Bone Devil
Bone Devil
Large fiend, lawful evil
- Armor Class 19 (natural armor)
- Hit Points 142 (15d10+60)
- Speed 40 ft., fly 40 ft.
- STR
18 (+4) - DEX
16 (+3) - CON
18 (+4) - INT
13 (+1) - WIS
14 (+2) - CHA
16 (+3)
- Saving Throws Int +5, Wis +6, Cha +7
- Skills Deception +7, Insight +6
- Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 9
- Languages Infernal, telepathy 120 ft.
- Challenge 12 (8,400 XP)
- Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes three attacks: two with its claws and one with its sting.
- Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.