Spells
The Duplicating Geometries of Alendra
The caster of this minor magick may hurl a tar aura.
| Level | 3 |
| Area of effect | An area the size of an old forest |
| Range | Anywhere in the same town |
| Damage | Like a slap from a small child |
| Duration | Only as long as you can concentrate on it |
| Casting ritual | Sing a brief verse |
| Recharge | Recite the words of magic with confidence |
| Wild magic effect | Everywhere you go, you leave a amaranth slime trail. |
Forgotten Clay of Tenjon
The caster of this major magick may materialize an animating clay.
| Level | 7 |
| Area of effect | The entire planet |
| Range | Close to you |
| Damage | Enough to draw the attention of the gods |
| Duration | Until the next lunar eclipse |
| Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
| Recharge | Complete a hero's journey |
| Wild magic effect | You develop a terrible fear of porcupines. |
The Blinding Embrace
The caster of this minor magick may speak a soothing fountain.
| Level | 1 |
| Area of effect | A 3 foot circle |
| Range | In your line of sight |
| Damage | Barely worth mentioning |
| Duration | Only a few minutes |
| Casting ritual | Point towards the target |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | Any iron you touch becomes rusted. |
The Phasing Geometries of Alaya
The caster of this major magick may shout a repelling tentacle.
| Level | 8 |
| Area of effect | The entire planet |
| Range | Anywhere in the same province |
| Damage | Like the deadly sting of a scorpion king |
| Duration | Until all civilizations fade to myth |
| Casting ritual | Acquire the blood of a lich and prepare a coral elixir |
| Recharge | Travel to the land of the cyclops and recover what has been lost |
| Wild magic effect | You are compelled to only tell the truth. |
The Seeking Geometries of Marek
The caster of this major magick may will a fusing ghost.
| Level | 8 |
| Area of effect | An area no larger than a baby's head |
| Range | No further than the length of 3 oxen |
| Damage | 42 hit points |
| Duration | Until the next lunar eclipse |
| Casting ritual | Walk the leylines surrounding the area for 4 days |
| Recharge | Steal something important from a god |
| Wild magic effect | You suddenly age 10 years. |
Eldar's Transmuting Curse
The caster of this minor magick may will a deafening vine.
| Level | 2 |
| Area of effect | The entire cosmos |
| Range | Anywhere in the same continent |
| Damage | Similar to a bruised arm |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Point a focus, such as a wand or crystal, towards the target |
| Recharge | Scoop a handful of soil from the earth beneath your feet |
| Wild magic effect | Everything you see turns goldenrod. |
Fletcher's Shapeshifting Curse
The caster of this major magick may radiate a brine insect.
| Level | 7 |
| Area of effect | An area no larger than a baby's head |
| Range | Far from you |
| Damage | So intense as to make the caster think twice before casting it |
| Duration | Until the next time you cast a spell |
| Casting ritual | Maintain unbroken eye contact with the target for 2 hours |
| Recharge | Run fingers through the flowing water of the lost river of hubur |
| Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Ivory Shadow
The caster of this moderate magick may sing a fusing shadow.
| Level | 6 |
| Area of effect | The entire planet |
| Range | Anywhere in the same continent |
| Damage | Like a strong punch to the face |
| Duration | Only until you fall asleep |
| Casting ritual | Touch the target with your bare skin |
| Recharge | Repeat the mantra 45 times |
| Wild magic effect | You now have the same mating preferences of beavers. |
The Rending Hex of Ewan
The caster of this moderate magick may invoke a thorn eye.
| Level | 6 |
| Area of effect | An area the size of a single coin |
| Range | At a great distance from you |
| Damage | Enough to leave permanent marks in stone |
| Duration | Only until you fall asleep |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Reassemble the rare components |
| Wild magic effect | Your right arm grows 1 foot longer. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
