Bandit Captain
Bandit Captain
Medium humanoid, any non-lawful alignment
- Armor Class 15 (studded leather)
- Hit Points 65 (10d8)
- Speed 30 ft.
- STR
15 (+2) - DEX
16 (+3) - CON
14 (+2) - INT
14 (+2) - WIS
11 (+0) - CHA
14 (+2)
- Saving Throws Str +4, Dex +5, Wis +2
- Skills Athletics +4, Deception +4
- Senses passive Perception 10
- Languages any two languages
- Challenge 2 (450 XP)
Actions
- Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
- Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.