Crypt Spider
Crypt Spider
Medium beast, lawful evil
- Armor Class 15 (natural armor)
- Hit Points 38 (7d8+7)
- Speed 30 ft., climb 30 ft.
- STR
14 (+2) - DEX
16 (+3) - CON
12 (+1) - INT
10 (+0) - WIS
11 (+0) - CHA
8 (-1)
- Skills Deception +1, Intimidation +1, Stealth +5
- Damage Immunities poison
- Condition Immunities poisoned
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
- Languages Common, Undercommon
- Challenge 2 (450 XP)
- Cocoon Prey. As a bonus action, a crypt spider can cocoon a creature within 5 feet that is currently restrained by webbing. A cocooned creature has disadvantage on ability checks and saving throws made to escape the web.
- Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with that web.
- Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the creature to 0 hp, the creature is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
- Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 13 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hp, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
- Create Zombie. The crypt spider creates a swarm of spiders statistics). The crypt spider can have no more than four zombies under its control at one time.