Here Be Taverns

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • FactionsPREMIUM
  • TownsPREMIUM
  • EncountersPREMIUM
  • All generators …
  • Oracle
  • Sword & Source Blog
  • Sign up
  • Created by Sword & Source
Here Be Taverns
Join the Discord
Oracle

Spells

Foul Armor

na

The caster of this major magick may cast a tar armor.

Level7
Area of effectAn area the size of a thimble
RangeIn your line of sight
DamageEnough to take a mental toll on any who witness it
Duration5 weeks
Casting ritualPrepare a ritual circle 6 days in advance
RechargeTravel to the land of the incubus and recover what has been lost
Wild magic effectYou develop a strong attraction to grims.

The Dividing Invocation

na

The caster of this minor magick may embody a withering shard.

Level2
Area of effectAn area no larger than three fighting beggars
RangeFar from you
DamageEnough to kill a large beetle
Duration5 minutes
Casting ritualSing a brief verse
RechargeIdentify a physical feature of your opponent and focus on it for 1 seconds
Wild magic effectYour ear doubles in size.

Christopher's Conjuring Spell

na

The caster of this major magick may conjure an emboldening servant.

Level7
Area of effectAn area no larger than an old well
RangeAs far as a cat leaps
DamageEnough to draw the attention of the gods
DurationUntil all civilizations fade to myth
Casting ritualPrepare a casting ground 9 days in advance
RechargeRemove one finger from your main hand and burn it at an altar using rare firesalts
Wild magic effectGold terrifies you.

Harold's Praying Grace

na

The caster of this moderate magick may project an avenging ray.

Level6
Area of effectAn area the size of a barn
RangeAnywhere in the same town
DamageEnough to kill a large dog
DurationOnly a few hours
Casting ritualRepeat the magic phrase 3 times without interruption
RechargeRepeat the mantra 57 times
Wild magic effectYou see dead people though you cannot communicate with them.

The Fusing Hex

na

The caster of this major magick may radiate a phasing tentacle.

Level9
Area of effectAn area the size of a puddle
RangeIn your line of sight
DamageEnough to permanently scar any who survive it
DurationUntil the next time you cast a spell
Casting ritualMaintain unbroken eye contact with the target for 1 hours
RechargeDestroy the source of werewolf
Wild magic effectYou develop 5 extra legs.

The Grasping Invocation

na

The caster of this minor magick may cast an encoding sphere.

Level1
Area of effectAn area the size of a puddle
RangeAs far as the crow flies
Damage1 hit points
Duration5 minutes
Casting ritualUtter the magic phrase
RechargeWait for 1 minutes
Wild magic effectA strange, cruel mouth appears somewhere near your butt. the things it says upset you.

Curse of Katherine

na

The caster of this minor magick may materialize a repelling thorn.

Level2
Area of effectAn area no larger than three fighting beggars
RangeNo further than the length of 5 oxen
DamageBarely worth mentioning
DurationFor about as long as it takes to recite a short poem
Casting ritualQuaff the smalt elixir
RechargeRecite a well-known poem from memory without interruption
Wild magic effectYou lose all your teeth

The Enveloping Hex of Luthor

na

The caster of this moderate magick may materialize a transmuting dance.

Level6
Area of effectAn area the size of a wagon
RangeClose to you
DamageEnough to injure a humanoid
DurationOnly a few hours
Casting ritualStare unblinking at the target for 5 minutes
RechargeHunt a wild horse and consume a piece of it
Wild magic effectThe nearest humanoid frightens you so much you weep and piss yourself.

Daemon of the Red Clay

na

The caster of this minor magick may sing an ember clay.

Level3
Area of effectThe entire planet
RangeAs far as the crow flies
DamageSimilar to a small stone that was hurled
DurationFor about as long as it takes to walk down the street
Casting ritualUtter the magic phrase
RechargeWait for 3 minutes
Wild magic effectEverything you see turns seashell.

Spells designed by

Avatar for Sword & Source Sword & Source

Spell Generator with casting rituals, descriptions, and wild magic effects

The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!

Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.

If you want to use any of the content, please read the terms first. Happy adventuring!

Tools and articles for TTRPG Fans

Sword & Source creates tools and content for Game Masters, Worldbuilders,
and Tabletop Roleplaying Fanatics.
Subscribe to our newsletter to explore fantasy gaming, improve your skills,
and get advanced access to future projects.

Random Generators

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • Factions
  • Towns
  • Encounters
  • Browse all generators

Resources for Game Masters

  • Storycraft - Mobile game for creative adventures with friends
  • Sword & Source - TTRPG Blog & Newsletter
  • LegendKeeper - Collaborative Worldbuilding Software
  • Quickstart Guide to Game Mastering
  • Novus Bestiary - 5e Monster Myths

ROMANTASY GAMES

  • Runes & Romance - Choose your romantasy story

Errata

  • Premium Generators
  • See what's new
  • SRDs
  • Want to use some content?
  • Privacy policy
  • Send feedback or say hi

  • Here Be Taverns is a project by
    Sword & Source
“Winter is coming.”
– George R.R. Martin, A Game of Thrones

Printed from www.herebetaverns.com

Here Be Taverns is a project by Sword & Source
Visit www.swordandsource.ca for more RPG resources