Centaur
Centaur
Large monstrosity, neutral good
- Armor Class 12 (undefined)
- Hit Points 45 (6d10+12)
- Speed 50 ft.
- STR
18 (+4) - DEX
14 (+2) - CON
14 (+2) - INT
9 (-1) - WIS
13 (+1) - CHA
11 (+0)
- Skills Athletics +6, Perception +3, Survival +3
- Senses passive Perception 13
- Languages Elvish, Sylvan
- Challenge 2 (450 XP)
- Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
- Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
- Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.