Cacus Giant
Cacus Giant
Huge giant, chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 138 (12d12+60)
- Speed 40 ft.
- STR
21 (+5) - DEX
11 (+0) - CON
20 (+5) - INT
7 (-2) - WIS
14 (+2) - CHA
10 (+0)
- Saving Throws Str +8, Con +8, Wis +5
- Skills Perception +5, Survival +5
- Damage Immunities fire
- Senses passive Perception 15
- Languages Giant
- Challenge 6 (2,300 XP)
- Final Breath. When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Actions
- Multiattack. The cacus giant makes two greatclub attacks.
- Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
- Fire Breath (Recharge 4-6). The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.