Dipsa
Dipsa
Tiny ooze, unaligned
- Armor Class 15 ()
- Hit Points 27 (6d4+12)
- Speed 20 ft., climb 20 ft., swim 20 ft.
- STR
3 (-4) - DEX
17 (+3) - CON
14 (+2) - INT
1 (-5) - WIS
6 (-2) - CHA
1 (-5)
- Skills Stealth +7
- Damage Resistances acid
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages -
- Challenge 1/4 (50 XP)
- Swamp Stealth. The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.
- Amorphous. The dipsa can move through a space as narrow as 1 inch wide without squeezing.
- Discreet Bite. The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.
- Translucent. The dipsa can take the Hide action as a bonus action on each of its turns.
Actions
- Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.