Carbuncle
Carbuncle
Small monstrosity, chaotic good
- Armor Class 12 (undefined)
- Hit Points 36 (8d6+8)
- Speed 40 ft., climb 20 ft.
- STR
8 (-1) - DEX
14 (+2) - CON
12 (+1) - INT
11 (+0) - WIS
16 (+3) - CHA
12 (+1)
- Skills Perception +5, Stealth +6
- Condition Immunities charmed
- Senses darkvision 60 ft., passive Perception 15
- Languages Carbuncle, Common
- Challenge 1 (200 XP)
- Gem Illumination. As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Jungle Camouflage. The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Actions
- Multiattack. The carbuncle makes one bite attack and one claw attack.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Light Beam (Recharge 5-6). The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.