Chaos-Spawn Goblin
Chaos-Spawn Goblin
Small humanoid, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 22 (5d6+5)
- Speed 30 ft.
- STR
10 (+0) - DEX
14 (+2) - CON
12 (+1) - INT
10 (+0) - WIS
10 (+0) - CHA
6 (-2)
- Skills Stealth +6
- Damage Resistances psychic
- Condition Immunities frightened
- Senses darkvision 60 ft., passive Perception 10
- Languages telepathy 120 ft.
- Challenge 1/2 (100 XP)
- Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
- Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.