Coral Drake
Coral Drake
Medium dragon, neutral evil
- Armor Class 16 (natural armor)
- Hit Points 127 (15d8+60)
- Speed 30 ft., swim 60 ft.
- STR
19 (+4) - DEX
1 (-5) - CON
18 (+4) - INT
10 (+0) - WIS
13 (+1) - CHA
10 (+0)
- Saving Throws Dex +6
- Skills Acrobatics +6, Perception +4, Stealth +6
- Damage Resistances cold
- Condition Immunities paralyzed, poisoned, prone, unconscious
- Senses darkvision 120 ft., passive Perception 17
- Languages Draconic
- Challenge 7 (2,900 XP)
- Camouflage. A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater.
- Water Breathing. The coral drake can breathe only underwater.
Actions
- Multiattack. The coral drake makes one bite attack, one claw attack, and one stinger attack.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
- Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
- Breath Weapon (Recharge 5-6). Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 (6d6) piercing damage from thousands of tiny bites and is blinded for 1d4 rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness.