Bar Brawl

Bar Brawl

Huge humanoids, unaligned
  • Armor Class 12 (leather armor)
  • Hit Points 67 (9d12+9)
  • Speed 30 ft.
  • STR
    14 (+2)
  • DEX
    12 (+1)
  • CON
    13 (+1)
  • INT
    11 (+0)
  • WIS
    10 (+0)
  • CHA
    9 (-1)
  • Damage Vulnerabilities bludgeoning
  • Damage Resistances piercing, slashing
  • Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
  • Senses passive Perception 10
  • Languages any two languages
  • Challenge 3 (700 XP)
  • Liquid Courage (Recharge 5-6). As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
  • Swarm. The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.

Actions

  • Multiattack. The bar brawl makes two melee attacks or two darts attacks.
  • Barstool. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
  • Broken Bottles. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
  • Darts. Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.