Elephant
Elephant
Huge beast, unaligned
- Armor Class 12 (natural armor)
- Hit Points 76 (8d12)
- Speed 40 ft.
- STR
22 (+6) - DEX
9 (-1) - CON
17 (+3) - INT
3 (-4) - WIS
11 (+0) - CHA
6 (-2)
- Senses passive Perception 10
- Challenge 4 (1,100 XP)
- Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
- Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.