Cultist
Cultist
Medium humanoid, any non-good alignment
- Armor Class 12 (leather armor)
- Hit Points 9 (2d8)
- Speed 30 ft.
- STR
11 (+0) - DEX
12 (+1) - CON
10 (+0) - INT
10 (+0) - WIS
11 (+0) - CHA
10 (+0)
- Skills Deception +2, Religion +2
- Senses passive Perception 10
- Languages any one language (usually Common)
- Challenge 1/8 (25 XP)
- Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.