Clacking Skeleton

Clacking Skeleton

Medium undead, neutral evil
  • Armor Class 14 (armor scraps)
  • Hit Points 45 (10d8)
  • Speed 30 ft.
  • STR
    14 (+2)
  • DEX
    12 (+1)
  • CON
    11 (+0)
  • INT
    6 (-2)
  • WIS
    8 (-1)
  • CHA
    5 (-3)
  • Damage Vulnerabilities bludgeoning
  • Damage Immunities poison
  • Condition Immunities exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 9
  • Languages understands all languages it knew in life but can't speak
  • Challenge 2 (450 XP)
  • Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

  • Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
  • Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.