Gaki
Gaki
Medium undead, chaotic evil
- Armor Class 14 (undefined)
- Hit Points 75 (10d8+30)
- Speed 30 ft.
- STR
7 (-2) - DEX
18 (+4) - CON
17 (+3) - INT
10 (+0) - WIS
12 (+1) - CHA
16 (+3)
- Saving Throws Wis +4, Cha +6
- Skills Perception +4
- Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities cold, necrotic, poison
- Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses darkvision 60 ft., passive Perception 14
- Languages any languages it knew in life
- Challenge 8 (3,900 XP)
- Aura of Famine. If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
- Gluttonous Attraction. At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can.
- Hungry Frenzy. The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp.
- Incorporeal Movement. The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
- Multiattack. The gaki makes two bite attacks.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage.
- Spit Acid. Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.