Chort Devil
Chort Devil
Medium fiend, lawful evil
- Armor Class 18 (natural armor)
- Hit Points 187 (15d8+120)
- Speed 30 ft.
- STR
24 (+7) - DEX
20 (+5) - CON
26 (+8) - INT
18 (+4) - WIS
20 (+5) - CHA
20 (+5)
- Saving Throws Str +11, Dex +9, Con +12, Int +8, Cha +9
- Skills Athletics +11, Deception +9, Insight +9, Perception +9
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities cold, fire, poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 19
- Languages Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)
- Challenge 12 (8,400 XP)
- Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:
at will: blur, magic circle, teleportation
3/day: scorching ray (5 rays)
1/day each: dispel magic, dominate person, flame strike, haste
Actions
- Multiattack. The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.
- Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.
- Flaming Ranseur. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.
- Devilish Weapons. Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.