Erina Defender
Erina Defender
Small humanoid, neutral
- Armor Class 15 (chain shirt)
- Hit Points 44 (8d6+16)
- Speed 20 ft., burrow 20 ft.
- STR
11 (+0) - DEX
14 (+2) - CON
14 (+2) - INT
13 (+1) - WIS
12 (+1) - CHA
11 (+0)
- Skills Athletics +4, Perception +3
- Damage Resistances poison
- Senses darkvision 60 ft., passive Perception 13
- Languages Common, Erina
- Challenge 1 (200 XP)
- Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
- Hardy. The erina has advantage on saving throws against poison.
- Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.
Actions
- Multiattack. The erina defender makes two attacks.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
- Protect. The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.