Spells
Papaya Warp
The caster of this major magick may embody a paralyzing warp.
| Level | 7 |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same continent |
| Damage | 57 hit points |
| Duration | Until the next time you cast a spell |
| Casting ritual | Prepare a ritual circle 2 days in advance |
| Recharge | Destroy the source of vampire bat |
| Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
The Enveloping Invocation
The caster of this minor magick may sing a resurrecting serpent.
| Level | 3 |
| Area of effect | An area the size of 2 wagons |
| Range | Across dimensions |
| Damage | 11 hit points |
| Duration | For as long as you can hold your breath |
| Casting ritual | Point towards the target |
| Recharge | Wait for 2 seconds |
| Wild magic effect | The wings of a bat sprout from your back. |
Forgotten Snow of Marcellus
The caster of this major magick may radiate a duplicating snow.
| Level | 8 |
| Area of effect | A single target |
| Range | At a short distance from you |
| Damage | Enough to corrupt the world |
| Duration | 6 days |
| Casting ritual | Maintain unbroken eye contact with the target for 4 hours |
| Recharge | Hear the song of the phoenix |
| Wild magic effect | Everyone around you smells like arctic hares from now on. |
Del's Expanding Grace
The caster of this moderate magick may cast an enveloping plasma.
| Level | 5 |
| Area of effect | An area the size of a barn |
| Range | 10 feet |
| Damage | Enough to leave permanent marks in stone |
| Duration | Only an hour |
| Casting ritual | Repeat the magic phrase 6 times without interruption |
| Recharge | Remember something bad from your past and then let it go |
| Wild magic effect | Everything you see turns mustard. |
Dance of Falk
The caster of this major magick may emanate a rat dance.
| Level | 9 |
| Area of effect | An area no larger than your tent |
| Range | Near to you |
| Damage | Worth writing a song about |
| Duration | Until the next solar eclipse |
| Casting ritual | Prepare a casting ground 7 days in advance |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | An enormous pumpkin fireball appears in the sky and falls towards the nearest town. |
Spirit of the Amaranth Gate
The caster of this major magick may hurl a blood gate.
| Level | 8 |
| Area of effect | An area the size of a town |
| Range | As far as a cat leaps |
| Damage | Enough to corrupt a star |
| Duration | Until the seasons change |
| Casting ritual | Prepare a casting ground 17 days in advance |
| Recharge | Wear the skin of a buffalo for 7 days |
| Wild magic effect | The nearest human turns into a clicker. |
Curse of Quintus
The caster of this major magick may emanate a transmuting gate.
| Level | 9 |
| Area of effect | A 3 foot circle |
| Range | Near to you |
| Damage | Worth writing a song about |
| Duration | Until the next lunar eclipse |
| Casting ritual | Prepare a casting ground 13 days in advance |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | You will rise as an undead pirate after you die. |
The Sealing Chant
The caster of this moderate magick may bring forth a banishing worm.
| Level | 5 |
| Area of effect | An area the size of a thimble |
| Range | At a short distance from you |
| Damage | 12 hit points |
| Duration | 3 hours |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
| Wild magic effect | You now have the same mating preferences of pelicans. |
The Maddening Chant
The caster of this minor magick may sing a hindering word.
| Level | 3 |
| Area of effect | An area no larger than your tent |
| Range | As far as you damn well please |
| Damage | Enough to kill a dragonfly |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Wait for 6 seconds |
| Wild magic effect | You find that your teeth have all transformed into sharp points. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
