Ala
Ala
Medium fey, chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 127 (15d8+60)
- Speed 30 ft., fly 40 ft.
- STR
20 (+5) - DEX
16 (+3) - CON
18 (+4) - INT
10 (+0) - WIS
16 (+3) - CHA
8 (-1)
- Skills Athletics +8, Perception +9, Stealth +6
- Damage Immunities lightning, poison, thunder
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 19
- Languages Common, Draconic
- Challenge 8 (3,900 XP)
- Flyby. The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Poison Flesh. The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
- Storm's Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage.
Actions
- Multiattack. The ala makes two claw attacks or one claw and one bite attack.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
- Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Lightning's Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.