Spells
Daemon of the Mauve Pyramid
The caster of this major magick may cast a summoning pyramid.
| Level | 9 |
| Area of effect | A 5 foot circle |
| Range | Across dimensions |
| Damage | Enough to take a mental toll on any who witness it |
| Duration | 4 watches |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Run fingers through the rustling leaves of the world tree |
| Wild magic effect | You develop insanity: believes they are invulnerable |
Clark's Dividing Spell
The caster of this moderate magick may emanate a mesmerizing plague.
| Level | 4 |
| Area of effect | An area no larger than an old well |
| Range | 1 yards |
| Damage | A cause for insistent pain |
| Duration | Only a few hours |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Repeat the mantra 30 times |
| Wild magic effect | You develop an unseemly fascination with ears. |
Curse of Sumesh
The caster of this major magick may hurl an oil colossus.
| Level | 9 |
| Area of effect | A single target |
| Range | No further than the nearest cross road |
| Damage | So enormous as to make the caster avoid casting it at all costs |
| Duration | 1 days |
| Casting ritual | Perfectly recite an ancient religious text |
| Recharge | Wait for 3 days |
| Wild magic effect | An enormous emerald fireball appears in the sky and falls towards the nearest town. |
The Consuming Hex of Derrick
The caster of this major magick may bring forth a sap beam.
| Level | 8 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Near to you |
| Damage | Like the deadly sting of a scorpion king |
| Duration | 2 watches |
| Casting ritual | Walk the leylines surrounding the area for 6 days |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | 6 leagues away, a spider has spawned. it will hunt you without rest until it kills you or you kill it. |
The Divining Chant
The caster of this major magick may bring forth an ember monolith.
| Level | 7 |
| Area of effect | A 2 foot circle |
| Range | As far as you damn well please |
| Damage | Enough to corrupt the world |
| Duration | A fortnight |
| Casting ritual | Acquire the blood of an enemy and prepare a mauve decoction |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Your toe doubles in size. |
Forgotten Coil of Kasim
The caster of this minor magick may conjure an acid coil.
| Level | 3 |
| Area of effect | The entire planet |
| Range | 6 yards |
| Damage | Barely worth considering |
| Duration | Only a few minutes |
| Casting ritual | Snap your fingers clearly |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You develop a fear of fire. |
The Duplicating Geometries of Tiffany
The caster of this moderate magick may embody a petrifying eye.
| Level | 6 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Near to you |
| Damage | Like a clean slice from a sword |
| Duration | For about as long as it takes to read a fairy tale |
| Casting ritual | Perform the ritual song |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You develop a strong attraction to sea serpents. |
Deciphering Hands Trace the Wood
The caster of this moderate magick may embody a regenerating wood.
| Level | 6 |
| Area of effect | A 3 foot circle |
| Range | Anywhere in the same province |
| Damage | Enough to take seriously |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Stare unblinking at the target for 6 minutes |
| Recharge | Wait for 4 hours |
| Wild magic effect | Fog appears in any town you sleep in for more than 5 days. |
Spirit of the Flax Call
The caster of this major magick may conjure a diminishing call.
| Level | 7 |
| Area of effect | Several targets |
| Range | 17 yards |
| Damage | Enough to draw the attention of the gods |
| Duration | Until you have seen 3 sunsets |
| Casting ritual | Prepare a ritual circle 1 days in advance |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | The ground around you turns to quicksand. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
