Spells
The Attracting Embrace
The caster of this minor magick may shout an enveloping wall.
| Level | 1 |
| Area of effect | An area the size of a wagon |
| Range | At a great distance from you |
| Damage | Enough to kill a small squirrel |
| Duration | 3 minutes |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Wait for 2 minutes |
| Wild magic effect | You develop 1 extra fingers. |
The Combining Hex of Monica
The caster of this minor magick may summon a tar lightning.
| Level | 2 |
| Area of effect | A single target |
| Range | As far as the frog leaps |
| Damage | Enough to startle your horse |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | You suddenly age 10 years. |
Royal Glass
The caster of this minor magick may radiate a crow glass.
| Level | 1 |
| Area of effect | An area no larger than an old well |
| Range | 4 feet |
| Damage | Barely worth considering |
| Duration | Only a few seconds |
| Casting ritual | Utter the magic phrase |
| Recharge | Run fingers through the flowing water of the river |
| Wild magic effect | Your left arm grows shorter. |
Nina's Soul
The caster of this major magick may project a summoning soul.
| Level | 7 |
| Area of effect | A 6 foot circle |
| Range | As far as the frog leaps |
| Damage | Enough to permanently scar any who survive it |
| Duration | Until the next time you cast a spell |
| Casting ritual | Prepare a casting ground 12 days in advance |
| Recharge | Capture a sparrow and feed it for 4 days |
| Wild magic effect | You suddenly age 10 years. |
The Communicating Geometries of Isabelle
The caster of this minor magick may hurl an enraging crystal.
| Level | 1 |
| Area of effect | An area the size of a wagon |
| Range | At a great distance from you |
| Damage | Enough to kill a dragonfly |
| Duration | 6 minutes |
| Casting ritual | Sing a brief verse |
| Recharge | Wait for 1 minutes |
| Wild magic effect | Your arm turns seashell. |
Deciphering Lines Mark the Smoke
The caster of this major magick may shout a lava smoke.
| Level | 9 |
| Area of effect | A 12 foot circle |
| Range | Anywhere in the same province |
| Damage | Enough to kill a troll |
| Duration | Until the next solar eclipse |
| Casting ritual | Prepare a ritual circle 6 days in advance |
| Recharge | Pluck a stone from the depths of the underworld |
| Wild magic effect | Every 3 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
The Encoding Invocation
The caster of this moderate magick may embody a serpent lightning.
| Level | 6 |
| Area of effect | An area the size of a single coin |
| Range | Anywhere in the same region |
| Damage | Of serious concern |
| Duration | Until the next mealtime |
| Casting ritual | Concentrate for 1 minutes |
| Recharge | Wait for 6 hours |
| Wild magic effect | You suddenly age 10 years. |
Revealing Lines Mark the Ray
The caster of this minor magick may hurl a warding ray.
| Level | 1 |
| Area of effect | An area the size of a single coin |
| Range | Anywhere in the same province |
| Damage | Like a slap from a small child |
| Duration | Only a few minutes |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You can no longer cross rivers while conscious. |
Call of Misha
The caster of this moderate magick may will a spawning call.
| Level | 4 |
| Area of effect | A 3 foot circle |
| Range | Close to you |
| Damage | Like a clean slice from a sword |
| Duration | Until the next mealtime |
| Casting ritual | Repeat the magic phrase 1 times without interruption |
| Recharge | Find and kill a centipede |
| Wild magic effect | From now on, you have recurring nightmares about a ravenous siren. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
