Dire Wolf
Dire Wolf
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 37 (5d10)
- Speed 50 ft.
- STR
17 (+3) - DEX
15 (+2) - CON
15 (+2) - INT
3 (-4) - WIS
12 (+1) - CHA
7 (-2)
- Skills Perception +3, Stealth +4
- Senses passive Perception 13
- Challenge 1 (200 XP)
- Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.