Black Sun Orc

Black Sun Orc

Medium humanoid, chaotic evil
  • Armor Class 14 (hide armor)
  • Hit Points 65 (10d8+20)
  • Speed 30 ft., climb 20 ft.
  • STR
    16 (+3)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    9 (-1)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Skills Perception +3, Stealth +4, Survival +3
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common, Orc
  • Challenge 2 (450 XP)
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
  • Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Multiattack. The orc makes two attacks with its greatclub or with its sling.
  • Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.