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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Cats of Ulthar/

Cats of Ulthar

Cats of Ulthar

Huge beasts, unaligned
  • Armor Class 14 (undefined)
  • Hit Points 55 (10d10)
  • Speed 40 ft.
  • STR
    9 (-1)
  • DEX
    18 (+4)
  • CON
    10 (+0)
  • INT
    2 (-4)
  • WIS
    14 (+2)
  • CHA
    3 (-4)
  • Skills Stealth +6
  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
  • Senses darkvision 30 ft., passive Perception 12
  • Languages -
  • Challenge 4 (1,100 XP)
  • Feline Terror. Each creature in the swarm must succeed on a DC 12 Wisdom saving throw or fall prone and become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Feline Terror for the next 24 hours.
  • Keen Senses. The swarm has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hp or gain temporary hp.

Actions

  • Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., up to two creatures in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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