Fext
Fext
Medium undead, any alignment
- Armor Class 17 (natural armor)
- Hit Points 60 (11d8+11)
- Speed 30 ft.
- STR
14 (+2) - DEX
16 (+3) - CON
1 (-5) - INT
14 (+2) - WIS
12 (+1) - CHA
18 (+4)
- Saving Throws Dex +6, Wis +4, Cha +7
- Skills Perception +4
- Damage Resistances bludgeoning, piercing, and slashing damage with nonmagical weapons
- Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
- Senses darkvision 60 ft., passive Perception 14
- Languages the languages spoken by its patron
- Challenge 6 (2,300 XP)
- Innate Spellcasting. the fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:at will: hex3/day each: counterspell, fear, gaseous form1/day each: hold monster, true seeing
- Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The fext's weapon attacks are magical.
- Patron Blessing. A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.
Actions
- Multiattack. The fext makes two melee or ranged attacks.
- Eldritch Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 16 (3d10) force damage.
- Eldritch Fury. Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.