Algorith
Algorith
Medium construct, lawful neutral
- Armor Class 18 (natural armor)
- Hit Points 136 (16d8+64)
- Speed 40 ft., fly 40 ft.
- STR
21 (+5) - DEX
14 (+2) - CON
19 (+4) - INT
13 (+1) - WIS
16 (+3) - CHA
18 (+4)
- Saving Throws Dex +6, Con +8, Wis +7, Cha +8
- Skills Athletics +9, Insight +7, Investigation +5, Perception +7
- Damage Resistances acid, cold, lightning
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 17
- Languages Common, Celestial, Draconic, Infernal
- Challenge 10 (5,900 XP)
- Immutable Form. The algorith is immune to any spell or effect that would alter its form.
- Innate Spellcasting. The algorith's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
at will: aid, blur, detect magic, dimension door
5/day each: dispel magic
1/day: commune (5 questions), wall of force
Actions
- Multiattack. The algorith makes two logic razor attacks.
- Logic Razor. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) force damage.
- Cone of Negation (Recharge 5-6). An algorith can project a cone of null energy. Targets inside the 30 foot cone take 42 (12d6) force damage and suffer the effect of a dispel magic spell. A successful DC 16 Dexterity saving throw reduces the damage to half and negates the dispel magic effect on that target.
- Reality Bomb (5/Day). The algorith can summon forth a tiny rune of law and throw it as a weapon. Any creature within 30 feet of the square where the reality bomb lands takes 21 (6d6) force damage and is stunned until the start of the algorith's next turn. A target that makes a successful DC 16 Dexterity saving throw takes half damage and isn't stunned.