Bearfolk
Bearfolk
Medium humanoid, chaotic good
- Armor Class 14 (hide armor)
- Hit Points 45 (6d8+18)
- Speed 40 ft.
- STR
19 (+4) - DEX
14 (+2) - CON
16 (+3) - INT
8 (-1) - WIS
12 (+1) - CHA
9 (-1)
- Senses darkvision 60 ft., passive Perception 11
- Languages Common, Giant
- Challenge 3 (700 XP)
- Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
- Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.
Actions
- Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.
- Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.