Cueyatl Moon Priest
Cueyatl Moon Priest
Small humanoid, lawful evil
- Armor Class 13 (studded leather)
- Hit Points 81 (18d6+18)
- Speed 30 ft., climb 20 ft., swim 30 ft.
- STR
10 (+0) - DEX
12 (+1) - CON
12 (+1) - INT
10 (+0) - WIS
16 (+3) - CHA
12 (+1)
- Saving Throws Con +4
- Skills Medicine +6, Perception +6, Religion +3
- Senses darkvision 60 ft., passive Perception 16
- Languages Common, Cueyatl
- Challenge 5 (1,800 XP)
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
- Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, resistance, sacred flame, spare the dying
1st level (4 slots): bane, cure wounds, protection from evil and good
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (2 slots): bestow curse, spirit guardians
Actions
- Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
- Night's Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.