Exploding Toad
Exploding Toad
Tiny monstrosity, chaotic evil
- Armor Class 12 (natural armor)
- Hit Points 2 (1d4)
- Speed 20 ft., swim 20 ft.
- STR
1 (-5) - DEX
13 (+1) - CON
11 (+0) - INT
4 (-3) - WIS
8 (-1) - CHA
3 (-4)
- Skills Stealth +5
- Damage Immunities fire
- Senses darkvision 30 ft., passive Perception 9
- Languages understands Goblin but can't speak
- Challenge 1/4 (50 XP)
- Amphibious. The toad can breathe air and water.
- Final Croak. When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
- Mad Hopping. Ranged attacks against the toad have disadvantage.
- Selective Immunity. When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
- Standing Leap. The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Actions
- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Reactions
- Death Leap. The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.