Clacking Skeleton
Clacking Skeleton
Medium undead, neutral evil
- Armor Class 14 (armor scraps)
- Hit Points 45 (10d8)
- Speed 30 ft.
- STR
14 (+2) - DEX
12 (+1) - CON
11 (+0) - INT
6 (-2) - WIS
8 (-1) - CHA
5 (-3)
- Damage Vulnerabilities bludgeoning
- Damage Immunities poison
- Condition Immunities exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 9
- Languages understands all languages it knew in life but can't speak
- Challenge 2 (450 XP)
- Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
- Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
- Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.