Drowned Maiden
Drowned Maiden
Medium undead, neutral evil
- Armor Class 15 (natural armor)
- Hit Points 90 (20d8)
- Speed 30 ft., swim 40 ft.
- STR
15 (+2) - DEX
16 (+3) - CON
10 (+0) - INT
10 (+0) - WIS
12 (+1) - CHA
18 (+4)
- Saving Throws Con +6, Cha +7
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities necrotic, poison
- Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
- Senses darkvision 60 ft., passive Perception 11
- Languages Common
- Challenge 5 (1,800 XP)
- Grasping Hair. The drowned maiden's hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
- Innate Spellcasting. the drowned maiden's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
at will: disguise self, silence
Actions
- Multiattack. The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.
- Hair. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time.
- Kiss. The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take 1d6 Strength damage.
- Reel. The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself.