Dissimortuum
Dissimortuum
Medium undead, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 112 (15d8+45)
- Speed 30 ft., climb 30 ft.
- STR
14 (+2) - DEX
10 (+0) - CON
16 (+3) - INT
8 (-1) - WIS
11 (+0) - CHA
18 (+4)
- Saving Throws Con +6
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities necrotic, poison
- Condition Immunities charmed, exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Common
- Challenge 7 (2,900 XP)
- Spider Climb. The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
- Multiattack. The dissimortuum makes three claw attacks.
- Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
- Terrifying Mask. Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.