Fulminar
Fulminar
Large elemental, neutral
- Armor Class 15 (undefined)
- Hit Points 112 (15d10+30)
- Speed fly 90 ft. (hover)
- STR
10 (+0) - DEX
20 (+5) - CON
14 (+2) - INT
8 (-1) - WIS
17 (+3) - CHA
10 (+0)
- Saving Throws Dex +9, Cha +4
- Skills Perception +7, Stealth +9
- Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 120 ft., passive Perception 17
- Languages Auran
- Challenge 9 (5,000 XP)
- Flyby. The fulminar doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Essence of Lightning. Bolts of lightning course around the fulminar's body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The fulminar can alter the radius as a bonus action.
- Lightning Form. The fulminar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.
Actions
- Multiattack. The fulminar makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage and the target can't take reactions until the end of the fulminar's next turn.
- Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) lightning damage.
- Lightning Shackles (Recharge 5-6). The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.