Deathsworn Elf
Deathsworn Elf
Medium humanoid, chaotic neutral
- Armor Class 16 (studded leather)
- Hit Points 82 (15d8+15)
- Speed 30 ft.
- STR
14 (+2) - DEX
19 (+4) - CON
12 (+1) - INT
11 (+0) - WIS
13 (+1) - CHA
14 (+2)
- Skills Perception +7, Stealth +10, Survival +4
- Senses passive Perception 17
- Languages Common, Elvish
- Challenge 6 (2,300 XP)
- Archer's Step. The deathsworn can use Disengage as a bonus action.
- Death Bolt (3/Day). As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.
- Fey Ancestry. The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.
- Keen Hearing and Sight. The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.
- Magic Weapons. The deathsworn's weapon attacks are magical.
- Stealthy Traveler. The deathsworn can take the Hide action as a bonus action.
- Surprise Attack. If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
- Multiattack. The deathsworn makes two melee attacks or four ranged attacks.
- Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Volley (Recharge 5-6). The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.