fatal to most humanoids |
| Duration | Until the next lunar cycle begins |
| Casting ritual | Prepare a ritual circle 3 days in advance |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | You grow a gnarly hunchback. |
Ember's Forecasting Grace
The caster of this moderate magick may invoke a brine fungus.
| Level | 6 |
| Area of effect | An area the size of 3 wagons |
| Range | At a great distance from you |
| Damage | Of serious concern |
| Duration | Until dawn |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | Your right arm grows 1 foot longer. |
Duck's Silencing Curse
The caster of this moderate magick may hurl a scrying chariot.
| Level | 5 |
| Area of effect | The entire planet |
| Range | 15 yards |
| Damage | Like a strong punch to the face |
| Duration | Only a few hours |
| Casting ritual | Perform the ritual song |
| Recharge | Wait for 7 hours |
| Wild magic effect | Everywhere you go, you leave a carmine slime trail. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
