Spells
Jayson's Illuminating Grace
The caster of this moderate magick may project a wood obsidian.
| Level | 5 |
| Area of effect | An area no larger than your tent |
| Range | No further than the nearest cross road |
| Damage | Similar to a burn from a blazing torch |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Wait for 12 hours |
| Wild magic effect | Everywhere you go, you leave a tomato slime trail. |
The Compelling Embrace
The caster of this major magick may speak a shielding snow.
| Level | 7 |
| Area of effect | An area no larger than three fighting beggars |
| Range | At a great distance from you |
| Damage | 45 hit points |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Maintain unbroken eye contact with the target for 5 hours |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | You will rise as an undead goblin after you die. |
Forgotten Cloak of Leif
The caster of this moderate magick may shout a warding cloak.
| Level | 6 |
| Area of effect | An area the size of a thimble |
| Range | Close to you |
| Damage | Like a strong hit from a quarterstaff |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Stare unblinking at the target for 3 minutes |
| Recharge | Burn a piece of a dark young |
| Wild magic effect | Fog appears in any town you sleep in for more than 5 days. |
Elias's Shield
The caster of this moderate magick may cast a consuming shield.
| Level | 6 |
| Area of effect | A 9 foot circle |
| Range | Anywhere in the same province |
| Damage | 14 hit points |
| Duration | Only until you fall asleep |
| Casting ritual | Repeat the magic phrase 4 times without interruption |
| Recharge | Reassemble the rare components |
| Wild magic effect | You can no longer cross rivers while conscious. |
The Deceiving Invocation
The caster of this major magick may bring forth a duplicating word.
| Level | 8 |
| Area of effect | A single target |
| Range | As far as the frog leaps |
| Damage | Like the scorching blast of a meteor |
| Duration | 6 weeks |
| Casting ritual | Acquire the blood of a black slime and prepare a ivory elixir |
| Recharge | Travel to the land of the incubus and recover what has been lost |
| Wild magic effect | You develop a crippling fear of books. |
Miriam's Warding Spell
The caster of this moderate magick may hurl a deafening water.
| Level | 6 |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same province |
| Damage | Enough to injure a humanoid |
| Duration | Until dawn |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Compose a short song and perform it |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Killian's Enveloping Spell
The caster of this minor magick may will a communicating word.
| Level | 3 |
| Area of effect | 1 targets |
| Range | At a great distance from you |
| Damage | Barely worth mentioning |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Utter the magic phrase |
| Recharge | Spin in 6 circles while facing the sky |
| Wild magic effect | Any iron you touch becomes rusted. |
The Deceiving Chant
The caster of this minor magick may cast a grasping light.
| Level | Cantrip |
| Area of effect | An area the size of 4 wagons |
| Range | As far as the crow flies |
| Damage | Enough to kill a dragonfly |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Tap your heels together |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | You suddenly age 10 years. |
Creeping Lines Mark the Wall
The caster of this moderate magick may sing a concealing wall.
| Level | 4 |
| Area of effect | An area the size of a barn |
| Range | No further than the nearest cross road |
| Damage | Enough to kill a giant spider |
| Duration | 6 hours |
| Casting ritual | Concentrate for 2 minutes |
| Recharge | Reassemble the rare components |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
