Dipsa

Dipsa

Tiny ooze, unaligned
  • Armor Class 15 ()
  • Hit Points 27 (6d4+12)
  • Speed 20 ft., climb 20 ft., swim 20 ft.
  • STR
    3 (-4)
  • DEX
    17 (+3)
  • CON
    14 (+2)
  • INT
    1 (-5)
  • WIS
    6 (-2)
  • CHA
    1 (-5)
  • Skills Stealth +7
  • Damage Resistances acid
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
  • Languages -
  • Challenge 1/4 (50 XP)
  • Swamp Stealth. The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.
  • Amorphous. The dipsa can move through a space as narrow as 1 inch wide without squeezing.
  • Discreet Bite. The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.
  • Translucent. The dipsa can take the Hide action as a bonus action on each of its turns.

Actions

  • Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.