Cobbleswarm
Cobbleswarm
Medium swarm of Tiny monstrosities, unaligned
- Armor Class 15 (natural armor)
- Hit Points 36 (8d8)
- Speed 30 ft.
- STR
12 (+1) - DEX
11 (+0) - CON
11 (+0) - INT
5 (-3) - WIS
12 (+1) - CHA
5 (-3)
- Damage Resistances bludgeoning, piercing, slashing
- Condition Immunities charmed, frightened, paralyzed, petrified, prone, stunned
- Senses passive Perception $1
- Languages -
- Challenge 2 (450 XP)
- False Appearance. While the swarm remains motionless, it is indistinguishable from normal stones.
- Shift and Tumble. As a bonus action, the swarm can push a prone creature whose space it occupies 5 feet.
- Shifting Floor. Whenever the swarm moves into a creature's space or starts its turn in another creature's space, that other creature must make a successful DC 13 Dexterity saving throw or fall prone. A prone creature must make a successful DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm.
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hit points or gain temporary hit points.
Actions
- Stings. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half its hit points or fewer.