Deep One
Deep One
Medium humanoid, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 91 (14d8+28)
- Speed 30 ft., swim 30 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
14 (+2) - INT
10 (+0) - WIS
8 (-1) - CHA
12 (+1)
- Saving Throws Str +5, Con +4, Cha +3
- Damage Resistances cold
- Senses darkvision 120 ft., passive Perception 9
- Languages Common, Void Speech
- Challenge 2 (450 XP)
- Amphibious. A deep one can breathe air or water with equal ease.
- Frenzied Rage. On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.
- Lightless Depths. A deep one is immune to the pressure effects of the deep ocean.
- Ocean Change. A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
Actions
- Claws. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.