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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Elvish Veteran Archer/

Elvish Veteran Archer

Elvish Veteran Archer

Medium Humanoid, chaotic good or chaotic neutral
  • Armor Class 15 (studded leather)
  • Hit Points 77 (14d8+14)
  • Speed 30 ft.
  • STR
    11 (+0)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    11 (+0)
  • WIS
    13 (+1)
  • CHA
    11 (+0)
  • Skills Nature +2, Perception +5, Stealth +5, Survival +3
  • Senses passive Perception $1
  • Languages Common, Elvish
  • Challenge 3 (700 XP)
  • Beast Hunter. The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
  • Fey Ancestry. The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.
  • Keen Hearing and Sight. The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Magic Weapons. The elvish veteran archer's weapon attacks are magical.
  • Stealthy Traveler. The elvish veteran archer can use Stealth while traveling at a normal pace.
  • Surprise Attack. If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

  • Multiattack. The elvish veteran archer makes two melee attacks or three ranged attacks.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Volley (Recharge 6). The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.

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