Bilwis
Bilwis
Medium elemental, chaotic evil
- Armor Class 13 (undefined)
- Hit Points 49 (11d8)
- Speed 0 ft., fly 40 ft. (hover)
- STR
12 (+1) - DEX
16 (+3) - CON
10 (+0) - INT
10 (+0) - WIS
13 (+1) - CHA
16 (+3)
- Damage Resistances lightning, thunder
- Damage Immunities poison
- Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 60 ft., passive Perception 11
- Languages Auran
- Challenge 1 (200 XP)
- Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.