Bagiennik
Bagiennik
Medium aberration, chaotic neutral
- Armor Class 15 (natural armor)
- Hit Points 75 (10d8+30)
- Speed 30 ft., swim 40 ft.
- STR
16 (+3) - DEX
18 (+4) - CON
16 (+3) - INT
9 (-1) - WIS
16 (+3) - CHA
11 (+0)
- Skills Perception +5
- Senses darkvision 60 ft., passive Perception 15
- Languages Common
- Challenge 3 (700 XP)
- Healing Oil. A bagiennik can automatically stabilize a dying creature by using an action to smear some of its oily secretion on the dying creature's flesh. A similar application on an already-stable creature or one with 1 or more hit points acts as a potion of healing, restoring 2d4 + 2 hit points. Alternatively, the bagiennik's secretion can have the effect of a lesser restoration spell. However, any creature receiving a bagiennik's Healing Oil must make a successful DC 13 Constitution saving throw or be slowed for 1 minute.
Actions
- Multiattack. The bagiennik makes two claw attacks.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
- Acid Spray. Ranged Weapon Attack: +6 to hit, range 15 ft., one target. Hit: 14 (2d10 + 3) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds.