Cueyatl Warrior
Cueyatl Warrior
Small humanoid, lawful evil
- Armor Class 13 (leather armor)
- Hit Points 36 (8d6+8)
- Speed 30 ft., climb 20 ft., swim 30 ft.
- STR
12 (+1) - DEX
14 (+2) - CON
12 (+1) - INT
10 (+0) - WIS
11 (+0) - CHA
10 (+0)
- Saving Throws Str +2
- Skills Acrobatics +4, Survival +2
- Senses darkvision 60 ft., passive Perception 10
- Languages Cueyatl
- Challenge 1 (200 XP)
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
- Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.