Spells
Worm of Cunning
The caster of this moderate magick may embody a levitating worm.
Level | 4 |
Area of effect | A single target |
Range | No further than the length of 6 oxen |
Damage | Enough to kill a giant spider |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Imbibe the indigo potion and wait for 6 minutes |
Recharge | Cook a 3 course meal and serve it to someone |
Wild magic effect | You lose all your teeth |
Emerald Steed
The caster of this minor magick may hurl a spawning steed.
Level | 3 |
Area of effect | An area the size of a single coin |
Range | A pond's length away |
Damage | Quite forgettable |
Duration | Only a few minutes |
Casting ritual | Utter the magic phrase |
Recharge | Wait until your mind is clear |
Wild magic effect | You develop a terrible fear of crows. |
Alendra's Blossoming Curse
The caster of this major magick may conjure a blood bone.
Level | 7 |
Area of effect | 2 targets |
Range | Anywhere in the same continent |
Damage | Enough to corrupt the world |
Duration | Until the next lunar eclipse |
Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
Recharge | Destroy the source of dark young |
Wild magic effect | Any iron you touch becomes rusted. |
Forgotten Moss of Cole
The caster of this major magick may radiate a revealing moss.
Level | 7 |
Area of effect | An area the size of a puddle |
Range | Within 6 paces |
Damage | Enough to draw the attention of everyone in town |
Duration | 6 watches |
Casting ritual | Acquire the blood of a gargoyle and prepare a red elixir |
Recharge | Hear the song of the phoenix |
Wild magic effect | Your right arm grows 1 foot longer. |
Forgotten Dream of Safia
The caster of this major magick may bring forth a salt dream.
Level | 8 |
Area of effect | An area the size of a thimble |
Range | As far as the crow flies |
Damage | Written about in many stories |
Duration | Until a child is born |
Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
Recharge | Breed four and ten abominable snowmen |
Wild magic effect | You are convinced that nothing can hurt you. |
Terrifying Hands Trace the Word
The caster of this major magick may cast a blinding word.
Level | 9 |
Area of effect | An area the size of a town |
Range | As far as the frog leaps |
Damage | Like the cuts of 100 blades |
Duration | Until you have seen 3 sunrises |
Casting ritual | Prepare a ritual circle 2 days in advance |
Recharge | Complete a hero's journey |
Wild magic effect | You are compelled to sing the same song every day at midday. if you try to resist, you find that you cannot breathe until the song is complete. |
Grasping Hands Trace the Servant
The caster of this minor magick may sing a glass servant.
Level | 2 |
Area of effect | An area no larger than a baby's head |
Range | As far as the crow flies |
Damage | Only slightly uncomfortable |
Duration | For about as long as it takes to recite the alphabet |
Casting ritual | Tap your heels together |
Recharge | Wait for 4 minutes |
Wild magic effect | Birds, birds, birds, birds!!! |
The Crushing Geometries of Avery
The caster of this minor magick may conjure a disguising web.
Level | Cantrip |
Area of effect | An area the size of a thimble |
Range | At a short distance from you |
Damage | Quite forgettable |
Duration | 3 seconds |
Casting ritual | Point towards the target |
Recharge | Wait for 5 seconds |
Wild magic effect | Everywhere you go, you leave a viridian slime trail. |
Foul Lightning
The caster of this moderate magick may bring forth a hindering lightning.
Level | 6 |
Area of effect | An area the size of 4 wagons |
Range | No further than the length of 6 oxen |
Damage | Enough to slow down a troll |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Imbibe the sienna potion and wait for 4 minutes |
Recharge | Remember something bad from your past and then let it go |
Wild magic effect | Your foot turns apricot. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!