Alliumite
Alliumite
Small plant, chaotic neutral
- Armor Class 14 (undefined)
- Hit Points 18 (4d6+4)
- Speed 30 ft., burrow 20 ft.
- STR
6 (-2) - DEX
18 (+4) - CON
12 (+1) - INT
7 (-2) - WIS
12 (+1) - CHA
9 (-1)
- Skills Perception +3, Stealth +6, Survival +3
- Senses darkvision 60 ft., passive Perception 13
- Languages Sylvan
- Challenge 1/4 (50 XP)
- Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
- Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
- Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.