Dark Servant
Dark Servant
Medium humanoid, neutral evil
- Armor Class 12 (leather armor)
- Hit Points 55 (10d8+10)
- Speed 30 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
13 (+1) - INT
10 (+0) - WIS
10 (+0) - CHA
10 (+0)
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Umbral
- Challenge 1 (200 XP)
- Dark Devotion. The dark servant has advantage on saving throws
against being charmed or frightened. - Darksight. Magical darkness doesn't impede the dark folk's darkvision.
- Pack Tactics. The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity. While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack. The dark servant makes two attacks with its sickle.
- Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
- Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.