Fractal Golem
Fractal Golem
Large construct, unaligned
- Armor Class 18 (natural armor)
- Hit Points 8 (1d10+3)
- Speed 30 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
16 (+3) - INT
6 (-2) - WIS
8 (-1) - CHA
1 (-5)
- Skills Perception +2, Stealth +4, Survival +5
- Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages understands the languages of its creator but can't speak
- Challenge 8 (3,900 XP)
- Fractalize. When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.
- Immutable Form. The golem is immune to any spell or effect that would alter its form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
Actions
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.