Bar Brawl
Bar Brawl
Huge humanoids, unaligned
- Armor Class 12 (leather armor)
- Hit Points 67 (9d12+9)
- Speed 30 ft.
- STR
14 (+2) - DEX
12 (+1) - CON
13 (+1) - INT
11 (+0) - WIS
10 (+0) - CHA
9 (-1)
- Damage Vulnerabilities bludgeoning
- Damage Resistances piercing, slashing
- Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
- Senses passive Perception 10
- Languages any two languages
- Challenge 3 (700 XP)
- Liquid Courage (Recharge 5-6). As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
- Swarm. The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
Actions
- Multiattack. The bar brawl makes two melee attacks or two darts attacks.
- Barstool. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
- Broken Bottles. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
- Darts. Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.