Dust Goblin
Dust Goblin
Small humanoid, neutral evil
- Armor Class 14 (leather armor)
- Hit Points 5 (1d6+2)
- Speed 40 ft.
- STR
8 (-1) - DEX
16 (+3) - CON
14 (+2) - INT
10 (+0) - WIS
8 (-1) - CHA
8 (-1)
- Skills Stealth +7
- Condition Immunities charmed, frightened
- Senses darkvision 60 ft., passive Perception 9
- Languages Common, Goblin
- Challenge 1/4 (50 XP)
- Twisted. When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.
Actions
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.