Spells
Sealing Hands Trace the Ray
The caster of this minor magick may shout a hindering ray.
| Level | 3 |
| Area of effect | An area the size of a barn |
| Range | No further than the nearest cross road |
| Damage | Barely worth considering |
| Duration | For as long as you can hold your breath |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Wait until your mind is clear |
| Wild magic effect | You lose your toe over the next 2 days. |
Forgotten Warp of Neil
The caster of this minor magick may hurl a wood warp.
| Level | Cantrip |
| Area of effect | A 19 foot circle |
| Range | No further than the length of 6 oxen |
| Damage | Like a slap from a small child |
| Duration | For as long as you can stand on one foot |
| Casting ritual | Gesture in the direction of the target |
| Recharge | Hear the sound of the sparrow's call |
| Wild magic effect | Anyone who spends more than 6 days in your company goes insane. |
The Seeking Geometries of Nadeera
The caster of this moderate magick may embody a levitating plasma.
| Level | 5 |
| Area of effect | An area no larger than your tent |
| Range | As far as a cat leaps |
| Damage | Enough to break bone |
| Duration | 6 hours |
| Casting ritual | Stare unblinking at the target for 6 minutes |
| Recharge | Rest by an open fire with someone you trust |
| Wild magic effect | Your left arm grows shorter. |
Frank's Repelling Grace
The caster of this moderate magick may project a banishing poison.
| Level | 5 |
| Area of effect | An area the size of a barn |
| Range | Far from you |
| Damage | Enough to take seriously |
| Duration | For about as long as it takes to walk through a small town |
| Casting ritual | Stare unblinking at the target for 5 minutes |
| Recharge | Repeat the mantra 66 times |
| Wild magic effect | You can no longer bring yourself to cut your hair. doing so brings on terrible agony. |
John's Scrying Grace
The caster of this moderate magick may sing a crushing wood.
| Level | 4 |
| Area of effect | An area no larger than three fighting beggars |
| Range | As far as the frog leaps |
| Damage | Enough to break bone |
| Duration | Only until you fall asleep |
| Casting ritual | Stare unblinking at the target for 3 minutes |
| Recharge | Find and kill a purple worm |
| Wild magic effect | One of your family members turns into a gargoyle. |
The Fusing Hex of Neil
The caster of this major magick may embody an intoxicating stone.
| Level | 7 |
| Area of effect | The entire cosmos |
| Range | As far as the crow flies |
| Damage | Enough to draw the attention of the gods |
| Duration | 5 weeks |
| Casting ritual | Walk the leylines surrounding the area for 6 days |
| Recharge | Capture a sparrow and feed it for 4 days |
| Wild magic effect | You now have the head of a black crane. |
Curse of Kashida
The caster of this minor magick may materialize an ice spray.
| Level | 3 |
| Area of effect | An area no larger than your tent |
| Range | At a great distance from you |
| Damage | Enough to kill a large beetle |
| Duration | Only a few seconds |
| Casting ritual | Point towards the target |
| Recharge | Reassemble the basic components from your pouch |
| Wild magic effect | You develop a terrible fear of gooses. |
The Disguising Chant
The caster of this major magick may project a hastening crown.
| Level | 9 |
| Area of effect | A 4 foot circle |
| Range | Across dimensions |
| Damage | Written about in many stories |
| Duration | Until a child is born |
| Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | The moon makes you horny. |
Forgotten Golem of Natalie
The caster of this major magick may hurl an animating golem.
| Level | 7 |
| Area of effect | An area the size of a thimble |
| Range | At a great distance from you |
| Damage | Enough to draw the attention of the gods |
| Duration | Until the end of all things |
| Casting ritual | Prepare a casting ground 10 days in advance |
| Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
| Wild magic effect | You develop 3 extra heads. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
