Spells
The Withering Invocation
The caster of this major magick may invoke a water mutation.
| Level | 8 |
| Area of effect | An area the size of a barn |
| Range | At a short distance from you |
| Damage | Enough to drain even the most distinguished wizards |
| Duration | Until the next time you cast a spell |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Complete a hero's journey |
| Wild magic effect | The sun makes your skin blister and ooze with copper pus. |
Foul Insect
The caster of this moderate magick may cast an enveloping insect.
| Level | 5 |
| Area of effect | 4 targets |
| Range | 15 feet |
| Damage | Enough to kill a giant spider |
| Duration | Only an hour |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Cook a 3 course meal and serve it to someone |
| Wild magic effect | Your finger doubles in size. |
The Compelling Invocation
The caster of this moderate magick may invoke an intoxicating wall.
| Level | 5 |
| Area of effect | 6 targets |
| Range | A pond's length away |
| Damage | Like a strong punch to the face |
| Duration | Only until you fall asleep |
| Casting ritual | Perform a basic dance |
| Recharge | Find and kill a ettin |
| Wild magic effect | You develop a strong attraction to hellhounds. |
Spirit of the Green Snow
The caster of this minor magick may summon a creeping snow.
| Level | 3 |
| Area of effect | An area the size of a town |
| Range | Within 2 paces |
| Damage | Similar to a small gust of wind |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | Everything you see turns sepia. |
Daemon of the Coral Chaos
The caster of this minor magick may embody a thorn chaos.
| Level | Cantrip |
| Area of effect | An area the size of a wagon |
| Range | At a short distance from you |
| Damage | Similar to a bruised arm |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Utter the magic phrase |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You lose all your hair. |
Form of Greed
The caster of this major magick may radiate a bark form.
| Level | 8 |
| Area of effect | An area no larger than an old well |
| Range | Anywhere in the same continent |
| Damage | Like the scorching blast of a meteor |
| Duration | Until you have seen 3 sunrises |
| Casting ritual | Acquire the blood of a siren and prepare a chestnut elixir |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
The Conjuring Hex of Hardwin
The caster of this major magick may cast an enveloping trap.
| Level | 8 |
| Area of effect | The entire cosmos |
| Range | No further than the nearest cross road |
| Damage | Like being bitten by an ancient reptile |
| Duration | Until the sun fails to rise in the morning |
| Casting ritual | Prepare a casting ground 19 days in advance |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | Your left arm grows shorter. |
The Grasping Hex
The caster of this major magick may bring forth a blood dance.
| Level | 7 |
| Area of effect | An area the size of an old forest |
| Range | Across dimensions |
| Damage | Enough to kill a troll |
| Duration | 6 weeks |
| Casting ritual | Prepare a ritual circle 3 days in advance |
| Recharge | Breed four and ten buffalo |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Curse of Kyle
The caster of this minor magick may conjure a reflecting light.
| Level | 1 |
| Area of effect | An area no larger than a baby's head |
| Range | No further than the length of 6 oxen |
| Damage | Enough to startle your horse |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Combine the basic components from your pouch |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
