Dogmole

Dogmole

Medium beast, neutral
  • Armor Class 14 (natural armor)
  • Hit Points 71 (11d8+22)
  • Speed 30 ft., burrow 10 ft., swim 10 ft.
  • STR
    14 (+2)
  • DEX
    17 (+3)
  • CON
    15 (+2)
  • INT
    2 (-4)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Senses blindsight 30 ft., passive Perception 11
  • Languages -
  • Challenge 1 (200 XP)
  • Burrow. Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.
  • Wormkiller Rage. Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.

Actions

  • Multiattack. The dogmole makes one claw attack and one bite attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.