Echo
Echo
Medium fiend, chaotic evil
- Armor Class 15 (undefined)
- Hit Points 102 (12d8+48)
- Speed 30 ft., fly 20 ft.
- STR
20 (+5) - DEX
20 (+5) - CON
18 (+4) - INT
14 (+2) - WIS
18 (+4) - CHA
16 (+3)
- Skills Persuasion +6, Stealth +8
- Damage Resistances cold, fire, lightning
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 14
- Languages Abyssal, Celestial
- Challenge 6 (2,300 XP)
- Aura of Cacophony. The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.
Actions
- Iron Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.
- Everywhere at Once (Recharge 5-6). The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.
- Echoes of the Abyss (1/Day). The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.