Corrupting Ooze
Corrupting Ooze
Large ooze, neutral evil
- Armor Class 12 (natural armor)
- Hit Points 115 (10d10+60)
- Speed 20 ft., swim 30 ft.
- STR
16 (+3) - DEX
10 (+0) - CON
22 (+6) - INT
4 (-3) - WIS
2 (-4) - CHA
1 (-5)
- Skills Stealth +3
- Damage Resistances slashing, bludgeoning
- Damage Immunities acid, fire, poison
- Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
- Senses blindsight 60 ft., tremorsense 60 ft., passive Perception 5
- Languages -
- Challenge 5 (1,800 XP)
- Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
- Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.
Actions
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).