Clockwork Beetle
Clockwork Beetle
Tiny construct, unaligned
- Armor Class 14 (natural armor)
- Hit Points 15 (6d4)
- Speed 30 ft., fly 50 ft.
- STR
8 (-1) - DEX
16 (+3) - CON
10 (+0) - INT
4 (-3) - WIS
12 (+1) - CHA
7 (-2)
- Saving Throws Dex +5
- Skills Stealth +5
- Damage Immunities poison, psychic
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 11
- Languages understands Common, telepathy 100 ft. (creator only)
- Challenge 1/2 (100 XP)
- Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
- Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.