Clockwork Hound
Clockwork Hound
Medium construct, unaligned
- Armor Class 12 (natural armor)
- Hit Points 71 (11d8+22)
- Speed 50 ft.
- STR
16 (+3) - DEX
15 (+2) - CON
14 (+2) - INT
1 (-5) - WIS
10 (+0) - CHA
1 (-5)
- Saving Throws Dex +4, Con +4
- Skills Athletics +7, Perception +4
- Damage Immunities poison, psychic
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 14
- Languages understands Common
- Challenge 2 (450 XP)
- Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.
- Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.
- Diligent Tracker. Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
- Explosive Core. The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.