Ecstatic Bloom
Ecstatic Bloom
Huge celestial, neutral good
- Armor Class 15 (natural armor)
- Hit Points 171 (18d12+54)
- Speed 10 ft.
- STR
10 (+0) - DEX
9 (-1) - CON
16 (+3) - INT
20 (+5) - WIS
19 (+4) - CHA
14 (+2)
- Saving Throws Int +9, Wis +9
- Skills Insight +9, Perception +9
- Damage Vulnerabilities fire
- Damage Immunities radiant
- Condition Immunities charmed, frightened
- Senses truesight 120 ft. (blind beyond this radius), passive Perception 19
- Languages all, telepathy 120 ft.
- Challenge 11 (7,200 XP)
- Aura of Life. When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.
- Blessed Regrowth. At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.
- Foster the Trees. Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.
- Like Calls to Like. The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.
Actions
- Multiattack. The ecstatic bloom makes three gilded beam attacks.
- Gilded Beam. Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.
- Castigate (Recharges after a Short or Long Rest). The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.