Black Sun Orc
Black Sun Orc
Medium humanoid, chaotic evil
- Armor Class 14 (hide armor)
- Hit Points 65 (10d8+20)
- Speed 30 ft., climb 20 ft.
- STR
16 (+3) - DEX
14 (+2) - CON
14 (+2) - INT
9 (-1) - WIS
12 (+1) - CHA
8 (-1)
- Skills Perception +3, Stealth +4, Survival +3
- Senses darkvision 60 ft., passive Perception 13
- Languages Common, Orc
- Challenge 2 (450 XP)
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
- Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack. The orc makes two attacks with its greatclub or with its sling.
- Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
- Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.