Fragrite
Fragrite
Medium elemental, chaotic neutral
- Armor Class 14 (natural armor)
- Hit Points 91 (14d8+28)
- Speed 30 ft.
- STR
16 (+3) - DEX
13 (+1) - CON
15 (+2) - INT
6 (-2) - WIS
8 (-1) - CHA
8 (-1)
- Damage Resistances fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 60 ft., passive Perception 9
- Languages Terran
- Challenge 6 (2,300 XP)
- Sand Camouflage (Sand Form Only). The fragrite has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
- Sand Glide (Sand Form Only). The fragrite can burrow through sand without disturbing the material it moves through.
- Shapechanger. As a bonus action, the fragrite can polymorph into a mass of sand or a glass humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
While in sand form, the fragrite has a burrow speed of 50 feet, it can move through a space as narrow as 1 inch wide without squeezing, and it is immune to the grappled condition. While in glass form, the fragrite has vulnerability to thunder damage.
Actions
- Multiattack. The fragrite makes two strike attacks.
- Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the fragrite is in its glass form and has less than half of its total hp remaining, this attack instead deals 16 (3d8 + 3) slashing damage.
- Spontaneous Explosion (Glass Form Only; Recharge 5-6). The fragrite explodes into shards of glass, reducing its hp by 5 (2d4). Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. The fragrite then polymorphs into its sand form.