Cult Fanatic
Cult Fanatic
Medium humanoid, any non-good alignment
- Armor Class 13 (leather armor)
- Hit Points 22 (6d8)
- Speed 30 ft.
- STR
11 (+0) - DEX
14 (+2) - CON
12 (+1) - INT
10 (+0) - WIS
13 (+1) - CHA
14 (+2)
- Skills Deception +4, Persuasion +4, Religion +2
- Senses passive Perception 11
- Languages any one language (usually Common)
- Challenge 2 (450 XP)
- Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
- Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): command, inflict wounds, shield of faith
• 2nd level (3 slots): hold person, spiritual weapon
Actions
- Multiattack. The fanatic makes two melee attacks.
- Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.