Cats of Ulthar
Cats of Ulthar
Huge beasts, unaligned
- Armor Class 14 (undefined)
- Hit Points 55 (10d10)
- Speed 40 ft.
- STR
9 (-1) - DEX
18 (+4) - CON
10 (+0) - INT
2 (-4) - WIS
14 (+2) - CHA
3 (-4)
- Skills Stealth +6
- Damage Resistances bludgeoning, piercing, slashing
- Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
- Senses darkvision 30 ft., passive Perception 12
- Languages -
- Challenge 4 (1,100 XP)
- Feline Terror. Each creature in the swarm must succeed on a DC 12 Wisdom saving throw or fall prone and become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Feline Terror for the next 24 hours.
- Keen Senses. The swarm has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hp or gain temporary hp.
Actions
- Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., up to two creatures in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.