Cueyatl
Cueyatl
Small humanoid, lawful evil
- Armor Class 11 (undefined)
- Hit Points 21 (6d6)
- Speed 30 ft., climb 20 ft., swim 30 ft.
- STR
10 (+0) - DEX
12 (+1) - CON
11 (+0) - INT
10 (+0) - WIS
11 (+0) - CHA
10 (+0)
- Skills Stealth +3
- Senses darkvision 60 ft., passive Perception 10
- Languages Cueyatl
- Challenge 1/2 (100 XP)
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
- Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.